Author Topic: Prophets & Babylonians  (Read 10050 times)

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Prophets & Babylonians
« Reply #25 on: January 03, 2019, 10:42:55 PM »
0
PS - I hate how this deck plays.

I'm curious what you mean here.

Any deck that punishes the opponent for simply playing the game is not much fun to play or play against, imo. This deck is capable of having a combination of Jonah, habbakuk, merchants, and Babel out early enough to be more than a nuisance, and consistently enough to be more than egregious. Not to mention almost every attack this deck should be making is CBN (Zeke, Isaiah), meaning lots of boring, non-interactive battles. Not to mention the "discard an evil card from a reserve" star abilities, which trigger nearly every game (sometimes more with Isaiah) and uncounterably shoot the opponent's reserve in the foot.

Long story short, this deck has so many things for free while countering almost everything the opponent does, also for free. It's not as bad as other decks of recent nats (you know the ones), but it's leaving a bad taste in my mouth just the same. I can only imagine what mirror matches would be like...
If you were to go on a trip... where would you like to go?

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Prophets & Babylonians
« Reply #26 on: January 03, 2019, 10:48:56 PM »
+2
PS - I hate how this deck plays.

I'm curious what you mean here.

Any deck that punishes the opponent for simply playing the game is not much fun to play or play against, imo. This deck is capable of having a combination of Jonah, habbakuk, merchants, and Babel out early enough to be more than a nuisance, and consistently enough to be more than egregious. Not to mention almost every attack this deck should be making is CBN (Zeke, Isaiah), meaning lots of boring, non-interactive battles. Not to mention the "discard an evil card from a reserve" star abilities, which trigger nearly every game (sometimes more with Isaiah) and uncounterably shoot the opponent's reserve in the foot.

Long story short, this deck has so many things for free while countering almost everything the opponent does, also for free. It's not as bad as other decks of recent nats (you know the ones), but it's leaving a bad taste in my mouth just the same. I can only imagine what mirror matches would be like...

He who combos first wins.
www.covenantgames.com

Offline Kevinthedude

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 1856
  • Yo
    • -
    • North Central Region
Re: Prophets & Babylonians
« Reply #27 on: January 03, 2019, 11:36:06 PM »
+3
PS - I hate how this deck plays.

I'm curious what you mean here.

Any deck that punishes the opponent for simply playing the game is not much fun to play or play against, imo. This deck is capable of having a combination of Jonah, habbakuk, merchants, and Babel out early enough to be more than a nuisance, and consistently enough to be more than egregious. Not to mention almost every attack this deck should be making is CBN (Zeke, Isaiah), meaning lots of boring, non-interactive battles. Not to mention the "discard an evil card from a reserve" star abilities, which trigger nearly every game (sometimes more with Isaiah) and uncounterably shoot the opponent's reserve in the foot.

Long story short, this deck has so many things for free while countering almost everything the opponent does, also for free. It's not as bad as other decks of recent nats (you know the ones), but it's leaving a bad taste in my mouth just the same. I can only imagine what mirror matches would be like...

The best way to beat a good player is take away their ability to play well by giving them as few decisions as possible. Punish and uninteractivity will always be present in the best decks.

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Prophets & Babylonians
« Reply #28 on: January 04, 2019, 11:01:46 AM »
0
The best way to beat a good player is take away their ability to play well by giving them as few decisions as possible. Punish and uninteractivity will always be present in the best decks.

I agree. But not everyone is a "good player". We want people to play, right? If so, why do the winning decks of the past recent years all focus on doing the opposite?

I get that from a competitive standpoint that's exactly what you want to do. I'm merely questioning if decks like this and years prior are healthy or not.

Understand, this is far from as problematic as Abom, Col, and Throne blitz. But it has a bit of that blood in it. And that's not really my playstyle.

Good decks don't always equal fun decks.
« Last Edit: January 04, 2019, 11:05:41 AM by Master Q »
If you were to go on a trip... where would you like to go?

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Prophets & Babylonians
« Reply #29 on: January 04, 2019, 11:47:34 AM »
+1
The best way to beat a good player is take away their ability to play well by giving them as few decisions as possible. Punish and uninteractivity will always be present in the best decks.

I agree. But not everyone is a "good player". We want people to play, right? If so, why do the winning decks of the past recent years all focus on doing the opposite?

I get that from a competitive standpoint that's exactly what you want to do. I'm merely questioning if decks like this and years prior are healthy or not.

Understand, this is far from as problematic as Abom, Col, and Throne blitz. But it has a bit of that blood in it. And that's not really my playstyle.

Good decks don't always equal fun decks.

The biggest "problem" so to speak is that Redemption doesn't have a great differentiation between Control, Aggro and Midrange. In recent years starting with Abom it's actually been possible to blend two of the three creating monsters that combo early and stop the opponent from doing the same
www.covenantgames.com

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Prophets & Babylonians
« Reply #30 on: January 04, 2019, 12:16:23 PM »
0
Keeping the opponent from playing has ALWAYS been part of the best decks in the game. It's taken on different shapes over the years, but that was the case long before I even found Redemption.

When I started I studied past tournament winning decks to figure out the best ways to play Redemption. In T2 I recall an Eric Largent deck that used Provisions + Plague of Frogs to choose his own defenders and get them back while winning a LS. In T1-2P I recall reading about Tim Maly's FBTN+CBN deck that kept opponents from doing anything. In T1-MP I was enthralled by Justin Alstad's SpEeD FrEaK that drew out the entire deck in the first couple turns to win before the opponent ever set up. Those are just the ones before I started playing. There have been many since. Like Clifts SitC T2 deck. That might be the ugliest of them all.

We do a lot to promote interaction, but the best players will always find ways to limit interaction. The things that Habakkuk, Jonah, Babylonian Merchants, etc are doing were already in the game but being splashed into decks. Giving more brigades options like that without the need to splash feels like a good idea. If we get enough of these that they become common in all the top decks maybe people will start playing cards that negate TC characters.
Have you visited the Land of Redemption today?

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Prophets & Babylonians
« Reply #31 on: January 04, 2019, 12:39:47 PM »
0
If only Cloud Moses didn't negate your own dudes.....
www.covenantgames.com

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Prophets & Babylonians
« Reply #32 on: January 04, 2019, 03:56:27 PM »
0
If only Cloud Moses didn't negate your own dudes.....

Then he'd be OP.  :o ;D
Have you visited the Land of Redemption today?

Offline goalieking87

  • Trade Count: (+52)
  • Full Member
  • ***
  • Posts: 496
    • East Central Region
Re: Prophets & Babylonians
« Reply #33 on: January 04, 2019, 06:33:13 PM »
0
If only Cloud Moses didn't negate your own dudes.....

Then he'd be OP.  :o ;D

Sounds like you guys have some more play testing to do before releasing whatever character you are hinting at.

Offline jesse

  • Trade Count: (+100)
  • Hero Member
  • *****
  • Posts: 1169
  • God is love. - 1 John 4:8
    • -
    • North Central Region
    • First And All
Re: Prophets & Babylonians
« Reply #34 on: January 04, 2019, 09:47:04 PM »
0
The best way to beat a good player is take away their ability to play well by giving them as few decisions as possible. Punish and uninteractivity will always be present in the best decks.

I agree. But not everyone is a "good player". We want people to play, right? If so, why do the winning decks of the past recent years all focus on doing the opposite?

I get that from a competitive standpoint that's exactly what you want to do. I'm merely questioning if decks like this and years prior are healthy or not.

Understand, this is far from as problematic as Abom, Col, and Throne blitz. But it has a bit of that blood in it. And that's not really my playstyle.

Good decks don't always equal fun decks.

I'm encouraged when I hear you talk like this, Josh. Not saying that anyone else doesn't, but it's really cool that you involve your conscience in playing the game. I also ideally want for my games to be fair fights that are fun for everyone, as much as possible...I'd pretty much rather lose than cause my opponent NPE! :laugh: But of course fairness and NPE can be subjective, a fine line, and personal conscience is definitely involved. So I'm not judging anyone for whatever cards or playstyles they use, just saying how I personally feel about it and once again commending you for caring.  8)
Love is the flame of God, Who is love and an all-consuming fire!- Song. 8:6-7, 1 Jn. 4:8, Deut. 4:24

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Prophets & Babylonians
« Reply #35 on: January 04, 2019, 11:05:26 PM »
+1
I think it's also worth mentioning that there are different kinds of NPE.

Sometimes, your opponent simply has a superior deck (or a deck that perfectly counters yours), and it feels like nothing worked for you. While it certainly might feel negative while you're going through it, that can be an opportunity to learn. I never like losing, but I have learned to appreciate watching my opponent brilliantly pilot a well-built deck (of course most of the time it ends up being my younger brother... ::))

Other times, your opponent just gets super lucky (or you get super unlucky) even though your decks (on paper) are evenly matched. To me, that's a far worse NPE because as much as you might try to minimize the luck factor, it's still going to impact your games in random ways and there's not much you can really learn from getting unlucky.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Prophets & Babylonians
« Reply #36 on: January 04, 2019, 11:48:50 PM »
+1
Yes, it's definitely more of a personal preference that drives my dislike of how this plays. It's just so easy and so coherent; almost like it was done on purpose... ;)

I think my opinion will ultimately improve with phase 2. After all, a half doesn't necessarily equal the whole.

If only Cloud Moses didn't negate your own dudes.....

Then he'd be OP.  :o ;D

Sounds like you guys have some more play testing to do before releasing whatever character you are hinting at.

Sounds more to me like a subtle reminder that Golden Calf exists. If only there was a reliable way to grab that in the match-ups where it shines...
If you were to go on a trip... where would you like to go?

Offline goalieking87

  • Trade Count: (+52)
  • Full Member
  • ***
  • Posts: 496
    • East Central Region
Re: Prophets & Babylonians
« Reply #37 on: January 05, 2019, 12:36:49 PM »
0
I definitely considered Golden Calf too. Reason I made the comment though was because it is an artifact rather than a hero and therefore much easier to get rid of than Moses (CoW)

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal