Author Topic: Teal-Green, I don't know where to go from here.  (Read 3181 times)

Rawrlolsauce!

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Teal-Green, I don't know where to go from here.
« on: November 14, 2009, 12:26:56 AM »
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This is my newest deck, and I don't know what improvements I can make on it. It has been nothing but a huge disappointment, posting a 10-7-1 record.

Total Cards: 52 (What is one more card that can come out?)
Lost Souls
Hopper
3 Liner
Women
Exchanger
NT
Revealer
Shuffler
Punisher

Nothing is really strange here. I don't have a first round protect, otherwise it'd probably go in place of the punisher.


Dominants
AOTL
SOG
NJ
HT
GOYS
Burial
Don
FA
Mayhem
CM

You may notice I'm not including Grapes. The reason is because I have very few evil characters, and my offense is supposed to be fast. This means that it will usually allow them to make another rescue, I figured it wasn't worth the space.

Fortresses
Z's Temple

I'd like to include Obadiah's Caves and WOP, but I just don't feel there is any room.

Artifacts/Curses/Covenants
Captured Ark
I Am salvation
Urim and Thummim
Gifts of the Magi
Lampstand of the Sanctuary
Unholy Writ

This is the combination I've found to like best. I'd like to fit in Hidden Treasures, but I just can't find room. Captured Ark is in there for obvious reasons, and I Am Salvation is necessary due to the fact I only have one NT hero and no females. U and T is just annoying and will help me make decisions. Gifts is obvious, as is Writ. I've been thinking about removing Lampstand, but I figured that it is fairly helpful beings it protects my hand from Mayhem and I'll have two cards that can protect me from FA, so I'll be more likely to draw one early. This'll probably lead to me being more aggressive, which is a good thing.

Sites
Dragon Raid

I'm not too worried about sites. I believe two people in our group play with sites, and some fancy manipulation (Trumpet Blast on Pergamum ftw) should let me get enough souls. Hopper, Slave, and Hur also help.

Heroes
Hur
Micah
Haggai
Joel

Jeremiah
Zechariah
Joshua the HP
Joiakim, Son of Joshua
Joiada, Son of Eliashib
Priests of Christ


I figured 10 heroes would be enough for a 51 card deck. Phineas was left out simple because I don't feel that he offers a lot. The choices should be fairly obvious; Jeremiah and Zechariah are both in there because they can use all of my enhancements. I've been thinking of taking Hur out, but he has proven to be useful.

Enhancements
Jordan Interrupted
Trumpet Blast
Filling Zs Temple
Zeal for the Lord

Two Bears
Swords to Plowshares
Search
Plague of Frogs

Pentecost
First
Fruits
I'd like to fit in Holy Unto the Lord, but I just don't have room. Zeal is obvious, because it is beastly. Jordan Interrupted is included because I will have little initiative. Trumpet Blast is simply beast because it can destroy those annoying Evil Fort or help me gain more site access while still winning the battle. Filling Z's Temple may come out for Holy Unto the Lord. Search is obvious, and Plague of Frogs/Two Bears are to win me some battles. I've found Swords to Plowshares extremely helpful beings, as I said earlier, my opponents will usually have initiative to play something mean. Pentecost and First Fruits = drawing. woot.

Evil Characters
Gomer
Uzzah

A's Slave
KOT or KOT (I'm leaning towards Warriors more, but I'm not sure)

Uzzah and Slave are in simply because they are win, and KOT (probably warriors, so he can still block TGT if Slave is down) can make a couple blocks by himself. Gomer made the cut because two of the more advanced players of my group have defenses that she can hurt pretty badly. I REALLY want Sabbath Breaker in here, so I'm thinking of taking out Gomer.

Enhancements
Haman's Plot
Image of Jealousy


Haman's Plot is pretty good. IOJ is hit and miss.

Rawrlolsauce!

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Re: Teal-Green, I don't know where to go from here.
« Reply #1 on: November 14, 2009, 12:33:53 AM »
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I hope to use this deck in a tournament tomorrow (I was planning on making a herolite deck, but it turns out I'm missing a couple key cards for it). I'm thinking of taking out either IOJ or Jeremiah (he negates my protection, which is bad. Beings I don't have any way to recur my heroes, protection is kinda important).

Offline Red Dragon Thorn

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Re: Teal-Green, I don't know where to go from here.
« Reply #2 on: November 14, 2009, 12:34:29 AM »
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I'd be tempted to cut Swords into plowshares - You have 3 interupts + half you heroes are protected from 75% of CBN battle winners. I personaly rarely if ever play Hur+Gifts anymore - its almost always a wasted rescue, (IMO). I also think that I am Salvation can come out - You're only restrited on two souls and one of those can be exchanged then you have your 3 ways of generating souls also. I agree that you probably don't need to be worried about sites. In the current meta if you're going to play with that little defense you have to win a rescue every turn otherwise you're going to get walloped, and I just don't think Teal+Green is good enough - to many things can happen to offset you. I suggest playing more D and cutting back the speed elements.
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Rawrlolsauce!

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Re: Teal-Green, I don't know where to go from here.
« Reply #3 on: November 14, 2009, 12:47:03 AM »
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I've defiantly considered getting a bit more D. If I did, I'd probably bump it up to 56, get rid of Jeremiah, Zecheriah, Swords to Shares, and another enhancement (possibly I Am Slavation also).

If that were the case, my defense would look something like this
Gomer
Uzzah
Slave
King Zed
Haman
Complainers? Not sure, probably better brown characters.
Haman's Plot
Gib's Trick
DoM
Korah's Rebellion
Image of Jealously
Stiff Necked???? Not sure

Offline Minister Polarius

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Re: Teal-Green, I don't know where to go from here.
« Reply #4 on: November 14, 2009, 04:32:46 AM »
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You're being really silly by playing Green/Teal and not utilizing Jeremiah's ability to play Burning Incense and Spiritual Warfare pre-block.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: Teal-Green, I don't know where to go from here.
« Reply #5 on: November 14, 2009, 09:00:06 AM »
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Sites
Dragon Raid

I'm not too worried about sites. I believe two people in our group play with sites, and some fancy manipulation (Trumpet Blast on Pergamum ftw) should let me get enough souls. Hopper, Slave, and Hur also help.

Gomer made the cut because two of the more advanced players of my group have defenses that she can hurt pretty badly.
2? I'm the only one. a few people have one or two sites, but...
how many "advanced" players are in our group? 3?

Rawrlolsauce!

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Re: Teal-Green, I don't know where to go from here.
« Reply #6 on: November 14, 2009, 09:27:53 AM »
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2? I'm the only one. a few people have one or two sites, but...
how many "advanced" players are in our group? 3?
Yeah, your right. I was thinking Blair was still playing with sites.
I'd probably say there is 3 advanced players in our group, you, Scott, and I. Bell and your dad are kinda borderline, but they might make it 5.

I saw Scott had some Assyrians, so Gomer can have fun with all their banding and horsies. And she can borrow your characters if you play speed.
« Last Edit: November 14, 2009, 09:43:13 AM by Rawrlolsauce! »

Offline RTSmaniac

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Re: Teal-Green, I don't know where to go from here.
« Reply #7 on: November 15, 2009, 02:30:24 AM »
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I agree with polarius and i would switch stp w/ benny spear and play at least 3 access sites
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Re: Teal-Green, I don't know where to go from here.
« Reply #8 on: November 23, 2009, 12:05:55 AM »
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this deck is almost identical to one I have built. except mine had hidden treasures so you can preblock ignore with jeremiah or have HoH active and you can use zechariah. also spiritual warefare is the way to go.
If you do not stand for anything, you will fall to everything.

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Re: Teal-Green, I don't know where to go from here.
« Reply #9 on: November 23, 2009, 08:31:02 AM »
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This is strange advice but her it is. Cut all the evill doms except c mater. And possible falling away. include all the other cards you want. Make shur to include hidden truesars and search the gooll is to get lampstand out fast and two make all evil doms except c mater useles.
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Warrior_Monk

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Re: Teal-Green, I don't know where to go from here.
« Reply #10 on: November 23, 2009, 05:30:37 PM »
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lol, Son of God is for noobs.

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Re: Teal-Green, I don't know where to go from here.
« Reply #11 on: December 03, 2009, 08:16:55 AM »
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This is my newest deck, and I don't know what improvements I can make on it. It has been nothing but a huge disappointment, posting a 10-7-1 record.

Total Cards: 52 (What is one more card that can come out?)
Lost Souls
Hopper
3 Liner
Women
Exchanger
NT
Revealer
Shuffler
Punisher

Nothing is really strange here. I don't have a first round protect, otherwise it'd probably go in place of the punisher.


Dominants
AOTL
SOG
NJ
HT
GOYS
Burial
Don
FA
Mayhem
CM

You may notice I'm not including Grapes. The reason is because I have very few evil characters, and my offense is supposed to be fast. This means that it will usually allow them to make another rescue, I figured it wasn't worth the space.

Fortresses
Z's Temple

I'd like to include Obadiah's Caves and WOP, but I just don't feel there is any room.

Artifacts/Curses/Covenants
Captured Ark
I Am salvation
Urim and Thummim
Gifts of the Magi
Lampstand of the Sanctuary
Unholy Writ

This is the combination I've found to like best. I'd like to fit in Hidden Treasures, but I just can't find room. Captured Ark is in there for obvious reasons, and I Am Salvation is necessary due to the fact I only have one NT hero and no females. U and T is just annoying and will help me make decisions. Gifts is obvious, as is Writ. I've been thinking about removing Lampstand, but I figured that it is fairly helpful beings it protects my hand from Mayhem and I'll have two cards that can protect me from FA, so I'll be more likely to draw one early. This'll probably lead to me being more aggressive, which is a good thing.

Sites
Dragon Raid

I'm not too worried about sites. I believe two people in our group play with sites, and some fancy manipulation (Trumpet Blast on Pergamum ftw) should let me get enough souls. Hopper, Slave, and Hur also help.

Heroes
Hur
Micah
Haggai
Joel

Jeremiah
Zechariah
Joshua the HP
Joiakim, Son of Joshua
Joiada, Son of Eliashib
Priests of Christ


I figured 10 heroes would be enough for a 51 card deck. Phineas was left out simple because I don't feel that he offers a lot. The choices should be fairly obvious; Jeremiah and Zechariah are both in there because they can use all of my enhancements. I've been thinking of taking Hur out, but he has proven to be useful.

Enhancements
Jordan Interrupted
Trumpet Blast
Filling Zs Temple
Zeal for the Lord

Two Bears
Swords to Plowshares
Search
Plague of Frogs

Pentecost
First
Fruits
I'd like to fit in Holy Unto the Lord, but I just don't have room. Zeal is obvious, because it is beastly. Jordan Interrupted is included because I will have little initiative. Trumpet Blast is simply beast because it can destroy those annoying Evil Fort or help me gain more site access while still winning the battle. Filling Z's Temple may come out for Holy Unto the Lord. Search is obvious, and Plague of Frogs/Two Bears are to win me some battles. I've found Swords to Plowshares extremely helpful beings, as I said earlier, my opponents will usually have initiative to play something mean. Pentecost and First Fruits = drawing. woot.

Evil Characters
Gomer
Uzzah

A's Slave
KOT or KOT (I'm leaning towards Warriors more, but I'm not sure)

Uzzah and Slave are in simply because they are win, and KOT (probably warriors, so he can still block TGT if Slave is down) can make a couple blocks by himself. Gomer made the cut because two of the more advanced players of my group have defenses that she can hurt pretty badly. I REALLY want Sabbath Breaker in here, so I'm thinking of taking out Gomer.

Enhancements
Haman's Plot
Image of Jealousy


Haman's Plot is pretty good. IOJ is hit and miss.
Nice deck, but you meed more EC's, your defense should be a by the numbers, By the numbers makes your deck alot smaller too, But you would need a way to get rid of your opponents Garden tomb, because by the numbers defense is multi-colered
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Warrior_Monk

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Re: Teal-Green, I don't know where to go from here.
« Reply #12 on: December 03, 2009, 03:44:04 PM »
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hahahahahaha, Garden Tomb. nobody uses garden tomb here in MN.

and image of jealousy can take care of that problem. his defense is ample enough

Rawrlolsauce!

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Re: Teal-Green, I don't know where to go from here.
« Reply #13 on: December 03, 2009, 09:33:25 PM »
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I updated the deck irl, I'll post the changes later. I added some pre block ignore tastiness and cut out a bit of defence.

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Re: Teal-Green, I don't know where to go from here.
« Reply #14 on: December 03, 2009, 09:35:47 PM »
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Quote
hahahahahaha, Garden Tomb. nobody uses garden tomb here in MN.

What Part of MN are you living in??? Everybody in MN uses GTomb ;)
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Re: Teal-Green, I don't know where to go from here.
« Reply #15 on: December 03, 2009, 09:56:22 PM »
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I really like This deck and have one that is very similar to it.
This space for rent

Warrior_Monk

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Re: Teal-Green, I don't know where to go from here.
« Reply #16 on: December 04, 2009, 10:03:27 AM »
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Quote
hahahahahaha, Garden Tomb. nobody uses garden tomb here in MN.

What Part of MN are you living in??? Everybody in MN uses GTomb ;)
ssssshhh. we can't let them think we're noobs.

Rawrlolsauce!

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Re: Teal-Green, I don't know where to go from here.
« Reply #17 on: December 04, 2009, 04:46:24 PM »
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Then change your location information in your profile from "Austin, MN" to "Any City, California", noob!

Warrior_Monk

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Re: Teal-Green, I don't know where to go from here.
« Reply #18 on: December 05, 2009, 10:36:47 AM »
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Then change your location information in your profile from "Austin, MN" to "Any City, California", noob!
we'll settle this next week.

Offline Red Dragon Thorn

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Re: Teal-Green, I don't know where to go from here.
« Reply #19 on: December 05, 2009, 12:47:10 PM »
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Come up to the Rochester Tournament instead and we can all settle this ;)
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Re: Teal-Green, I don't know where to go from here.
« Reply #20 on: December 09, 2009, 03:43:13 PM »
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You're being really silly by playing Green/Teal and not utilizing Jeremiah's ability to play Burning Incense and Spiritual Warfare pre-block.

How can Jeremiah play these pre-block?
"Don't forget in the darkness what you have learned in the light."

Offline Red Dragon Thorn

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Re: Teal-Green, I don't know where to go from here.
« Reply #21 on: December 09, 2009, 03:44:07 PM »
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Hidden Treasures.
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Re: Teal-Green, I don't know where to go from here.
« Reply #22 on: December 09, 2009, 03:46:04 PM »
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Ok thanks. That is what I was thinking, but just wanted to make sure I wasn't missing anything.
"Don't forget in the darkness what you have learned in the light."

 


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