Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: megamanlan on December 31, 2011, 04:03:22 AM
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I'm trying to work up a strategy that will be a 'mini-Defense' (about 8-10 cards) that will basically keep my LS's protected or have auto-Battle winners that are hard to stop. Any suggestions?
Note, Hero side is Stand-alone Angels and I will NOT change that.
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Uzzah, Gomer, A-Slave, Sabbath Breaker, KoT, H-Plot and 2 or 3 more cards on offense. Almost an exact quote from RDT (but not quite).
This is about right IMO I would also throw in a possible Goliath because he can be great for auto-blocks or you could just go straight Philistines.
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Right now I'm running Heretics for stall, but that seems to be the strategy there.
Although I'm wondering if there is any other strategies out there. I was thinking some Ortho auto-blocking too.
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Right now I'm running Heretics for stall, but that seems to be the strategy there.
Although I'm wondering if there is any other strategies out there. I was thinking some Ortho auto-blocking too.
Heretics are more of a T2 defense. I'd do what CJsports suggested, but add Unholy Writ. You could also consider some magicians & a Charms.
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I do have Writ there.
The other part is I am also running Semi-Site Lock.
And I am kinda having a hard time seeing where that strategy goes.
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I do have Writ there.
The other part is I am also running Semi-Site Lock.
And I am kinda having a hard time seeing where that strategy goes.
Israelite Kings work great with sites. However, they are not a very small defense.
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*attempts to quote Wraith's signature*
That's probably your best bet.
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Yea, but they really only run good w/ 1, Samaria. Mine is got almost all the Sites that I don't have access to and have good effects.
*attempts to quote Wraith's signature*
That's probably your best bet.
I've already noted that I can't see the strategy so far, can someone tell me what that would be?
Mod Note: Try to avoid double posting, thanks!
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*attempts to quote Wraith's signature*
That's probably your best bet.
I've already noted that I can't see the strategy so far, can someone tell me what that would be?
I'll answer that once you combine the two above posts into one.
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The standard standalone defense (Gomer, Uzzah, A Slave, Sabbath Breaker, King of Tyrus, and Plot), is the most efficient defense in the game. Each card is one of the best defensive cards in the game, and because pretty much everything else falls into a lower tier, these six cards can function as a passable defense in a fast deck and prevent a few blocks. If you have a few extra spaces, you can always add King Manny, User of Curious Arts (or Damsel), Invoking Terror, and Magic Charms. We're already assuming that Unholy Writ is in your deck. However, if you're insistent on mono silver, you simply need to have a larger defense than that (perhaps add more magicians), since silver is a really slow brigade. The obvious thing to say here is that mono silver is not going to win you any high level games, but if you're committed, then all I can do is wish you luck.
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Actually, My Silver setup is fast. (+ I have Shroud just to add to that.)
But which Gomer/KoT?
I have the old Gomer (Wo) but I don't have either KoT.
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Actually, My Silver setup is fast. (+ I have Shroud just to add to that.)
But which Gomer/KoT?
I have the old Gomer (Wo) but I don't have either KoT.
The TeP Gomer. The KoT version doesn't really matter.
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Brown Gomer (who cannot be negated unless Hosea is in play) and gold KoT (so that if you have A Slave he can enter battle if TGT is out).
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Okay. Would it be a good idea to run Gallows so I don't have to rip Plot?
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The standard standalone defense (Gomer, Uzzah, A Slave, Sabbath Breaker, King of Tyrus, and Plot), is the most efficient defense in the game. Each card is one of the best defensive cards in the game, and because pretty much everything else falls into a lower tier, these six cards can function as a passable defense in a fast deck and prevent a few blocks.
I am starting to like Vitellius more than SB, since his draw is basically CBN except for CwD. Plus he can draw more than three, and his draw is optional (in case of RBD). I had a D4 with him a few days ago against Isaiah w/ his Call equipped. SB would have been nearly worthless in that situation.
Better yet, add both :)
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Okay. Would it be a good idea to run Gallows so I don't have to rip Plot?
In general, no, that's frowned upon. However, at lower level tournaments it's unlikely to make a difference, and especially if you're on a tight budget, it may not be a bad idea.
The standard standalone defense (Gomer, Uzzah, A Slave, Sabbath Breaker, King of Tyrus, and Plot), is the most efficient defense in the game. Each card is one of the best defensive cards in the game, and because pretty much everything else falls into a lower tier, these six cards can function as a passable defense in a fast deck and prevent a few blocks.
I am starting to like Vitellius more than SB, since his draw is basically CBN except for CwD. Plus he can draw more than three, and his draw is optional (in case of RBD). I had a D4 with him a few days ago against Isaiah w/ his Call equipped. SB would have been nearly worthless in that situation.
Better yet, add both :)
You bring up an interesting point, though now that I think about it, I'd take Damsel over either of them.
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Vittles is good, but gives up inish extremely easily. I usually play Damsel, Manny, and Charms if I can find the spots
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Vittles is good, but gives up inish extremely easily. I usually play Damsel, Manny, and Charms if I can find the spots
Inish to play what? Unless you're using Balaam's Disobedience, there's not much of a difference, except Sabbath Breaker will usually get an extra card or two, but can only be used once. "Vittles" (I laughed, by the way) can get two or three uses, if you pair him with CM, Writ, or Charms.
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Inish to the opponent. With Sabbath I can block and die, with Vittles, if I don't have one of those back-up options, I block, get say 3 random cards, then they proceed to play Search, grab SoG, and then kill me by the numbers getting a soul. To me I came out way behind in that trade.
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That's a good point, I guess it comes down to different styles.
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My Prophet Deck doesn't use Search (Lack of Room) at any point, why wouldn't u just use Ortho for a quick Battle-Ender?
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My Prophet Deck doesn't use Search (Lack of Room) at any point, why wouldn't u just use Ortho for a quick Battle-Ender?
- He's Interruptible
- You won't have any enhancements to discard to use his ability (if you're only using HP)
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Because there's about 10-15 ITB cards that see play on a fairly regular basis. Neither Zimri, nor Otho is a reliable block, and they both require another card to work as well.
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The standard standalone defense (Gomer, Uzzah, A Slave, Sabbath Breaker, King of Tyrus, and Plot), is the most efficient defense in the game. Each card is one of the best defensive cards in the game, and because pretty much everything else falls into a lower tier, these six cards can function as a passable defense in a fast deck and prevent a few blocks.
I am starting to like Vitellius more than SB, since his draw is basically CBN except for CwD. Plus he can draw more than three, and his draw is optional (in case of RBD). I had a D4 with him a few days ago against Isaiah w/ his Call equipped. SB would have been nearly worthless in that situation.
Better yet, add both :)
It's a rare day that your opponent will have 4+ brigades in play.
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Heh, not here in MN.
Samuel+David+Random Purple dude.
That's 3-4 right there depending on which David you're using.
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Facing a Sam deck will generally net you a lot of draws off of him, but anything else is generally 1-2.
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Facing a Sam deck will generally net you a lot of draws off of him, but anything else is generally 1-2.
My D4 was against a prophets/priests/angels deck with Moses in it. Seraph+Isaiah, Joseph, Samuel, Ezekiel, Angels + Judges, etc. all individually give a CBN D2.
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I'm saying base ur Deck on the Auto-win Characters. There are Curses that help lots of cards. Yesturday I heard of a strategy that could in-essence give u an Auto-win if it's pulled off correctly. I really don't see how this strategy can destroy Isaiah Decks.
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I'm saying base ur Deck on the Auto-win Characters. There are Curses that help lots of cards. Yesturday I heard of a strategy that could in-essence give u an Auto-win if it's pulled off correctly. I really don't see how this strategy can destroy Isaiah Decks.
I don't exactly understand what you are saying. The defense suggested by CJ (I assume that's what you're referring too) has as many "auto-blocks" as possible. However, they all have counters. Curses can help, but for a small defense, you won't have room (except for maybe a GiC for WC ECs). A small defense's goal is to stall & speed up the offense.
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Facing a Sam deck will generally net you a lot of draws off of him, but anything else is generally 1-2.
My D4 was against a prophets/priests/angels deck with Moses in it. Seraph+Isaiah, Joseph, Samuel, Ezekiel, Angels + Judges, etc. all individually give a CBN D2.
Well sure, there are exceptions; in general though, you won't be able to net more than 2 cards per turn off of him. All of the examples you gave would be the 2 cards, but right now the four most popular offenses are Genesis (two draws if Joseph is out), Sam (over 9000 draws), Disciples (two draws), and TGT (three draws, especially if Gardensciples).
I'm saying base ur Deck on the Auto-win Characters. There are Curses that help lots of cards. Yesturday I heard of a strategy that could in-essence give u an Auto-win if it's pulled off correctly. I really don't see how this strategy can destroy Isaiah Decks.
Characters like Zimri or Ortho aren't auto-win characters, since they can be interrupted quite easily. This makes them unreliable and thus not generally considered good choices for any defense, let alone standalone. Realistically, the only real "auto-block" is Uzzah, and that's assuming that he is not negated.