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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: browarod on July 21, 2011, 06:02:59 PM

Title: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 21, 2011, 06:02:59 PM
Just looking for some last minute advice before taking this deck to nationals.

The only issue I've really faced with this is if I don't draw characters (or if the ones I have get discarded/shuffled) then I'm screwed. I'm thinking of adding the covenant/curse that search for characters, but I don't know what to take out to put either/both in. I'd also like to find room for Harvest Time if possible. Notes on individual cards in italics.

Cards in Deck: 56
Lost Souls: 7
  Shut Door
  1st round
  Female-only
  Deck discard
  Beggar
  Wanderer
  Revealer

Sites: 4
  Golgotha
  CP
  Herod's Dungeon
  Ends of the Earth (never really need in my playgroup)

Dominants: 8
  Grapes
  AotL
  GoYS
  SoG
  NJ
  CM
  DoN
  FA

Fortresses: 2
  Herod's Temple
  Obadiah's Caves

Artifacts: 5
  Lampstand
  Chariot of Fire
  Unholy Writ
  Hidden Treasures
  Gifts

Heroes: 8
  Hur
  Simeon
  John the Baptist
  Anna
  Habakkuk
  Micah
  Seraph
  Gabriel (Di)

Good Enhancements: 8
  Search
  Baptism of Jesus
  Two Bears
  Provisions
  Plague of Frogs
  Birth Foretold
  Striking Herod
  Gabriel meets Zecharias

Evil Characters: 7
  Herodias
  Salome
  Herod Philip II
  Herod the Great
  Archelaus
  Herod Agrippa II
  KoT (gold)

Evil Enhancements: 7
  Beheaded
  Escape to Egypt
  Swift Horses
  Wonders Forgotten
  Moses kills Egyptian
  Imprisoned
  Herod's Treachery
Title: Re: Propherods - T1-2P
Post by: Minister Polarius on July 21, 2011, 08:19:03 PM
Deck Discard LS is always good because it makes your opponent +1 closer to drawing a soul to rescue. Instead of hand discard and site doubler, I'd use Site Guard and Female Only. I'd also use First Round or Pigs instead of Shuffler since you plan on having souls in sites and lack 2-line.
Title: Re: Propherods - T1-2P
Post by: browarod on July 21, 2011, 08:34:38 PM
I don't have the shuffler, I have the one from Disciples that shuffles a NT LS when it's rescued, sorry for the confusion.
Title: Re: Propherods - T1-2P
Post by: TheHobbit13 on July 21, 2011, 08:38:20 PM
It would be good to fit in Burial and Doubler. The doubler is just to good of a block to not put in and can really punish people for droping the big two early.
Title: Re: Propherods - T1-2P
Post by: Alex_Olijar on July 21, 2011, 08:40:42 PM
I don't have the shuffler, I have the one from Disciples that shuffles a NT LS when it's rescued, sorry for the confusion.

That's either the shut door or the beggar. Look at the art to tell, I can't remember offhand.
Title: Re: Propherods - T1-2P
Post by: Red on July 21, 2011, 10:00:26 PM
beggar.
Title: Re: Propherods - T1-2P
Post by: browarod on July 22, 2011, 12:47:18 AM
Not that it really matters this much, I fixed the decklist. Can we move to suggestions now? lol

I can definitely put the 2-liner in, though in the case of Burial I left it out since I usually have Lampstand up all the time (also why I don't use Mayhem in here anymore) and getting rid of 1 Lost Soul wouldn't really have helped me other than maybe once as long as I've been using this deck.

I'll look into doing the LS swap that Pol suggested as well.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 24, 2011, 10:10:47 PM
UPDATE bump.

Swapped the Lost Souls a little as well as exchanged an evil enhancement for a good one. Still not sure about the Souls since I have 2 sites, no 2/3-liner, no shuffler, etc.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: Captain Falcon on July 25, 2011, 12:43:49 PM
It doesn't seem to me like you have enough heroes. If anything, I would make the hero to enhancement ratio 8:8 instead of 7:9
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 25, 2011, 05:27:00 PM
Do you have a suggestion for who to add? The only other hero I've thought about for this deck is Nathan, so I guess I could think about adding him back in, though not sure what to take out.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: TheHobbit13 on July 25, 2011, 10:59:44 PM
I would add two hero. Habakkuk and TSA. TSA is just an all around good hero and with striking herod he is really good. Habakkuk is a nice because it can get around chump blocks like uzzah, kill nasty ECs (Goliath, Garrison, and Nergal come to mind), and it can get around KOTW so you can use provisions. You can take out Spiritual 4square and Gabrial meets zach.

Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: Captain Falcon on July 26, 2011, 02:20:42 AM
I would add two hero. Habakkuk and TSA. TSA is just an all around good hero and with striking herod he is really good. Habakkuk is a nice because it can get around chump blocks like uzzah, kill nasty ECs (Goliath, Garrison, and Nergal come to mind), and it can get around KOTW so you can use provisions. You can take out Spiritual 4square and Gabrial meets zach.



The federal commission of TH3 UNF0RG1V4BL3 approves of this post.  Haha did you take my spiritual "4square" thing?
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 26, 2011, 02:24:42 AM
I can't believe two of you now have suggested taking out a card that lets me pre-block ignore all human evil characters. Am I missing something?
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: Minister Polarius on July 26, 2011, 04:35:39 AM
GoGo.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 26, 2011, 05:44:30 AM
I know it isn't exactly a standard meta, but at my playgroup I'm the only one that runs Golgotha (that I know of). Unless it's running rampant out there in every other playgroup (and, thus, at Nats) I don't think it's worth taking SW out.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: RTSmaniac on July 26, 2011, 09:20:23 AM
I forsee GoGo's everywhere...
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: Captain Falcon on July 26, 2011, 04:57:12 PM
GoGo's?
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: Professoralstad on July 26, 2011, 05:00:49 PM
GoGo's?

Golgothas
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: Captain Falcon on July 26, 2011, 05:13:45 PM
ohhh ok.. yeah i can see GoGo's at nats as well.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 27, 2011, 10:26:56 PM
I would add two hero. Habakkuk and TSA. TSA is just an all around good hero and with striking herod he is really good.
TSA negates Striking Herod....or do you mean just for the 7/0?

EDIT: For better or worse, I've swapped Spiritual Warfare out for Habakkuk.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: TheHobbit13 on July 27, 2011, 10:36:55 PM
Yeah, a 17/8 btn hero will mutual almost anything.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 27, 2011, 10:44:19 PM
I only have the Kings one, is that sufficient or is the Warriors one necessary? I know the Warriors one is better for this situation, I just dunno how likely I am to get one before Nats.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: Minister Polarius on July 28, 2011, 02:32:25 AM
The Warriors one is better. The Kings one falls to any horses, any WC bander (mostly Archers), and the suicide Kings (and emperor, whatever).
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 28, 2011, 03:35:26 AM
Side question: Is Ends of the Earth something I should keep, or will I not really have to deal with site access? In the playgroup I attend I don't think I've ever had to put EotE in battle for site access a single time since I started using this deck (2 or 3 tourneys ago).
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: RTSmaniac on July 28, 2011, 10:42:48 AM
EotE will be needed at NATS
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: SomeKittens on July 28, 2011, 09:25:02 PM
There's a lot of site stall nowadays.  EotE wouldn't help against a dedicated site-lock deck, but it's still useful.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 29, 2011, 11:15:06 PM
Alright so site access stays.

Had this thought earlier: am I missing A New Beginning?
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: SomeKittens on July 29, 2011, 11:17:53 PM
In T1, ANB can ruin some strats that require set up.  It's also lots of fun in general.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 29, 2011, 11:27:58 PM
Does that mean I should try and find a place for it? lol

I'm having trouble as it is with what to take out for TSA (assuming I can get one), though it'll probably be Gabe Meets Zach. I wouldn't have any idea what to swap for ANB.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: Alex_Olijar on July 29, 2011, 11:29:14 PM
I don't really see this deck doing well with ANB. I don't like just tossing in an ANB, but that's just me.
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 29, 2011, 11:44:08 PM
I don't really see this deck doing well with ANB. I don't like just tossing in an ANB, but that's just me.
That was actually my thinking as well, so I guess I'll put ANB back in my binder. :P
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: SomeKittens on July 29, 2011, 11:54:45 PM
Great!  Now you have to shuffle your binder!
Title: Re: Propherods - T1-2P Updated 7/24/11
Post by: browarod on July 30, 2011, 12:27:57 AM
Great!  Now you have to shuffle your binder!
UGH! I just recently finished alphabetizing my promos/ultras. :'(
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