Author Topic: my thoughts on type 1 multi  (Read 6152 times)

Offline Minister Polarius

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Re: my thoughts on type 1 multi
« Reply #25 on: May 10, 2012, 05:16:05 PM »
+2
Multi will always be like this due to the nature of Redemption. Strategically not blocking is nearly as important as rescuing, and if you spend half your time intentionally giving up souls, why put a lot of defense in your deck?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

EYES_on_ZION

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Re: my thoughts on type 1 multi
« Reply #26 on: May 11, 2012, 08:53:25 AM »
0
Valid points have been made and in the end i do feel it will never change but i do see where some of you are coming from. I believe that if the rule of balance was applied you would be forced to play defense rather than forfeiting souls because you would probably have defense in your hand and obviously we cant be as aggressive on offense because of the rule.

Offline Wings of Music

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Re: my thoughts on type 1 multi
« Reply #27 on: May 11, 2012, 11:26:33 AM »
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The thing is this.  Let's say I am forced to add more evil characters into my deck, as I player I would actually be more inclined to just discard them or hold them in hand than actually use them. 
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Re: my thoughts on type 1 multi
« Reply #28 on: May 11, 2012, 04:23:54 PM »
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I've long hated multi (Greeson can best attest to my reasons why  ::)), because I've found that it's more based on luck than 2P is, and an RLK destroys any level of skill the category has. I play it from time to time (generally when there's no alternative, though now that I've picked up T2MP, I'll probably never play T1MP ever again), but I rarely enjoy myself, even when I'm winning, because it's so stressful for me.

On the subject of T3, the idea isn't just to fix problems with T1, and I don't think that's ever been entirely the point (though it is certainly part of it). The other idea is to simply add more variety into the game. Forcing balance between good and evil cards may fix a lot of the problems we have right now, but it's also not excessively different, and the category risks simply turning into T1.5. It just so happens that those of us who are most interested in playtesting T3 have a fondness for specific rules, so that's what we're toying around with right now.

Offline Master KChief

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Re: my thoughts on type 1 multi
« Reply #29 on: May 11, 2012, 04:35:43 PM »
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Type 3: fondness
Type 4: fix Type 1
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Chris

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Re: my thoughts on type 1 multi
« Reply #30 on: May 11, 2012, 04:51:05 PM »
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Hey, everyone has had opportunities to jump in and give suggestions, but only a handful of people have actually put any effort into forming ideas. I think most people agree that banning cards is the easiest way to "fix" T1, which was why Type Ban was created and tested long before people started playtesting the ideas proposed in the current version of T3. So no, Type Ban was made to "fix" T1, T3 was made for fondness. I can't tell if the problem is because multiple ideas have been proposed instead of just one, or because we're calling it "Type 3".

Offline Master KChief

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Re: my thoughts on type 1 multi
« Reply #31 on: May 11, 2012, 05:37:53 PM »
+1
The problem is if you sell it as a Type 1 with 'fun' rules it just gets lumped in with the million other 'fun' variations proposed and becomes the flavor of the week.

Also, most people do not agree banning cards is the way to fix Type 1.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Chris

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Re: my thoughts on type 1 multi
« Reply #32 on: May 11, 2012, 05:42:32 PM »
0
The problem is if you sell it as a Type 1 with 'fun' rules it just gets lumped in with the million other 'fun' variations proposed and becomes the flavor of the week.

Also, most people do not agree banning cards is the way to fix Type 1.

Oh, it's entirely possible that it will get lumped in with the million other fun variations proposed. The difference is that this one has more backing than a lot of variants have had in the past, which gives it the extra chance to become more popular. I didn't say the best way to fix Type 1, I said the easiest, which, if the majority of people disagree, I'd love to know why.

Offline Master KChief

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Re: my thoughts on type 1 multi
« Reply #33 on: May 11, 2012, 06:56:11 PM »
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I thought the purpose of Type 3 wasn't to fix Type 1.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Rawrlolsauce!

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Re: my thoughts on type 1 multi
« Reply #34 on: May 11, 2012, 07:24:05 PM »
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I'm still waiting on Type 1 Objectives 8)

Offline Drrek

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Re: my thoughts on type 1 multi
« Reply #35 on: May 11, 2012, 09:42:59 PM »
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I thought the purpose of Type 3 wasn't to fix Type 1.

It depends on what your definition of fix is.
The user formerly known as Easty.

EYES_on_ZION

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Re: my thoughts on type 1 multi
« Reply #36 on: May 13, 2012, 04:41:49 PM »
0
I've long hated multi (Greeson can best attest to my reasons why  ::)), because I've found that it's more based on luck than 2P is, and an RLK destroys any level of skill the category has. I play it from time to time (generally when there's no alternative, though now that I've picked up T2MP, I'll probably never play T1MP ever again), but I rarely enjoy myself, even when I'm winning, because it's so stressful for me.

On the subject of T3, the idea isn't just to fix problems with T1, and I don't think that's ever been entirely the point (though it is certainly part of it). The other idea is to simply add more variety into the game. Forcing balance between good and evil cards may fix a lot of the problems we have right now, but it's also not excessively different, and the category risks simply turning into T1.5. It just so happens that those of us who are most interested in playtesting T3 have a fondness for specific rules, so that's what we're toying around with right now.
yea i agree. Once i played t2mp i never looked back because t2mp isnt fun or competitive at all. The most fun i had in t1mp recently was yesterday and that is because four of our type 2 players couldnt come to our state tournament so i had to strip my deck and make a type 1 muti out of genesis GENESIS!!! and i still placed second even though genesis is terrible in t1mp compared to tgt stuff

Offline Wings of Music

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Re: my thoughts on type 1 multi
« Reply #37 on: May 13, 2012, 06:55:13 PM »
0
Ironically enough, Genesis is one of the few T1MP offenses that can get away with defense since all the Genesis Egyptians do is draw.   ::)
...ellipses...

EYES_on_ZION

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Re: my thoughts on type 1 multi
« Reply #38 on: May 19, 2012, 02:38:55 AM »
0
Ironically enough, Genesis is one of the few T1MP offenses that can get away with defense since all the Genesis Egyptians do is draw.   ::)
haha Yes this is true. Trust me, I found out the hard way.

 


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