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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: golgotha on May 30, 2009, 02:57:24 AM

Title: Purple/Teal/Crimson, Nats Tune Up 3
Post by: golgotha on May 30, 2009, 02:57:24 AM
3 of 3 decks I might use for Nats if I go...Purple/Teal for speed, and Crimson should help some as well with that...might use it as Multi, but doubt it.

Total Cards: 56

Multi-Color Characters (1)
Melchizedek

Purple Characters (4)
Elders of the City
King Hiram
Parmenas
The Magi

Purple Enhancements (4)
Authority of Christ (Promo)
Great Faith (H)
Prosperity
Reach of Desperation (H)

Teal Characters (5)
Amariah, the High Priest
Azariah, The High Priest
Joshua, The High Priest
Phinehas, Son of Eleazar
Priests of Christ

Teal Enhancements (4)
Holy Unto the Lord
Jehoiada's Strength
Melchizedek's Blessing
Perpetual Priesthood

Multi-Color Enhancements (4)
First Fruits
Feast of Trumpets
Passover & Unleavened Bread
Pentecost

Crimson Characters (4)
Abijah, Son of Samuel
King Pekah
Nebushasban
Red Dragon

Crimson Enhancements (6)
Belshazzar's Banquet
Deciet of Sapphira
Great Image
Imitating Evil
Swift Horses
Treasures of War

Good Dominants (5)
Angel of The Lord
Guardian of Your Souls
Harvest Time
New Jerusalem
Son of God

Evil Dominants (4)
Burial
Christian Martyr
Destruction of Nebushtan
Falling Away

Forteresses (1)
The Tabernacle

Artifacts/Covenants
Ark of the Covenant
Gifts of the Magi
Holy of Holies
Tables of the Law
The Bronze Laver
Covenant with Levi

Lost Souls (8)
Lost Souls (Prov. 22:14)
Women Only (Jer. 7:18)
NT Only (Acts 11:18)
Shuffler (Exe 31:14)
Revealer (Rom. 3:23)
*/4 Hero (2 Chron 15:4)
Anti-Burial (Gal 3:13)
Hopper (2 Chon 28:13)  
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Red on May 30, 2009, 09:17:06 AM
you need king's doughter.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: BubbleBoy on May 30, 2009, 10:04:08 AM
No he doesn't.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Red on May 30, 2009, 10:14:50 AM
NO females no siteaccess so yes he does
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Rrulez on May 30, 2009, 10:47:23 AM
No he doesn't.
It does come in handy.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Red on May 30, 2009, 10:49:25 AM
thanks Rrulez
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Cameron the Conqueror on May 30, 2009, 10:50:42 AM
this deck would fold instantly to any site deck.  I would add at least two site access cards and King's Daughter.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: golgotha on May 31, 2009, 01:21:18 AM
What bout Cov. With Levi for site access? Not enough?
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: BubbleBoy on May 31, 2009, 08:18:56 AM
DoN. That's all a site deck would need to beat you. I say add DR, Promised Land, and maybe New Jerusalem. Usually, site decks only have ways to get rid of one or two access sites, so I find that having three usually beats the system. I might even take out Cov. with Levi to make room, because a site deck is definitely going to have art killers.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Red Dragon Thorn on May 31, 2009, 09:43:02 AM
Usually, site decks only have ways to get rid of one or two access sites, so I find that having three usually beats the system.

Heh..... You better have more access than that if you're playing me..... Or Gabe, or any other Site-Lockout practitioner.... I can trash 4 sites without breaking a sweat.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: BubbleBoy on May 31, 2009, 12:46:49 PM
Well, you have Taking Naboth's Vineyard, Korah's Rebellion...what am I missing? Nadab to recur TNV is all I can think of if you're using brown.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Red Dragon Thorn on May 31, 2009, 01:26:10 PM
Wrong brigade ;)
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Lamborghini_diablo on May 31, 2009, 01:36:24 PM
Well, you have Taking Naboth's Vineyard, Korah's Rebellion...what am I missing? Nadab to recur TNV is all I can think of if you're using brown.

Mwahahah, you missed quite a few SERIOUSLY underused brown site lock cards. }=D

I agree with RDT though, Any well built site lockout would shut this offense down in no time.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: BubbleBoy on May 31, 2009, 06:54:49 PM
Any well-built site lockout can shut anything down. ;)
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Red Dragon Thorn on May 31, 2009, 06:59:21 PM
Not true, a pure-splash T1-Multi style deck would pose a few problems for me, I would probably be fine, but it would require more concentration than most games....
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Alex_Olijar on May 31, 2009, 07:02:30 PM
Not true, a pure-splash T1-Multi style deck would pose a few problems for me, I would probably be fine, but it would require more concentration than most games....

Those don't get played normally though. People get smart and actually try to play defense, thank goodness. I've also had some issues with other site decks, surprisingly.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Red Dragon Thorn on May 31, 2009, 07:04:48 PM
Thats true, a good site-deck will beat me because well I can get rid of 4 sites, 5 in a pinch, if you have 7 sites for all your souls and the colors match up, I'm going to have problems.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Alex_Olijar on May 31, 2009, 07:05:56 PM
Not to mention they know your moves before you do them because they've done them already.
Title: Re: Purple/Teal/Crimson, Nats Tune Up 3
Post by: Mageduckey on June 02, 2009, 06:31:33 PM
Where's Zeal? And Burning Incense?  Major battle winners IMHO, especially when you make them CBN.
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