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Quote from: Red on August 08, 2017, 08:41:47 PMAs a top-level Redemption player who has been active for multiple competitive seasons, I will say my due about Kony/CoL decks.If these decks are not dealt with in such a manner to remove them from competitive viability, I may well quit the game as a competitive player. After living through the heck that was the time of TGT's domination, I don't wish to do it ever again. Redemption as a game is excellent when player interaction is at a height. Children decks remove interaction to such an extent that it makes me not want to play Redemption if I know that I have to play against them. I quit T1 because of things like TGT and judges whenever they first were around and dominating. Children to me is the same. Between decks like those and a lack of diversity among the competitive meta, T1 just lost its appeal for me. That said T2 seems very balanced right now and open for many decks to thrive so I don't think it's a constructed format problem just a T1 problem.
As a top-level Redemption player who has been active for multiple competitive seasons, I will say my due about Kony/CoL decks.If these decks are not dealt with in such a manner to remove them from competitive viability, I may well quit the game as a competitive player. After living through the heck that was the time of TGT's domination, I don't wish to do it ever again. Redemption as a game is excellent when player interaction is at a height. Children decks remove interaction to such an extent that it makes me not want to play Redemption if I know that I have to play against them.
Quote from: The Schaefer on August 08, 2017, 09:01:44 PMQuote from: Red on August 08, 2017, 08:41:47 PMAs a top-level Redemption player who has been active for multiple competitive seasons, I will say my due about Kony/CoL decks.If these decks are not dealt with in such a manner to remove them from competitive viability, I may well quit the game as a competitive player. After living through the heck that was the time of TGT's domination, I don't wish to do it ever again. Redemption as a game is excellent when player interaction is at a height. Children decks remove interaction to such an extent that it makes me not want to play Redemption if I know that I have to play against them. I quit T1 because of things like TGT and judges whenever they first were around and dominating. Children to me is the same. Between decks like those and a lack of diversity among the competitive meta, T1 just lost its appeal for me. That said T2 seems very balanced right now and open for many decks to thrive so I don't think it's a constructed format problem just a T1 problem.I hear similar opinions expressed by T2 players fairly often. Although my T2 experience is extremely limited, I think it's an oversimplification at the very least. TGT and Judges were just as strong in T2 as T1. If you think Edict or He is Risen is OP just wait until x4 of them are dropped on you. It's also worth noting that some of the most broken combo decks in the history of the game (Sin in the Camp, ANB) were most viable in T2.
I believe MasterQ has mentioned this in the past but I think an adoption of the equal good/evil deckbuilding rule from T2 might be interesting for T1
Quote from: tripleplayNa1 on August 08, 2017, 09:10:45 PMI believe MasterQ has mentioned this in the past but I think an adoption of the equal good/evil deckbuilding rule from T2 might be interesting for T1 Adopting such a rule in Type 1 would doom deck diversity forever and every match would feel exactly the same; there would be very little room for creativity and deck innovation since the format would solve itself within a month of each set release.
Quote from: Kevinthedude on August 09, 2017, 12:05:46 AMQuote from: tripleplayNa1 on August 08, 2017, 09:10:45 PMI believe MasterQ has mentioned this in the past but I think an adoption of the equal good/evil deckbuilding rule from T2 might be interesting for T1 Adopting such a rule in Type 1 would doom deck diversity forever and every match would feel exactly the same; there would be very little room for creativity and deck innovation since the format would solve itself within a month of each set release.The existence of T2 disproves this thesis. I would advocate for such a change. It allows Redemption to be played as it was meant to be played every single game.
Let's also be honest here Coney was the underdog going in to nationals and basically everyone was counting on it to lose.
Quote from: kariusvega on August 09, 2017, 12:23:19 AMLet's also be honest here Coney was the underdog going in to nationals and basically everyone was counting on it to lose.It shouldn't have surprised anyone either, you were on here talking about it and showing WAY before nationals.
Quote from: h20tor on August 09, 2017, 08:35:16 AMQuote from: kariusvega on August 09, 2017, 12:23:19 AMLet's also be honest here Coney was the underdog going in to nationals and basically everyone was counting on it to lose.It shouldn't have surprised anyone either, you were on here talking about it and showing WAY before nationals.The best part of this discussion is you played what you thought would win, and in many cases you probably weren't wrong. Anyone could complain about those things if you did ie "woman with child mini game" "throne mini game" "job mini game" there are a lot of ways to win I don't see each one as broken.Many people were unprepared and didn't know what they wanted to play until right before deck check (myself included). As stated before if you want more battle phase run more battle extension. These cards have existed much longer than roj and historically work (Tyler Stevens 70 card and Josiah Beers 2015 are perfect examples)
woman with child and priests of Christ going straight for dominants or Ehud/Jephthah/holy grail to dominate their blocking options is practically synonymous to Coney except you have more ways to do those things without losing the game because you did :p
Quote from: kariusvega on August 09, 2017, 10:27:06 AMwoman with child and priests of Christ going straight for dominants or Ehud/Jephthah/holy grail to dominate their blocking options is practically synonymous to Coney except you have more ways to do those things without losing the game because you did :pThose cards are definitely strong but they are not at all comparable to Kony.
The problem with Kony is not it's power level but that it dispenses of the battle phase we just spent three sets getting back.
Quote from: Minister Polarius on August 09, 2017, 01:05:21 PMThe problem with Kony is not it's power level but that it dispenses of the battle phase we just spent three sets getting back.Oh yah just like woman with child to Angel/woes/tsc/grapes and priests of Christ and or jephthah grail auto gideon edictThose things exist too in plenty I get what you're saying but it is not an isolated issue. Regardless of children of light chump blocks have been reliable for years for the exact reasons mentioned
Quote from: kariusvega on August 09, 2017, 01:45:49 PMQuote from: Minister Polarius on August 09, 2017, 01:05:21 PMThe problem with Kony is not it's power level but that it dispenses of the battle phase we just spent three sets getting back.Oh yah just like woman with child to Angel/woes/tsc/grapes and priests of Christ and or jephthah grail auto gideon edictThose things exist too in plenty I get what you're saying but it is not an isolated issue. Regardless of children of light chump blocks have been reliable for years for the exact reasons mentionedThose cards do not dispense of the battle phase in any way similar to Voltron'd Children. A Voltron'd Children does not let me play my cards in any meaningful fashion. Woman with Child does. This is not a valid argument.
Quote from: Red on August 09, 2017, 06:04:56 PMQuote from: kariusvega on August 09, 2017, 01:45:49 PMQuote from: Minister Polarius on August 09, 2017, 01:05:21 PMThe problem with Kony is not it's power level but that it dispenses of the battle phase we just spent three sets getting back.Oh yah just like woman with child to Angel/woes/tsc/grapes and priests of Christ and or jephthah grail auto gideon edictThose things exist too in plenty I get what you're saying but it is not an isolated issue. Regardless of children of light chump blocks have been reliable for years for the exact reasons mentionedThose cards do not dispense of the battle phase in any way similar to Voltron'd Children. A Voltron'd Children does not let me play my cards in any meaningful fashion. Woman with Child does. This is not a valid argument.[/quoteComing from the guy stroking his battle phase who handed me two decks with the cheapest blocks and rescues via tgt and judges/Assyrians :p ]Judges was never a NPE deck. TGT was nerfed to the point of non-issue at that point. I don't understand all the needless defense of a stupid deck that should never have made it past playtesting.
Quote from: kariusvega on August 09, 2017, 01:45:49 PMQuote from: Minister Polarius on August 09, 2017, 01:05:21 PMThe problem with Kony is not it's power level but that it dispenses of the battle phase we just spent three sets getting back.Oh yah just like woman with child to Angel/woes/tsc/grapes and priests of Christ and or jephthah grail auto gideon edictThose things exist too in plenty I get what you're saying but it is not an isolated issue. Regardless of children of light chump blocks have been reliable for years for the exact reasons mentionedThose cards do not dispense of the battle phase in any way similar to Voltron'd Children. A Voltron'd Children does not let me play my cards in any meaningful fashion. Woman with Child does. This is not a valid argument.[/quoteComing from the guy stroking his battle phase who handed me two decks with the cheapest blocks and rescues via tgt and judges/Assyrians :p ]