Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Steakosaurus on August 29, 2011, 11:54:22 AM
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Okay, how's this?
LOST SOULS:
Piggy
Mourner
N.T. Only
Territory Discard
Dominant Bottom Deck?
3 Brigade Negate
Women Only
DOMINANTS:
NJ
Guardian
SoG
AotL
FA
Burial
CM
FORTRESSES:
Promised Land
Obadiah's Caves
Dragon Raid
ARTIFACTS:
Chariot of Fire
Unholy Writ
Assyria's Tribute
CURSES:
Go Into Captivity
GREEN/PALE GREEN ENHANCEMENTS:
Razor
Siegeworks
SILVER/GREEN HE:
Spiritual Warfare
Live Coal
Isaiah's Call
GREEN HEROES:
Isaiah
Joel
Micah
Hosea
SILVER HEROES:
Angel at Shur
Cherubim
Seraph
Seraph with a Live Coal
GREEN HE:
Two Bears
SILVER HE:
Striking Herod
Birth Foretold
Protection of Angels
Protection of Jerusalem
PALE GREEN EC:
Women as Snares
King Asnappar
The Rabsaris
Assyrian Archer
Assyrian Survivor
Assyrian Siege Army
Que (He's the best!)
PALE GREEN EE:
Confusion
Disobedience
Achan's Sin
The Rabshakeh's Threats
Two Thousand Horses
Captured by Assyria
Forgotten History
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How much cards in your deck??
Que
doesn't belong in there and You need an
Unholy Writ
You need more enhancements
-DARiO-
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Rocky is right, more enhancements.
And it’s just me but I’d prefer more prophets than angles in a Prof/Angle deck. Angles have become the support structure for a lot of themes, but they normal stay in the background.
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Buy the other green tin. Seriously, Hosea rocks, Cherubim is great for this and 3W is great for angels. There is currently a big discussion about whether Seraph/ with live coal are legal in the same deck, be careful with that. Captain/TSA are also great for Silver, squeeze them in if you can. Hur+Gifts is amazing if you're already using green, use it.
You want closer to a 1:1 character:enhancement ratio, usually about one more enhancement than character.
I totally agree with Que, I used the Que/Achan's Sin combo multiple times at Nats.
EDIT: I agree with Unholy Writ, Go into Captivity is another curse that would go well too.
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Rocky is right, more enhancements.
This deck is 62 cards (from my count, I might have missed one), and it has 19 enhancements to play on 16 characters. The last thing it needs is more enhancements. What it needs is less enhancements, especially evil ones. This deck will do better the closer it is to 50 cards. Take a look at ProfAlstad's Isaiah/Assyrians deck for an idea of what this deck should look like.
I totally agree with Que, I used the Que/Achan's Sin combo multiple times at Nats.
What combo is this? Achan's Sin would interrupt Que's protection, removing him from the game. Que should not be in this deck.
The only evil enhancements I would recommend would be Two Thousand Horses, Forgotten History, Death of Unrighteous, and Confusion. And maybe Achan's Sin as well, but the fewer evil enhancements you have, the better it will be.
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I totally agree with Que, I used the Que/Achan's Sin combo multiple times at Nats.
What combo is this? Achan's Sin would interrupt Que's protection, removing him from the game. Que should not be in this deck.
Prof Underwood didn't complain when I used it on him. Nor did anyone else I used it on.
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Well, he should have. Achan's Sin interrupts Que's ongoing protection from removal and removes him from the game. Que's ability pretty much only stops Freedom! since I can't think of another card that removes an EC from the game without interruption.
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Well, he should have. Achan's Sin interrupts Que's ongoing protection from removal and removes him from the game. Que's ability pretty much only stops Freedom! since I can't think of another card that removes an EC from the game without interruption.
And Defenestrated!.
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Thanks for the help. I don't have the other green set, but I'll receive the complete set of the new cards whenever they come in.
I'm using Que just for fun. He doesn't belong in any combos. Que is the best.
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If you can get them I would add Razor and Siegeworks
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*edited*