Author Topic: Just how good is Mayhem?  (Read 3493 times)

Offline The Guardian

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Just how good is Mayhem?
« on: March 03, 2010, 10:08:44 PM »
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Haven't used Mayhem very much in either T1 or T2. Looking for some thoughts and opinions on its inclusion in different types of decks. (T1, T2, 2P, MP)
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Offline Gabe

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Re: Just how good is Mayhem?
« Reply #1 on: March 03, 2010, 10:17:11 PM »
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May is one of the most game changing dominants and probably my favorite card from TexP.  I've seen it have a large enough impact on several games that, if it's timed right, I believe it has the potential to win/lose a game for someone.

Here are a few examples of ways it can be used:

1) As an AotL
2) As a CM
3) As a Harvest Time
4) To gain a large card advantage
5) To undo several turns worth of setup by an opponent
6) To "undo" a search

I could keep going.  Mayhem is amazing.
« Last Edit: March 03, 2010, 11:00:23 PM by BrianGabe »
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Offline soul seeker

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Re: Just how good is Mayhem?
« Reply #2 on: March 03, 2010, 10:22:57 PM »
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I can certifiably vouch that I have lost with my previously undefeated deck because of this sole reason:  a well-timed Mayhem.

The card is both awesome and annoying at the same time.*

*depends on the point of view...if you have played it or your opponent.
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Offline BubbleBoy

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Re: Just how good is Mayhem?
« Reply #3 on: March 03, 2010, 10:34:46 PM »
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It's also an absolute must in Abom decks.
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Offline Red Dragon Thorn

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Re: Just how good is Mayhem?
« Reply #4 on: March 03, 2010, 10:39:06 PM »
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Mayhem is probably my third or fourth least favorite card in the set ;) On account of its brokenness when played right. Dumping your entire hand, then dropping it after an opponents draw essentially makes it the best speed card in the game. Additionally I just don't like it because it never seems to work for me, nearly as well as for my opponents ;) I can't count the times I've had it dropped on my turn one, after they go first and empty thier hand. Its basically a 12 card swing in thier favor, which is huge in a card game.
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Offline everytribe

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Re: Just how good is Mayhem?
« Reply #5 on: March 03, 2010, 10:52:30 PM »
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Could interrupt a combo deck in Type 2
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Offline TheKarazyvicePresidentRR

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Re: Just how good is Mayhem?
« Reply #6 on: March 03, 2010, 11:07:16 PM »
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It also works well to gain an 11 to 6 card advantage 1st turn in t1.
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Re: Just how good is Mayhem?
« Reply #7 on: March 03, 2010, 11:09:58 PM »
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It also works well to gain an 11 to 6 card advantage 1st turn in t1.

Ummmmm........
4) To gain a large card advantage

Offline STAMP

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Re: Just how good is Mayhem?
« Reply #8 on: March 03, 2010, 11:59:01 PM »
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The card's chances to be game-changing here in the NW are between slim and none, and slim just jumped out of an airplane.


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Offline 3-Liner And Bags Of Chips

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Re: Just how good is Mayhem?
« Reply #9 on: March 04, 2010, 09:17:11 AM »
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I love mayhem but it didn't fit well in my newest deck so I switched it for grapes. In my main deck I have  worked on for months, it is a great card. I use it like the wayt everybody lists. Just have to know when is the key XD
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Offline ACe

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Re: Just how good is Mayhem?
« Reply #10 on: March 04, 2010, 09:19:11 AM »
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I use it when i her my oppoent say YES after they draw a card lol, boy do they hate that.i have also used to to reset my had if i didnt draw anything good. When i do this though it doesnt always give me a better one.
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Offline Bryon

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Re: Just how good is Mayhem?
« Reply #11 on: March 04, 2010, 09:54:36 AM »
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And don't underestimate the effect of the simple threat of Mayhem.  If I know my opponent has a Mayhem in his deck, I am a lot more likely to put cards in play when I get them (to minimize the negative card count swing), but that exposes my cards to other effects.  This effect makes Mayhem doubly useful in Abom decks.

Offline Gabe

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Re: Just how good is Mayhem?
« Reply #12 on: March 04, 2010, 10:22:00 AM »
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If only there was a way to get Mayhem back to I could used it over and over... ::)
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Offline ACe

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Re: Just how good is Mayhem?
« Reply #13 on: March 04, 2010, 10:26:01 AM »
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Bad Gabe NO getting back Mayhem for you. Your right bryon about just knowing that someone has a mayhem and weather you should play your cards or not
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Offline Professoralstad

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Re: Just how good is Mayhem?
« Reply #14 on: March 04, 2010, 10:35:14 AM »
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Mayhem has literally saved me the game on a few occasions. Someone was coming for their last LS in a 4-4 game. I had no D, but I played Mayhem and drew the 2-liner. Gave them half, and atttacked ftw on my next turn.
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Offline Prof Underwood

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Re: Just how good is Mayhem?
« Reply #15 on: March 04, 2010, 10:51:30 AM »
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The card's chances to be game-changing here in the NW are between slim and none, and slim just jumped out of an airplane.
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Offline TheKarazyvicePresidentRR

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Re: Just how good is Mayhem?
« Reply #16 on: March 04, 2010, 11:01:37 AM »
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I use it when i her my oppoent say YES after they draw a card lol, boy do they hate that.i have also used to to reset my had if i didnt draw anything good. When i do this though it doesnt always give me a better one.
I say yes regardless of my draw. Its fun.
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Offline BubbleBoy

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Re: Just how good is Mayhem?
« Reply #17 on: March 04, 2010, 11:11:41 AM »
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Yeah, I think my psychological manipulation has made Mayhem ultimately benefit me more than it has hurt me. The one time I remember when it really hurt me was at a local tournament (I think shortly after I got the card) in a game against JSB23, when I was playing a very fragile combo deck and I had just drawn a hand that was perfect to set myself up, and so I made some sort of noise which my opponent rightfully interpreted as "YES, this is just what I wanted!" and played Mayhem, which I hated him for. :P
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