This is the form of my traditional TGT multiplayer deck that I used at Nats this year. I had some last minute suggestions from Master Q and a few others (that led to adding the Deacon portion of the clay, cutting out about half the artifacts, and some other small changes) and having played the deck I now know some things I want to change, though not necessarily what to change them to.
While Nicanor created an interesting and fun infinite loop with an opponent's Gifts of the Magi one game, he wasn't incredibly useful (especially since he worked against Priest of Zeus) and Stephen grabbed a Falling Away once (iirc) but I never needed CBN enhancements (and when I did I always wanted to go in with Peter instead). I also found myself not really needing/wanting to use Fishers of Men, though that may have been because souls were plentiful in all my games.
Thoughts for subs/changes/anything would be welcome and helpful!
Cards in deck: 50
Lost Souls: 8
1st round protect
NT only
Shut Door
Exchanger
Revealer
Female only
Resurrection
Hopper
Dominants: 7
AotL
Grapes
GoYS
NJ
SoG
CM
FA
Fortresses: 2
TGT
Herod's Temple
Artifacts: 4
4DC
Gifts
Holy Grail
Lampstand
Heroes: 11
John (I)
Matthew
Philip
Bart
Thomas (purple)
James, son of Al
Thaddeus
Peter (purple)
Cornelius (TEC)
Peter (clay)
Reassuring Angels
Hero Enhancements: 10
AoCP
MLaMG
Reach
Pentecost
Self Control
Preaching in the Synagogue
Elymas Struck Blind
Deception Exposed
Peter's Sermon
Generous Giving
Evil Characters: 7
Messenger of Satan (TEC)
Emperor Tiberius (J)
Priest of Zeus
Uzzah
Gomer (TP)
Am Slave
Foreign Wives
Evil Enhancements: 1
Scattered