Author Topic: Judges/Demons  (Read 1653 times)

Offline Jonesy

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Judges/Demons
« on: May 08, 2015, 02:44:03 PM »
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I asked for some advice on judges a while back, and i find demons interesting to use. Any advice would be great, Thanks. :)

Total: 56

Doms (7)
SOG
NJ
AotL
Grapes
CM
Mayhem
DON

LS (7)
CBP
Wanderer
Resurrect
2-Liner
NT
Reveal
Female

Artifacts (6)
Madness
Captured Ark
Hidden Treasures
The Bronze Laver
UaT
Holy Grail

Fortress (1)
TGoH


Heroes (11)
AWSN
Auto
Samuel
Gideon
Ehud
Moses
Jair
Jephthah
Eli the Priest
Aaron
David (Green)

GE (5)
Edict
Dagger
Directive
ESA
Spiritual Warfare

EC (10)
Wandering Spirit
Spirit of Temptation
Fallen Angel
Seven Wicked Spirits
Messenger of Satan
KoT
Seven Sons of Sceva
Damsel
Foreign Wives
Lots Wife

EE (9)
SSS
Fearfulness
Persistent Pestering
Worshiping Demons
Table of Demons
Sinning Hand
Twice Afflicted
Lurking
SoT

I would appreciate any input, Currently i am going to put WWW in because i think it is essential to speed me up. I also think i need some site access but do not know what to put in. I currently do not play provisions due to the fact i do not want them to block with any of my characters. Any feedback will be helpful.


Offline yirgogo

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Re: Judges/Demons
« Reply #1 on: May 08, 2015, 03:59:03 PM »
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WWW is a really good ad for this deck.

Do you have a way to get rid of Naz? I run judges offence, and it is imperative that I can get rid of it.

You have 6 arts, which is too much, I would cut down on at least 2 of them.

How would Provisions make them be able to block with your character?

11 to 5 Heroes to enhancements is pretty unbalanced. I would suggest Gideon's call, and possibly Shagmar's Oxgoad.

Looks like a solid offence! I couldn't tell you about the defense though. ;)
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline Jonesy

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Re: Judges/Demons
« Reply #2 on: May 08, 2015, 04:05:15 PM »
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Thanks for the advice, Provisions i find useless other than the draw 2 if i make them block with one of their EC's since i already have ehud.

Offline yirgogo

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Re: Judges/Demons
« Reply #3 on: May 08, 2015, 04:47:34 PM »
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Ehud doesn't get iniciative very often though, since he has first strike, and has a relatively high strength. If you use someone like Jair, or Samuel, you will have more options of Choosing the blocker and getting initiative right away.
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline Redoubter

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Re: Judges/Demons
« Reply #4 on: May 08, 2015, 05:30:59 PM »
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How would Provisions make them be able to block with your character?

I think the point was that none of the options in the deck (you can choose any for the CtB on Provisions, including yours) are ones that would be good options to choose.  However, I've found that the CtB on a non-Ehud character can be a fantastic play.  For example, do it to Jair, then you have a D4 (AutO) CtB with 2/2 numbers to play something.  Also, I think that you're missing the BEST option here, which is KoT.  KoT + Dagger = Victory.  Add that to a CBI Jair as above, and you still get to D4.

Offline Jonesy

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Re: Judges/Demons
« Reply #5 on: May 08, 2015, 06:56:38 PM »
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I have been a bit puzzled by that since demons dont have royalty?

Offline Redoubter

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Re: Judges/Demons
« Reply #6 on: May 08, 2015, 07:01:26 PM »
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In Redemption, royalty means part of a royal family, which demons cannot be.  King, however, is a term that can apply to a demon as well.  Dagger is one of the best KoT-stoppers out there.

 


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