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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: goldencomet on December 24, 2009, 03:46:59 AM
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ok, after many hours of self-critique, throwing out unneeded cards, and designing my first deck all by myself *so proud*, I have a monster of mumbled jumbled cards that need to be fixed. the main goal was converting evil human chars to green, blocking demons, then killing green heroes
This was also intended for both T1 2P and Multi
Dominants
Guardian of Your Souls
Harvest Time
Angel of the Lord
Destruction of Nehushtan
Son of God
Falling Away
Burial
Christian Martyr
NJ
Mayhem
Fortresses
Jerusalem Tower
Wall of Protection
Artifacts
Holy Grail
Arks of the Covenant
Thirty Pieces of Silver
Burial Shroud
Three Nails
Household Idols
Chariot of Fire
Sites
Wilderness of Sinai
Jericho
Kir (txp)
Dragon Raid
Heroes (banding chain #1)
Angel in the Path (silver)
Maharai (white)
Claudia (blue)
Simeon (gold)
Captain of the Host (silver
Banding Chain #2 (in order to use AoC)
John
James Son of Zebedee
Other Heroes to just be Loners
Seeker of the Lost
Ahimaaz (teal)
The Strong Angel
Priests of Christ
Good Enhancements
The First Seal (silver)
The Seventh Trumpet (silver)
Preaching the Truth (multicolored)
Trumpet Blast (teal)
Book of Hozai (blue)
Moses and Elders (white)
Love at First Sight (white)
Fishers of Men (gold)
Taking Egypt's Wealth (gold)
The Word Spreads (purple)
Authority of Christ Promo (purple)
Evil Character Ultimate Banding Chain :D
Beast from the Sea (pale green)
Wandering Spirit (txp orange)
Fallen Angel (orange)
Spirit of Temptation (txp orange)
Lot's Wife (black)
Fallen Angel (crimson)
Lying Spirit (gray)
Gomer (crimson)
Saph (gray)
Goliath (black)
Other Evil Chars
Prince of this World (pale green)
King of Tyrus (yellow)
Damsel with Spirit of Divination (txp pale green/ orange)
Evil Enhancements
False Peace (gray)
Lamentation of Rachel (gray)
Devourer (black)
Confusion (pale green)
Deceit of Sapphira (crimson)
Coliseum Lions (crimson)
Great Image (crimson)
Lying Unto God (multicolored)
Pride in the Past (orange)
Lost Souls (only ones I have that have SA)
Shuffler
Female only
hopper
angel only
site doubler
nt only
2 - line
when you place tihs card in your land of bondage, you may remove a lost soul from one of your sites
site discard
if a hero withdraws from a rescue attempt against holder, place this card beneath owner's draw pile
yeah, thats all. please leave helpful comments!
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I'll be honest, I read through that card list and am not awake enough to remember what everything does, so I'll post again later most likely.
What I will say is this, I've been thinking about a very similar deck recently, as far as converting characters to green and then killing them off. I'd suggest throwing in "I am Patience", as you can go in with Ahimaaz by himself, then withdraw, and it counts as failing the rescue attempt. Nice if you need to get rid of an annoying non-warrior class EC and don't think you can win the battle.
Type: Covenant • Brigade: Green • Ability: 2 / 5 • Class: None • Special Ability: At the end of your turn, if your rescue attempt failed you may convert one human Evil Character (except warrior class) to a green brigade Hero. •
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yeah, banding chains are ok, but you are never going to get initiative on offense. more than likely your guys will get picked off before you get them out in full force. i would throw in a words of encouragement and a reach of desperation. another idea would be to consolodate colors a little. as for your defense, one AoCP(including your own) and you are wiped out. plus they wont get initiative either, they will be like sitting ducks. to me, its just too spread out... whats to say that you will get the enhancements you need for the characters you have?
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so can you give me a better example?
also, i lost my I am Patience... :o
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I agree that you will have trouble matching enhancements to characters. You also have 2 Fallen Angels, which is not legal in a deck with less than 100 cards. You are vulnerable to anti-banding cards like 12 Fingered Giant, Wool Fleece, Confusion of Mind, Household Idols, etc. Also, mass discard/remove from game cards pose a big threat (Ex: Achan's Sin, Joseph in Prison, etc). I would suggest adding a few negates, preferably Covenant of Noah and Unsuccessful since they can also be used as artifacts. I am also not sure what you are trying to do with sites, but I would take out Wilderness of Sinai, Jericho, and Kir and replace them with mulitcolored sites for site access. Also, take out Three Nails as your defense is demon heavy. Lastly, hope and pray that you do not run into a Garden Tomb offense.
All in all this is a really good first deck. The best advice I can give you is to play actual games with it. This is where I learn the most about my decks. I learn what cards I use and don't use during gameplay and make adjustments accordingly.
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Sorry, i totally missed the part about where this was your first deck. Its actually quite good for being your first deck... way better than what mine was:) i can tell that you put some thought into it instead of just throwing things together. i would actually leave the sites in. because your defense is all spread out, its nice to have sites to stall your opponents. i would look into maybe getting a an site immune lost soul as well as trading in a purple site, that way you are protected from AoCP. not knowing what cards are availible to you and because your spread all over the place on D, you might look into finding room for some evil interupt, draw, and play the next enhancement cards.
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I understand using sites to slow down an offense, but truthfully 3 sites to 8 lost souls isn't really going to help. Statistically you will draw almost 3 lost souls for each site drawn.
Also by my count this deck has 75 cards, which would require 9 lost souls.
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thanks for all your help! ;D
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If you are doing a convert, here is a good offense I kind of threw together real wuick for you. I like this because most convert decks use 3 brigades and I cut it down to 2. I think it is ok. Other imput is welcome...if I missed the obvious lol
Cards in deck: 36
Lamb Dominants: 5
Angel of the Lord
Guardian Of Your Souls
Harvest Time
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 2
Jerusalem Tower
Wall of Protection
Artifacts: 4
Ark of the Covenant
Chariot of Fire
Holy Grail
Three Nails
Green Covenant Cards: 1
I am Patience
Blue Covenant Cards: 1
Covenant of Noah
Multi-Color Heroes: 2
Seeker of the Lost
Soldier of God
Red Heroes: 1
Lazarus
Gold Heroes: 3
Abdon
Israelite Archer
Martha
Blue Heroes: 3
Ahimaaz
Nicolas of Antioch
Thomas
Gold Hero Enhancements: 5
A New Creation
Fishers of Men
Furnace of God's Wrath
Meeting the Messiah
Sword against Sword
Blue Hero Enhancements: 4
Abraham's Servant to Ur
Baptism
Helmet of Brass
Trapped in Cleverness
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red also has the power of the cross that you could throw in. and since you are looking to do a convert offense, i would throw in a three nails and look to maybe one or two colors of defense with maybe a couple of demon so you dont block yourself out:)
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red also has the power of the cross that you could throw in. and since you are looking to do a convert offense, i would throw in a three nails and look to maybe one or two colors of defense with maybe a couple of demon so you dont block yourself out:)
I wanted to keep it limited for the fact that i didn't want him to have an ehancement that he can't play. With yellow and blue, odds are he will be able to play something...And that is only one card anyway...He could throw in the gold recursion card to get them back...Agur+Tables of the Law to get them back and place...And 3 Nails is already in there...
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hey what about that mary card that lets me discard all demons? i think its white
is that good to have in there?
also, i'm trying to revamp my def for my tourney tomorrow. can i have some expert ideas?
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hey what about that mary card that lets me discard all demons? i think its white
is that good to have in there?
also, i'm trying to revamp my def for my tourney tomorrow. can i have some expert ideas?
You want to protect the demons you have. If you are putting in A Child is Born, you should really have protect fortresses for your evil characters. You already have AoCP to recover from.
I have a convert offense that is similar to the one 3 bags sent you, yet simplified even more. When I get to my laptop, I will come back on and send it over. It doesn't totaly convert to green but it has done well against some very good players. I have been working on it since before priests came out (granted, most of that time I wasn't playing redemption). Also, It doesn't require I am patience. This deck is designed to slow them down and convert them in battle, you do have to worry about negates but not protection fortresses (as much), and with it being one brigade (kind of), no wasted enhancements
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cool. I would love to see a simpler version of this deck XD