Author Topic: Nats T1-2P meta recap  (Read 9331 times)

Offline Red Wing

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Nats T1-2P meta recap
« on: August 06, 2017, 10:50:33 AM »
+3
Koney is broken.
Justin Martyr is the second best hero in the game.
The best decks almost always have the best reserves.
Straight clay is bad.
Punisher is amazing but very few people were playing it.
Hypocrisy+Mayhem is the new first turn Mayhem.
Jay got screwed.
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Offline Ironisaac

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Re: Nats T1-2P meta recap
« Reply #1 on: August 06, 2017, 11:47:48 AM »
+4
My winners card is going to be "negate and discard all enhancements, regardless of protection. Cannot be interrupted or prevented." dual alignment, rainbow, 7/7, territory class. ;D
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Offline Legolas

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Re: Nats T1-2P meta recap
« Reply #2 on: August 06, 2017, 12:41:04 PM »
0
Or knowing how much you like koney-

Anyone with an armor of God enhancement, fruit of the spirit enhancement, or children of light in their deck immediately loses. Regardless of anything, they just immediately lose. Can't be negated.

Offline Watchman

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Re: Nats T1-2P meta recap
« Reply #3 on: August 06, 2017, 01:15:53 PM »
0
Justin Martyr is the second best hero in the game.

Who would you say is the best hero?
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Offline Ironisaac

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Re: Nats T1-2P meta recap
« Reply #4 on: August 06, 2017, 01:20:55 PM »
0
Justin Martyr is the second best hero in the game.

Who would you say is the best hero?

Children of Light, apparently...
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Offline bmc25

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Re: Nats T1-2P meta recap
« Reply #5 on: August 06, 2017, 01:58:46 PM »
0
Koney is broken.
Justin Martyr is the second best hero in the game.
The best decks almost always have the best reserves.
Straight clay is bad.
Punisher is amazing but very few people were playing it.
Hypocrisy+Mayhem is the new first turn Mayhem.
Jay got screwed.

JD did warn everyone about koney.

What happened to Jay?
Benjamin Campbell

Offline The Guardian

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Re: Nats T1-2P meta recap
« Reply #6 on: August 06, 2017, 02:12:38 PM »
0
Jay won his first six games and was the lone undefeated after six rounds*, but lost the final two rounds. Still a great job by him and he probably had the best deck/plan versus Coney decks as evidenced by his 2-1 record against them. Josh K also had a great tournament, but unfortunately his loss in the last round dropped him from being in first to outside the top 3.


*Correction--Josh K. was also undefeated after six rounds, but had a time-out win and a tie so was behind Jay in points.
« Last Edit: August 06, 2017, 09:50:47 PM by The Guardian »
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Offline Red Wing

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Re: Nats T1-2P meta recap
« Reply #7 on: August 06, 2017, 05:15:59 PM »
0
Justin Martyr is the second best hero in the game.

Who would you say is the best hero?

Children of Light, apparently...
Music Leader, Woman with Child and Every Tribe round out the top five for me.
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Offline Gabe

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Re: Nats T1-2P meta recap
« Reply #8 on: August 06, 2017, 06:51:46 PM »
+1
About time Auto was dethroned! Move over bacon!
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Offline Red Wing

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Re: Nats T1-2P meta recap
« Reply #9 on: August 06, 2017, 07:34:21 PM »
0
The power creep is real y'all.
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Offline The Schaefer

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Re: Nats T1-2P meta recap
« Reply #10 on: August 06, 2017, 08:12:54 PM »
0
Auto probably isn't even the best hero in T2 anymore either! The Woman with Child probably takes that spot.

Offline TheJaylor

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Re: Nats T1-2P meta recap
« Reply #11 on: August 06, 2017, 08:25:23 PM »
+3
Psh, the only two Type 2 games I lost were the games where I didn't have an AUtO the entire game... In Type 1 it was a similar story.

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Re: Nats T1-2P meta recap
« Reply #12 on: August 06, 2017, 09:35:35 PM »
0
Children was great and super fun to play. I'm pretty convinced everyone who armed themselves with answers to it simply whiffed their opportunity to take advantage of them.

Cards I saw 0 of:
Guiding Angel
Darius' Decree
CWD
RBD
GC
Stalks of Flax
Faith of Jacob
Nicolaitan's Teaching
Greeting
Faith of Samuel
etc

and I think I played against 1 Punisher Lost soul (Red Wing)

Offline TheJaylor

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Re: Nats T1-2P meta recap
« Reply #13 on: August 06, 2017, 09:38:02 PM »
+6
Children was great and super fun to play. I'm pretty convinced everyone who armed themselves with answers to it simply whiffed their opportunity to take advantage of them.

Cards I saw 0 of:
Guiding Angel
Darius' Decree
CWD
RBD
GC
Stalks of Flax
Faith of Jacob
Nicolaitan's Teaching
Greeting
Faith of Samuel
etc

and I think I played against 1 Punisher Lost soul (Red Wing)
I was kinda hoping to play you just to see your reaction when I hand you a Gideon and Jair for your Children of Light and Peter. :P

Offline Kevinthedude

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Re: Nats T1-2P meta recap
« Reply #14 on: August 06, 2017, 10:11:20 PM »
+1
I agree there are a lot of cards that aren't necessarily hard counters but are obstacles that need to be dealt with by the kony player before they go off that I didn't see people running. I don't think the deck is at the point where it needs immediate drastic action taken against it but I do expect more soft counters and obstacles for its play style in next year's set.

Offline h20tor

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Re: Nats T1-2P meta recap
« Reply #15 on: August 07, 2017, 09:53:24 AM »
+1
Children was great and super fun to play. I'm pretty convinced everyone who armed themselves with answers to it simply whiffed their opportunity to take advantage of them.

Cards I saw 0 of:
Guiding Angel
Darius' Decree
CWD
RBD
GC
Stalks of Flax
Faith of Jacob
Nicolaitan's Teaching
Greeting
Faith of Samuel
etc

and I think I played against 1 Punisher Lost soul (Red Wing)

I was playing a couple of these and the Punisher Soul =]
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Offline Xonathan

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Re: Nats T1-2P meta recap
« Reply #16 on: August 07, 2017, 12:47:24 PM »
0
I agree there are a lot of cards that aren't necessarily hard counters but are obstacles that need to be dealt with by the kony player before they go off that I didn't see people running. I don't think the deck is at the point where it needs immediate drastic action taken against it but I do expect more soft counters and obstacles for its play style in next year's set.

I think the game could use more punishment against decks that use multiple brigades on offense or defense but other than that I agree.
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Offline Minister Polarius

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Re: Nats T1-2P meta recap
« Reply #17 on: August 08, 2017, 07:36:28 PM »
+11
Kony isn't bad for the game because of its power level but because it disposes with the battle phase after we just spent three sets getting it back.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master Q

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Re: Nats T1-2P meta recap
« Reply #18 on: August 08, 2017, 08:16:41 PM »
+1
Children was great and super fun to play. I'm pretty convinced everyone who armed themselves with answers to it simply whiffed their opportunity to take advantage of them.

Cards I saw 0 of:
Guiding Angel
Darius' Decree
CWD
RBD
GC
Stalks of Flax
Faith of Jacob
Nicolaitan's Teaching
Greeting
Faith of Samuel
etc

and I think I played against 1 Punisher Lost soul (Red Wing)

In a world where 3 Woes exists, most counters do not. :P

Kony isn't bad for the game because of its power level but because it disposes with the battle phase after we just spent three sets getting it back.

I can't agree with this more. Not only does it make it a liability to block, thanks to EI and Christ's Triumph, but your offense likely won't be doing much against an almost non-existent/chump block defense. Denying the battle phase on both offense and defense? So great and super fun to play.

To another extent, the fact that it's capable of drawing out a deck of 50 cards in a turn or two with just about zero effort is absurd in my opinion. People thought throne was too strong because it could deck out quickly, but this does that and gives you an almost guaranteed attack every turn.

The main problem with the place cards is Joy. CBN protect your place enhancements from opponents and draw? No limit on place enhancements? Load up, block your opponent with doms and there's not much most decks can do.
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Offline Kevinthedude

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Re: Nats T1-2P meta recap
« Reply #19 on: August 08, 2017, 08:20:44 PM »
0
In a world where 3 Woes exists, most counters do not. :P

I may be able to answer most individual threat with Woes but I can't answer two or more of them at once.

Offline Master Q

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Re: Nats T1-2P meta recap
« Reply #20 on: August 08, 2017, 08:24:28 PM »
0
In a world where 3 Woes exists, most counters do not. :P

I may be able to answer most individual threat with Woes but I can't answer two or more of them at once.

I shouldn't have to run two or more of them at once, that's the whole point. Most decks have space for maybe 1-2 counters like RBD, CwD, or Golden Cherubim.
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Offline Red

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Re: Nats T1-2P meta recap
« Reply #21 on: August 08, 2017, 08:41:47 PM »
+3
As a top-level Redemption player who has been active for multiple competitive seasons, I will say my due about Kony/CoL decks.

If these decks are not dealt with in such a manner to remove them from competitive viability, I may well quit the game as a competitive player. After living through the heck that was the time of TGT's domination, I don't wish to do it ever again. Redemption as a game is excellent when player interaction is at a height. Children decks remove interaction to such an extent that it makes me not want to play Redemption if I know that I have to play against them.
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Offline Master Q

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Re: Nats T1-2P meta recap
« Reply #22 on: August 08, 2017, 08:51:32 PM »
+1
As a top-level Redemption player who has been active for multiple competitive seasons, I will say my due about Kony/CoL decks.

If these decks are not dealt with in such a manner to remove them from competitive viability, I may well quit the game as a competitive player. After living through the heck that was the time of TGT's domination, I don't wish to do it ever again. Redemption as a game is excellent when player interaction is at a height. Children decks remove interaction to such an extent that it makes me not want to play Redemption if I know that I have to play against them.

This was pretty much my thought process as well, especially after reading this:

I agree for the most part. I absolutely love playing the deck and the design of the card in that it encourages you to build your deck in a drastically different way than a normal deck and it is definitely more beatable that many people think and there are lots of annoying to deal with cards that very few people were running. The only downside is that it does force the opponent into a very abnormal playstyle and if it gets the right draws it just wins on turn 2 or 3 before the opponent can do anything. Also, Hypocrisy/Mayhem is one of the most unfun things to experience and this deck pulls it off with a bit higher consistency than I would like a deck to be able to do (6 out of my 8 T1 games).

Like what!? That's literally my most hated thing in the game, and this deck does it almost every game!? :o
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Offline h20tor

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Re: Nats T1-2P meta recap
« Reply #23 on: August 08, 2017, 08:56:13 PM »
0
I'm sure the next set will have something to help mitigate Children. Or they could very well limit the number of Placed Enhancements.

Either way, the last few sets have proved that the meta changes with each set (or at least what the 'Top Tier' decks are). Which is great for growth in the game. I've played more card games than I can count on my hands and feet and that's one thing Redemption has been getting right lately. Is there power creep? Sure, but I'd take that over each set from here on out attempting to beat the exact same deck year after year and the game going stale.
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Offline The Schaefer

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Re: Nats T1-2P meta recap
« Reply #24 on: August 08, 2017, 09:01:44 PM »
0
As a top-level Redemption player who has been active for multiple competitive seasons, I will say my due about Kony/CoL decks.

If these decks are not dealt with in such a manner to remove them from competitive viability, I may well quit the game as a competitive player. After living through the heck that was the time of TGT's domination, I don't wish to do it ever again. Redemption as a game is excellent when player interaction is at a height. Children decks remove interaction to such an extent that it makes me not want to play Redemption if I know that I have to play against them.
I quit T1 because of things like TGT and judges whenever they first were around and dominating. Children to me is the same. Between decks like those and a lack of diversity among the competitive meta, T1 just lost its appeal for me. That said T2 seems very balanced right now and open for many decks to thrive so I don't think it's a constructed format problem just a T1 problem.

 


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