Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: xCaLeBx on September 27, 2009, 05:38:56 PM
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ok the idea of the deck is to have just enough battle winners to get three souls and to lockout my opponent. comments or suggestions? it is 8-0 so far :) Prof A 5-0-Smokey 5-4-Adam Fincher 5-1 Tracer burnout 5-0- smokey 5-4- Adam Fincher 5-0 Prof U 5-0 BrianGabe 5-4
Cards in deck: 56
Lost Souls: 7
Lost Soul (1st round)
Lost Soul (deck discard)
Lost Soul (Female Only)
Lost Soul (N.T. only)
Lost Soul (Site Discard)
Lost Soul (site doubler)
Lost Soul (Wanderer)
Lamb Dominants: 6
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
Harvest Time
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 3
Philistine Outpost
The Throne of David
Wall of Protection
Red Sites: 4
Babylon
Babylon
Babylon
Babylon
Green Sites: 1
Babylonian Banquet Hall
Artifacts: 1
Chariot of Fire
Purple Heroes: 9
Ethiopian Treasurer
John
King Asa
King David
King Hiram
King Lemuel
King Solomon
King's Daughter
Widow
Purple Hero Enhancements: 6
Authority of Christ
Peace Treaty
Reach of Desperation
Royal Parade
Testing Solomon's Wisdom
Unified Kingdom
Black Evil Characters: 7
Fallen Warrior
King Amon
Manasseh
Philistine Armor Bearer
Philistine Garrison
Simon the Magician
The Twelve-Fingered Giant
Multi-Color Evil Enhancements: 1
Lying Unto God
Black Evil Enhancements: 6
Danites Attack
Devourer
Joseph in Prison
Land Dispute
Philistine Chariot and Horses
Pride of Simon
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kinda looks like the one I made for the tourney that I beat you with lol ;)
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With only 6 ECs I think you'll run into problems drawing them. I know you have sites/evil dominants but in my experience you need 7-9 ECs in a 56 card deck to consistently have on when you need one. Also, Net and Unholy Writ seem counter-intuitive with the whole "lockout" theme.
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Yeah and with philly outpost, I threw in Fallen Warrior. He came in handy so many times too
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ok took some advice and changed the offense. comments?
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I think you need more good enhancements. You only have two battle winners you could use with Throne and there are also a lot of weapons out there to stop the ability. You also need some more artifacts/covenants/curses. Only having one is an instant DON target (plus all the cards that can discard face down artifacts if you don't have it active). That's all I can think of without having the abilities in front of me (at work).
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well I was looking at:
AoCP+reach = 1
royal parade = 2
Peace Treaty = 3
and unified kingdom is ehh so 3 1/2
Widow ignores ALOT of annoying characters.
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Something else to consider is to change some of your Lost Souls. Having the site doubler and perhaps deck discarder would not be a bad idea in this case. Since you plan on running sites, having some LS that interact with them wouldn't be a bad idea. I think the first one to consider removing is the shuffler, as it can't interact with anything else on your side of the table if your putting them in sites.
Another card to consider would be High Places, as it would let you use Danites attack outside of combat.
Just my two cents.
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OUT:
Fallen Warrior
Simon the Magician
Philistine Chariot and Horses
Wrath of Satan
King Hiram
IN:
Bringing Fear
Foolish Advice
Testing Solomon's Wisdom
Holy Grail
Lying unto God
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OUT:
Fallen Warrior (but its a nice low numbered philistine to play stuff like danites attack)
Simon the Magician (TGT and gold killer
Philistine Chariot and Horses (interupt d2 play next is awesome)
Wrath of Satan (kills all of their guys if used right)
King Hiram (yeah prolly)
IN:
Bringing Fear (why?)
Foolish Advice (but I have no CBN stuff really)
Testing Solomon's Wisdom (why?)
Holy Grail (why?)
Lying unto God (yeah prolly)
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(but its a nice low numbered philistine to play stuff like danites attack)
(TGT and gold killer)
(interupt d2 play next is awesome)
But what are you going to play? Wrath of Satan is your only battle-winner (other than JiP which Interrupts anyway). If you don't have it, all three of these cards are worthless.
(kills all of their guys if used right)
And kills all of your guys if used wrong. Wrath is such a random luck card, if you get it at any time of the game except the perfect time, it's dead space.
(why?)
(but I have no CBN stuff really)
Currently, other than Zeal on Phinehas, Deborah's Directive, United Kingdom on David and Reach/AoC (or Jordan Interrupted+something on Joshua), there's no real way to beat either of those enhancements on Garrison. 12FG makes good use of them too.
(why?)
(why?)
Your offense is anemic at best. Another CBN battle-winner and a way to snipe guys you can't Ignore with Widow or David will do you good.
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updated with some advice taken.An amazing thing I've noticed is almost every game I have used Land dispute 3 times (King Amon/Pride of Simon/when i first draw it) which has worked incredibly well as a lockout
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Come on no more comments? I'm up for making it better than 8-0 :-D
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After playing against your deck I can say it's really tight. One thing you might consider is adding another way to kill an Artifact. Lying Unto God seems like the obvious choice. Without it you're going to be hard pressed against a deck that has Artifact access, especially a teal deck that has two.
It's hard to say what to take out but I'd probably choose Philistine Priests. They appear to be the weakest link.
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Well I was viewing Philistine Priests as a Lying unto God that you can play right off although it is only OT artifacts.
I may do that switch though. I'll play the switch for awhile and see how it goes
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bringing fear is amazing