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If I take out Judges Seat, should I take out Jair also? Possibly for another hero like Aaron?Also, would the new Dragonraid be a good add in this deck?Land dispute is the only reliable way this deck can get rid of Naz, which has saved me so many times, it's one of the mo st used enhancements.Edit: Changed Judges Seat and Jair for Abandonment and Aaron.
Now that you have Aaron, Eli's sound Advice would probably be worth using.
Land Dispute could go too.
NOTE: Several items may be periodically found in the Tabernacle, but are not considered part of thiscategory (e.g., Priestly Breastplate (CL), Priestly Breastplate (CU), or Priestly Breastplate (Pi),Priestly Crown (E), Urim and Thummim (Pi)).
Quote from: jmhartz on May 04, 2015, 12:42:41 PMLand Dispute could go too. Land dispute is a staple this deck because he needs to take Nazereth asap.
Quote from: TheHobbit on May 04, 2015, 04:46:04 PMQuote from: jmhartz on May 04, 2015, 12:42:41 PMLand Dispute could go too. Land dispute is a staple this deck because he needs to take Nazereth asap.Shipwreck can hit Naz more permanently, plus isn't limited to needing one of the 3 Philistines in play, plus can always hit fortresses instead. And it isn't shut down by CP either. You could attack with AWSN to negate CP and then snipe Naz with Shipwreck. I know Lampy stops Shipwreck, but CWD basically stops Land Dispute (and CWD is in this deck).
As for the ESA/U&T discussion, I love both cards. But I'd have at least 2 Tabernacle priests before I'd add them. Even with 2 in a fast deck, it's hard to line them up sometimes.And as for dropping Jair... Find a way to make him stay. D4 + inish is too good
CWD is not really a big deal because you control your own artifacts and can always deactivate it with you. For that reason I rarely ever worry about clashing artifacts.
Quote from: TheHobbit on May 05, 2015, 12:36:35 AMCWD is not really a big deal because you control your own artifacts and can always deactivate it with you. For that reason I rarely ever worry about clashing artifacts.You can control your own artifacts, but you still have to activate it before battle. This does not synergize with either the offense nor defense, shuts down most of the offensive options, and does not help the deck more than hurt it. It should go when it's doing more harm than good.