Author Topic: Muddy Garden - MP  (Read 1648 times)

browarod

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Muddy Garden - MP
« on: August 11, 2015, 11:10:11 PM »
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This is the form of my traditional TGT multiplayer deck that I used at Nats this year. I had some last minute suggestions from Master Q and a few others (that led to adding the Deacon portion of the clay, cutting out about half the artifacts, and some other small changes) and having played the deck I now know some things I want to change, though not necessarily what to change them to.

While Nicanor created an interesting and fun infinite loop with an opponent's Gifts of the Magi one game, he wasn't incredibly useful (especially since he worked against Priest of Zeus) and Stephen grabbed a Falling Away once (iirc) but I never needed CBN enhancements (and when I did I always wanted to go in with Peter instead). I also found myself not really needing/wanting to use Fishers of Men, though that may have been because souls were plentiful in all my games.

Thoughts for subs/changes/anything would be welcome and helpful!

Cards in deck: 50
Lost Souls: 8
  1st round protect
  NT only
  Shut Door
  Exchanger
  Revealer
  Female only
  Resurrection

  Hopper

Dominants: 7
  AotL
  Grapes
  GoYS
  NJ
  SoG
  CM
  FA

Fortresses: 2
  TGT
  Herod's Temple

Artifacts: 4
  4DC
  Gifts
  Holy Grail
  Lampstand

Heroes: 11
  John (I)
  Matthew
  Philip
  Bart
  Thomas (purple)
  James, son of Al
  Thaddeus
  Peter (purple)
  Cornelius (TEC)
  Peter (clay)
  Reassuring Angels

Hero Enhancements: 10
  AoCP
  MLaMG
  Reach
  Pentecost
  Self Control
  Preaching in the Synagogue
  Elymas Struck Blind
  Deception Exposed
  Peter's Sermon
  Generous Giving

Evil Characters: 7
  Messenger of Satan (TEC)
  Emperor Tiberius (J)
  Priest of Zeus
  Uzzah
  Gomer (TP)
  Am Slave
  Foreign Wives

Evil Enhancements: 1
  Scattered
« Last Edit: August 12, 2015, 10:40:57 AM by browarod »

Offline The Guardian

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Re: Muddy Garden - MP
« Reply #1 on: August 11, 2015, 11:37:07 PM »
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Thomas would make a great sub for Stephen since he can play the Clay winners if you get him with Reassuring.

James Son of Alphaeus and Thad should probably go in for Rhoda and Nicanor.

Self-Control might be a sneaky good play for MP.
Fortress Alstad
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TheHobbit13

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Re: Muddy Garden - MP
« Reply #2 on: August 11, 2015, 11:55:59 PM »
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I'm thinking with the new ignore rules and only Peter and John that TGT is not so good I'd go with Nazereth instead then swap out TaS with Silly Women if you went that route

Offline The Guardian

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Re: Muddy Garden - MP
« Reply #3 on: August 12, 2015, 01:18:59 AM »
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I'm thinking with the new ignore rules and only Peter and John that TGT is not so good I'd go with Nazereth instead then swap out TaS with Silly Women if you went that route

Naz doesn't play nice with Reassuring Angels.

I definitely think Fishers could be cut.
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browarod

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Re: Muddy Garden - MP
« Reply #4 on: August 12, 2015, 09:55:13 AM »
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I like the idea of trying Self Control so I cut Fishers to add that in.

I've never really been a fan of Thaddeus, he just hasn't worked consistently for me, but if the thinking is that he (with adding his bro and Thomas) are the best choice for the Deacon/Rhoda slots then I'll try it out.

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Re: Muddy Garden - MP
« Reply #5 on: August 12, 2015, 10:23:36 AM »
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I didn't do a ton of T1 MP this year so I'm not sure what defenses are commonly used, but if you look at the defense that you yourself are using, Thaddeus pretty much dominates that kind of defense.
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browarod

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Re: Muddy Garden - MP
« Reply #6 on: August 12, 2015, 10:39:56 AM »
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IIRC at Nats I saw some Philistines, some Pharisees, and some other splash defenses like mine. I'll try the extra disciples for now until I can do some testing in actual games.

I'm also open to changing the defense if someone has a better suggestion. I don't remember if my evil characters ever actually successfully blocked anyone, they mostly are in there to either allow me to draw or to mess with my opponent.

 


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