Author Topic: Plucking Concept  (Read 1438 times)

Offline goldencomet

  • Trade Count: (+1)
  • Full Member
  • ***
  • Posts: 268
    • LFG
    • South Central Region
    • My Writing Blog
Plucking Concept
« on: December 20, 2009, 04:15:46 PM »
0
Plucking Strategy

okay, i wanna see if this first of all, is legal, and second of all, works.

Evil Chars

Orange Fallen Angel (may band to a demon)
Txp Orange Wandering Spirit (may band to a generic demon)
Pale Green Prince of this World (immune to lone heroes...i may switch to orange)
Grey Lying Spirit (may band to any human evil char)
Crimson Gomer (Char may band with any male evil char each turn *)
Pale Green Beast from the Sea (may band to one demon or beast)
Black Lot's Wife (may band with any evil character)
Txp Orange Spirit of Temptation (may band to a human evil char)
Crimson Fallen Angel (may band with any non-human evil char)
Txp Pale Green/Orange Damsel with Spirit of Divination (for each good brigade revealed, draw a card...this is for card-drawing if I'm desperate)
Yellow Lahmi (may band with Goliath)
Black Goliath
Yellow King of Tyrus (i think you all are familiar with this one  =) )

ok, now let me explain:
1) * what does this mean, each turn??
2) i wanted to use a majority of these cards (except the non-banding ones, besides goliath && lahmi) to snipe evil characters from opponent's territory, and bring them to my own. that way, opponents are defenseless. is this good, bad...? i need comments plz. thx in advance!
achnicincursions.com

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Plucking Concept
« Reply #1 on: December 20, 2009, 04:20:02 PM »
0
When you band to your opponent's character it doesn't go to your territory, you only use it for battle. You may be able to successfully kill that evil character though which would benefit your offense.

Offline Sean

  • Trade Count: (+6)
  • Hero Member
  • *****
  • Posts: 4025
    • -
    • East Central Region
Re: Plucking Concept
« Reply #2 on: December 20, 2009, 04:26:58 PM »
0
Characters return to the territory they came from after battle.
May you prosper greatly!
Daniel 4:1b

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Plucking Concept
« Reply #3 on: December 20, 2009, 04:39:46 PM »
0
unless of course, they die. this strategy is sometimes fun, but it's difficult to win the battle and still have their character die. also, Wall of Protection screws this up.

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Plucking Concept
« Reply #4 on: December 20, 2009, 05:50:12 PM »
0
Yes, definitely include some way to negate or destroy their Wall of Protection.  The new orange territory class from TxP comes to mind, but its name escapes me right now :)

Offline acree3

  • Trade Count: (+13)
  • Jr. Member
  • **
  • Posts: 201
  • ROLL TIDE !!!!!!!!!!!!!!!!!
Re: Plucking Concept
« Reply #5 on: December 20, 2009, 06:27:17 PM »
0
Destructive sin.
ROLL TIDE !!!!!!!!!!

Offline redemption101

  • Trade Count: (+2)
  • Full Member
  • ***
  • Posts: 426
Re: Plucking Concept
« Reply #6 on: December 21, 2009, 10:05:45 AM »
0
Here is why in a tournament district or higher this won't work.

First off you have no way to manipulate your defense in order save your charecters while blowing up your oppanets while stopping the rescue attempt.   Also most decks keep charecters in thier hand to use exspecaily if they could be devestating to them selves.

The other problem- you make this big block but what does it accomplish?  Most speed decks want initiative.  With a big block they get what they want.  On the flip side FBTN decks will have more of a challenge becuase of a couple bigger charecters.   Even so they also walk right through the band.  This deck dosen't stop choose the blocker.  Only thing this realy stops is a captain banding chain which while is good normaly isn't the only strat that a person relies on. 

Basicaly this deck relies to much on number and not enough on special abilities to be competitve it may be fun but won't be competitve. 

One last thing to consider if a deck has 7  ec
-1 For AOTL
-3 from SA from heroes
Leaving him to have 3 EC

The other person has use sog/nj and thats it  making him need 3 lost souls
He still wins even if on each block you make you kill off an ec because he gets the lost soul.    What this is trying to show is that this deck is to slow in order to leave the other person defenseless.   

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal