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Keep in mind first of all that I wrote a huge article called "Why I don't like Garden Tomb" several months back. Someone advised that I make one of my own, so here it is. Basically, I think a good Garden Tomb deck needs very few of its own evil characters in play, otherwise you risk hurting your own deck. Here is my latest idea.Garden Tomb Type 1 Deck – 56 cards8 Lost Souls – Hopper (does not count toward deck requirements), NT only, Female Only, Revealer, Lost Souls (2 line), First Round Protect, Site Doubler, Anti-Shuffler.7 Sites – Pergamum, Babylonian Banquet Hall, Babylon x 56 Good Dominants – Grapes of Wrath, Guardian of Your Souls, Son of God, New Jerusalem, Angel of the Lord, Harvest Time4 Evil Dominants – Destruction of Nehushtan, Burial, Christian Martyr, Falling Away4 Artifacts – Three Nails, Golden Calf, Holy Grail, Ark of the Covenant2 Covenants – I am Grace, I am Patience3 Curses – Captured Ark, Wastelands, Confusion of Mind2 Fortresses – The Garden Tomb, Wall of Protection12 heroes – Zaccheus, Angel of Warning (TxP), Joseph of Arimathea, King Hezekiah (Priests), Ethiopian Treasurer, Jepthah, Salome, Mary the mother of James, Joanna, Mary Magdalene, John, Peter2 Hero Enhancements – Standing in the Gap, Authority of Christ Promo4 Evil Characters – Women as Snares, Uzzah, The Amalekite Slave, King Jehoikin2 Evil Enhancements – Torment, ConfusionTheory Behind the Deck: Garden Tomb is key (of course). 4 people to search for it, and 3 ways to protect it (Standing in the Gap, Hezekiah, I am Grace). Zaccheus can also get Wall of Protection, and Angel can get Wall AND any site that I want (probably Perg or Bab Hall). Revealer, Hopper, Harvest Time, and Am Slave give me lost souls quickly. Am Slave also helps to bring out a timely Women as Snares, King Jehoikin (for Confusion then maybe Grapes), or Uzzah. Confusion of Mind and Golden Calf are there to stop site-access characters and also FBTN characters. Wastelands, DON and Captured Ark are mainly there to stop site access artifacts and sites. Uzzah and Torment are there for a couple blocks, easily doable with potentially 9 cards in the “Artifact” pile. Confusion is just a favorite card of mine, especially if you can get a Son of God or maybe even a site access card, depending on what else I see in their deck. It is a good way to see how well they will be able to access my sites and then plan accordingly.
No offence, but I think your deck is much to slow to be competitive at the top level, It has no additonal drawing, and its at 56. It also doesn't have enough ways to clear out an opponents defense for TGT, any well built D with just about any Civ Fort will stop 2 of the 3 ways you have, (WaS, HG, and AoCP) For that matter it doesn't have any prevention for someone blocking one of your searchers and playing something nasty (Confusion anyone) The D isn't going to stop anyone either, if someone has even one Site access card besides D-Raid they will get through.
No, the deck I won the last tournament with was White NT women and sites, but it did have Garden Tomb in it. You got annoyed when I kept banding to your Joanna for access to your green sites