Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: BubbleBoy on November 08, 2008, 10:12:18 AM
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56 cards:
White Heroes (6)
Asaph
Chenaniah
Ethan
Heman
Jeiel
King Amaziah
White Hero Enhs. (4)
Cymbals of the Levites
Sing with Stringed Instruments
Undefiled
Words of Encouragement
Other Hero
King David (Purple)
Other Enh. (1)
Protection of Angels (Silver)
Orange EC's (5)
King of Tyrus
Prince of the Air
Prince of this World
Seven Wicked Spirits
Trembling Demon
Orange EC Enhs. (2)
Deafening Spirit
Worshipping Demons
Crimson EC's (3)
King Shallum
Red Dragon
Seven Sons of Sceva
MC EC Enh.
Lying unto God
Artifacts (7)
Book of the Law
Chariot of Fire
Confusion of Mind (Curse - Pale Green)
Holy of Holies
Household Idols
Covenant of Palestine (Covenant - Purple)
Priestly Crown
Fortresses (4)
Kingdoms of the World
Musicians' Chambers
Solomon's Temple
Wall of Protection
MC Site
Promised Land
Lost Soul Sites (6)
Babylon (Red)
Babylon (Red)
Babylonian Banquet Hall (Green)
Banks of the Nile (Green)/Pharaoh's Court (Gold)
Jericho (Teal)
Pergamum (Purple)
Good Dominants (4)
AotL
Guardian
NJ
SoG
Evil Dominants (4)
Burial
CM
DoN
FA
Lost Souls (7)
Protector
Site-Doubler
2-Line
Female
Color Guard
Punisher
Speed Bump
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why is king shallum included? the only enh he could use is lying unto god. Let a demon use that. Ya need torment for a 3-time block with trembling demon,
7 sons, torment, then seven sons again.
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Shallum is for King Amaziah. As for Torment, I see where you're coming from, but how would you be able to use SSoS twice?
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Shallum is for King Amaziah. As for Torment, I see where you're coming from, but how would you be able to use SSoS twice?
My bad. You use trem. demon twice. When you play trembling demon, he dies for a successful block. Play torment on him to block again, then block
w/ SSoS for a 3rd block.
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Oh, I see. I was thinking you would first block with Trembling Demon and let him die, then Use both SSoS and Torment in the next block, and then use the last block, but I guess it doesn't really matter what order you use SSoS and Torment in.
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Anyway, what do you think I should take out for Torment?
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Anyway, what do you think I should take out for Torment?
coF. It's really not THAT great.
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...Are you serious?
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Deck Updated
...a little
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By the way, I almost got second place in a local tournament with this deck, and I played pretty poorly with it, too.
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You have no site lock, so the sites seem kind of useless.
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Oh, they've proved to be quite useful. Pergamum is practically enough. Might you recommend Demonic Blockade or something just in case, though?
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Also, do you think King David would be a good addition?
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probably. Or at least in CA he is, just cause of the amount of people using emps, assyrians and syrians. He's pretty usefull, you'd be suprised at how many times they can't block you.
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So what could I take out?
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So what could I take out?
Musicians chambers. You only have enhancements for this, and you can just get them back with you're awesome guys anyways.
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You know, I was thinking that for a while, but Musicians' Chambers is essential for if Heman fails (removal, etc.), which could easily happen. Also, it'll be even more useful if I added David (especially with Sing with Stringed Instruments).
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This deck has been serving me quite well, actually. I've been winning 5-0 a lot, although It seems to me that my defense is pretty weak, which I think is mainly because it's so small. If I get unlucky with the lost soul/site drawing in the beginning, I'm pretty much toast, even with Red Dragon, Prince, King, etc. I'm thinking of possibly taking out the sites and putting in more defense...maybe even completely changing my evil brigade. What do you think?
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Deck Updated
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I would never take out Musicians Chambers; Heman only bands to Ethan and Asaph, and so the ability to play cards like PoA on Chenaniah is awesome.
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Chen can band to any musician... :)
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Oh yeah, that's right. Still, I like to have at least two ways to do things that certain decks are good at in case one gets discarded or never drawn.
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I agree. I often use Kenny to band to Heman to band to Asaph and Ethan. Then I can use Ethan to bring back PoA, Heman to use it, and Asaph to make it CBN. Also, Chenaniah's protection combined with PoA's interrupt makes it possible to nullify up to two evil enhancements. Asaph is great, because he makes it so that FBTN characters have little effect against them. Also, characters with CBN enhancements are less useful because Chenaniah's ability doesn't negate - it protects. Nergalsharezer with Swift Horses against this combo is a joke. When you really think about it, you can see how powerful this is. Still, if Heman is somehow removed from play, even temporarily, it's nice to have something to fall back on just in case.
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Deck Updated
I added Book of the Law after a nasty run-in with Forgotten History, in which Protection of Angels and Cymbals of the Levites were removed from the game. Because of BotL, I decided to throw in Solomon's Temple, also. I took out Moses and Elders and David's Music because I practically never used either of them. Yes, it may seem strange to have Musicians' Chambers now, but I need it just in case I draw Heman too slow and can't use my Protection.