Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: dermo4christ on April 16, 2012, 11:30:16 AM
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Cards in Deck: 58
Lost Souls: 8
Revealer
Punisher
First round
Female only
Shuffler
Shame
Shut Door
Pigs
Doms: 7
Son of God
New Jerusalem
Glory of the Lord
Grapes of Wrath
Mayhem
DoN
CM
Artifacts:
Denarius
Alter of Incense
Ark of the Covenant
Lampstand of the Sanctuary
Priestly Breastplate
Tables of the Law
Forts:
Zerubbabel's Temple
The Tabernacle
Storehouse
Solomon's Temple
Multi Heroes:
Joe
Jeremiah
Aaron
Teal Heroes:
Ahimaaz
Jethro
Jaddua, son of Jonathan
Jonathan son of Joiada
Phinehas
Gold Heroes:
Moses
Green Heroes:
Haggai
Hur
Green Enhancements:
Creation of the World
A New Beginning
Aaron's Rod
Two Bears
Teal Enhancements:
Filling Zerubbabel's Temple
Burning Incense
Scapegoat
Phineas's Spear
Jehoiada's Strength
Zeal for the Lord
Multi good enhancements:
Spiritual Warfare
Live Coal
Brown EC's:
Haman
Gomer
Complainers
Uzzah
Zeresh
The Jeering Youths
Brown Enhancements:
Haman's Plot
Dungeon of Malchiah
Mask of Arrogance
Rust
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Zerubbabel's Temple, The Tabernacle, and Solomon's Temple are all considered unique, so you can't have all three in your territory at the same time. I'd cut The Tabernacle, Solomon's Temple, and a Lost Soul. Hidden Treasures, Pentecost, and First Fruits are all great cards for this type of deck. Try to fit those in too. No Gifts of the Magi for Hur? Take out Glory of Lord for Gifts.
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Cards in Deck: 56
Lost Souls: 8
Revealer
Punisher
First round
Female only
Shuffler hopper
Shame
Shut Door
Pigs
Doms: 7
Son of God
New Jerusalem
Glory of the Lord
Grapes of Wrath
Mayhem
DoN
CM
Artifacts: 5 + 1 covenant
Denarius Gifts of the Magi
Alter of Incense
Ark of the Covenant Hidden Treasures
Lampstand of the Sanctuary
Priestly Breastplate Unholy Writ
Tables of the Law Covenant with Phineas
Forts: 2
Zerubbabel's Temple
The Tabernacle
Storehouse
Solomon's Temple Gallows
Multi Heroes: 3
Joe Zechariah
Jeremiah
Aaron
Teal Heroes:5
Ahimaaz
Jethro Joshua the high priest
Jaddua, son of Jonathan
Jonathan son of Joiada
Phinehas
Gold Heroes:1
Moses
Green Heroes: 2
Haggai
Hur
Green Enhancements:4
Creation of the World Search
A New Beginning
Aaron's Rod Provisions
Two Bears
Teal Enhancements: 6
Filling Zerubbabel's Temple
Burning Incense
Scapegoat
Phineas's Spear First Fruits
Jehoiada's Strength Pentecost
Zeal for the Lord
Multi good enhancements: 1
Spiritual Warfare
Live Coal
Brown EC's:7
Haman
Gomer
Complainers
Uzzah
Zeresh
The Jeering Youths
King Zedekiah
Brown Enhancements: 4
Haman's Plot
Dungeon of Malchiah
Mask of Arrogance Gib Trick
Rust Wickedness abounds
I realize that these are some pretty extreme changes in terms of quantity. However this should do a lot to give this deck a more centralized focus. For example I changed up the artifacts a lot. The reason is becasue I added in artifacts that help you more directly than the ones you had before. I added in quite a bit of drawing enhancements because the deck seemed to lack speed. Teal/Green is my favorite type of deck, it's great to see someone else wanting to use it. :)
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So why did you take out the other forts? I had them in there to hold the other arts. With these changes then, which art should I use w/ Uzzah?
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So why did you take out the other forts? I had them in there to hold the other arts. With these changes then, which art should I use w/ Uzzah?
Like Red Wing stated, you can't have all three forts out at the same time.
As for what to use with Uzzah, you can really use any one that's available at the time, with the exception of lampstand. Though preferably you would want to discard altar of incense.
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I hope it was meant that you 'shouldn't' discard Lampstand, because you still could (and there are probably times you'd want to).
Also, you don't have to have one active in order to have Uzzah discard it because he specifies "artifact pile" (including those face-down).
But yes, for this deck, you should only use Z-Temple because it is the best for what you need and you can't duplicate temples/tabernacle.
Hope this all helped :)
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Hmmmm interesting....doesn't the ability on Tabernacle allow you to transfer the art you have in there to Solomon's Temple after Tab is discarded? I guess I'm just a bit confused as to how you can play that ability but yet you can't have those three forts in your deck at the same time d/t their uniqueness.
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Hmmmm interesting....doesn't the ability on Tabernacle allow you to transfer the art you have in there to Solomon's Temple after Tab is discarded? I guess I'm just a bit confused as to how you can play that ability but yet you can't have those three forts in your deck at the same time d/t their uniqueness.
No, you are correct, but that means that if you get one fortress the rest are basically dead draws except Tabernacle -> Solomon's Temple. And all along, you wanted Z-Temple because of its ability.
You can have all three, but that increases dead draws and decreases the likelihood of getting something good. Use the best one for your deck (Z-Temple) :)
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ok...thanks for the advice....i was just thinking with those three forts in my territory i can have 4 arts active at the same time....and I just saw that you (Wings) added King Zed....lol....I forgot about him! He makes DoM CBN. Must add him!!!
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I hope it was meant that you 'shouldn't' discard Lampstand, because you still could (and there are probably times you'd want to)
Yup that's what I meant, I find it's a rare occasion when Lampy is the art that needs to be discarded since discarding it often hurts more than it helps. :)
ok...thanks for the advice....i was just thinking with those three forts in my territory i can have 4 arts active at the same time...
That's just it you can't legally have all three in your territory at the same time, the rules say you can only have one. Don't worry about keeping your arts active though. Between Haggai and Filling Z's temple you should get Zerubbabel's temple out pretty darn quickly, and the only art that you will need to have up all the time is Lampy.
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thanks guys! Deck fixed!