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The problem is if you sell it as a Type 1 with 'fun' rules it just gets lumped in with the million other 'fun' variations proposed and becomes the flavor of the week.Also, most people do not agree banning cards is the way to fix Type 1.
I thought the purpose of Type 3 wasn't to fix Type 1.
I've long hated multi (Greeson can best attest to my reasons why ), because I've found that it's more based on luck than 2P is, and an RLK destroys any level of skill the category has. I play it from time to time (generally when there's no alternative, though now that I've picked up T2MP, I'll probably never play T1MP ever again), but I rarely enjoy myself, even when I'm winning, because it's so stressful for me.On the subject of T3, the idea isn't just to fix problems with T1, and I don't think that's ever been entirely the point (though it is certainly part of it). The other idea is to simply add more variety into the game. Forcing balance between good and evil cards may fix a lot of the problems we have right now, but it's also not excessively different, and the category risks simply turning into T1.5. It just so happens that those of us who are most interested in playtesting T3 have a fondness for specific rules, so that's what we're toying around with right now.
Ironically enough, Genesis is one of the few T1MP offenses that can get away with defense since all the Genesis Egyptians do is draw.