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No, just Storehouse sitting there is fine.
And frankly, Gen is so good, I can beat you w/ or w/out Zeb, I've got 9 heroes in my deck, and 8 of them can beat you straight up.
Being able to dump two or three good enhancements at the end of a turn for Zeb abuse is not something that's easily ignored.
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What Disciples deck won't have MLaMG, AoCP and Reach?
Meh, I don't use it - However - I'm not running a Gen Egyptian Defense, so I don't need it for Dreamer, I'm running a deck that I hesitate to call enhancement light, but certainly isn't enhancement heavy, and most of the enhancements in the deck can be disposed of in other ways than the 'House if I need to run a quick Zeb. And frankly, Gen is so good, I can beat you w/ or w/out Zeb, I've got 9 heroes in my deck, and 8 of them can beat you straight up.
That's true for most deck archetypes. What Disciples deck won't have MLaMG, AoCP and Reach? What I'm worried about is my opponent knowing which ones I have right now. I could just keep them in hand, but that'd defeat the purpose.
Quote from: SomeKittens on September 05, 2011, 10:40:55 AMThat's true for most deck archetypes. What Disciples deck won't have MLaMG, AoCP and Reach? What I'm worried about is my opponent knowing which ones I have right now. I could just keep them in hand, but that'd defeat the purpose.I agree with kittens. I have frequently made a rescue attempt with Able without any enhancements for him and people have just given me a lost soul because they were afraid I would play Creation with him. (They had strong evil characters out so I know they could have blocked me)