Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: New Raven BR on August 13, 2012, 02:50:13 PM

Title: my first attempt in building a garden tomb deck
Post by: New Raven BR on August 13, 2012, 02:50:13 PM
here is the deck i used for nationals

doms:
nj
sog
aotl
goys
cm
burial
fa

arts
gifts of the magi
temple veil


curses
pleagued with disease
confusion of mind

multi
preaching the truth
lying unto God

fortresses
wop
the garden tomb
high places

sites
ends of the earth
nj site
lions den

lost souls:
hand discard
speed bump
nonhuman protection ls
female only
site doubler
revealer
shuffler

purple heroes
james son of zebedee
ET
John
widow

good enhancements
reach
great faith
the word spreads
aocp

white heroes
lydia
salome
mary the mother of james
joanna

white enhancements
gentle resolution
no need for spices
burning bush
he is risen

brown/orange evil characters
The Bear
Prince of Persia

brown ecs
uzzah
haman
king zedekiah
zeresh
persian presidents

evil enhancements
weakness
zeresh advises haman
korah's rebellion
zelophebad's sin
dungeon of malchiah
stiff necked
face of death
Title: Re: my first attempt in building a garden tomb deck
Post by: New Raven BR on August 13, 2012, 11:00:08 PM
what's everyone's thought on this deck?
Title: Re: my first attempt in building a garden tomb deck
Post by: RTSmaniac on August 14, 2012, 10:10:55 AM
needs to be faster maybe, i like the negates but i dont know how they fit into the current metagame.

Zeresh Advises Haman seems like it is a good card for the meta with all the random colors running around on offences. Lets take another look:

Zeresh Advises Haman (RA)
Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Set aside your Persian for three turns. On return, discard X Heroes and a random face-down Artifact from one opponent's territory. • Identifiers: OT, X = the number of selected opponent's good brigades in play. • Verse: Esther 5:14 • Availability: Rock of Ages booster packs (None)

This has always been one of my favorite cards but more for multiplayer i think. Maybe Broken Cisterns for the decrease theme:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.cactusgamedesign.com%2FREG%2FLinkedDocuments%2FBroken%2520Cisterns%2520%28RA%29.gif&hash=240574e84abe9780a7907494a3aeaa40a8acacb0)
Title: Re: my first attempt in building a garden tomb deck
Post by: Arrthoa on August 14, 2012, 03:08:24 PM
It needs Peter and Mary Mag for mor to use with Garden Tomb and 4dc for a easy draw 4. I would add the new covenant cause it can return all captured NT Heroes or Heal all of them.
Title: Re: my first attempt in building a garden tomb deck
Post by: New Raven BR on August 22, 2012, 01:45:44 AM
It needs Peter and Mary Mag for mor to use with Garden Tomb and 4dc for a easy draw 4. I would add the new covenant cause it can return all captured NT Heroes or Heal all of them.
i have mary magdelene in blue only and peter is in red, why peter for a white/purple scheme?
Title: Re: my first attempt in building a garden tomb deck
Post by: Warrior_Monk on August 22, 2012, 09:12:06 AM
It needs Peter and Mary Mag for mor to use with Garden Tomb and 4dc for a easy draw 4. I would add the new covenant cause it can return all captured NT Heroes or Heal all of them.
i have mary magdelene in blue only and peter is in red, why peter for a white/purple scheme?
Because 4 Dolla Holla is amazing. Sure, it's a splash, but he's not going to be in battle unless somehow all your other TGT characters die.
Title: my first attempt in building a garden tomb deck
Post by: jbeers285 on August 22, 2012, 10:22:51 AM
I'm not sure 4DC is worth it b u have to get it and Peter in play to get the draw 4 the only way I see it as an option here is uzzah can use it as well.

I'm not a fan of playing cards that only work based on one or 2 characters. Precisely the reason I almost never play Sons of Thunder.
Title: Re: my first attempt in building a garden tomb deck
Post by: Professoralstad on August 22, 2012, 10:52:33 AM
I'm not sure 4DC is worth it b u have to get it and Peter in play to get the draw 4 the only way I see it as an option here is uzzah can use it as well.

I'm not a fan of playing cards that only work based on one or 2 characters. Precisely the reason I almost never play Sons of Thunder.

In almost all cases, I agree with you. But draw 4 is probably one of the most powerful abilities in the game. Peter should be in almost any TGT deck anyway (unless it is super focused on white ladies), for sure he should get in before Widow. Adding $4 is an obvious next step.
SimplePortal 2.3.3 © 2008-2010, SimplePortal