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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: redemption101 on January 08, 2010, 10:38:52 AM
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Deck 56
7 Ls
1 hopper
Fortress
TGT
ASsrian Camp
Raiders Camp
Arts
COF
Assyrias Tribute
Sites
DR
Dominants 7
Goys
Sog
Nj
AOTL
CM
FA
DON
Mulit color Heroes
Faitfull servant
White Heroes 7
Susanna
Lydia
King amazaih
Joseph of arimathia
Mary mother of james
Salome
Ittai
Purple heroes
Ellijah
Parohs Daughter
Gold Heroes
Moses
White Enhacements 8
Trans
ACIB
Blessings
Words
Consider the Lilies
Spirit as a Dove
Lost coin found
Moses and Elders
Purple 2
Reach
aoc promo
Pale green 7
King J
King sargon
King asnapper
Messenger of satan
The tataran
Assayrain spoilers
Esau the hunter
Pg Enhacements 7
stocks
slave trade
Dou
achans sin
2k horse
forgoten history
Captured assarians
Pharos daughter and Ittai are captured by my ec for raiders camp i was thinking about taking out ittai and adding something else.
I also was considering taking out both arts as cof normaly draw don first turn and the other one is mediocer at best.
Thoughts?
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I still feel like there are much better defensive options out there with 16+ card slots... but that's just me.
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most likely but you made the defense :P any other ideas
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Lack of Confusion makes me cry.
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I think you could make the purple have more power and for get the defence and put Garden Tomb
King Leo 8) (is my thinking correct)
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-the garden tomb is in there
-what other "power full purple am i Missing"
-playing AOC promo up to 4 times seams pretty strong
-The deck needs a defence in order to have any chance against opponats who get a lucky draw and it dosen't have the speed to go defenseless.
-I thought about confusion and i just don't know all my ec are big. So if i play it I loose intiative and bad things happen.
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I thought about confusion and i just don't know all my ec are big. So if i play it I loose intiative and bad things happen.
Would you rather get rid of their SoG (most likely depriving them of two lost souls) or win a battle?
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heres the math i was going on
50/50 drawing confusion before they draw sog my deck has no drawing so its even worse
50/50 getting initative to play
50/50 not having the card be negated
= 12.5% to get sog- this is being Genorous
Forgotten histroy = 1 block when played
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Your deck has Susanna, Joe of A, Salami, Reach, Words, Spirit as a Dove, King Sargon, and 2k horses. I call that more than a little drawing(/searching, which basically draws a card (most of the time)). That increases your chance of drawing it before they draw SoG by a lot.
As to getting initiative, the fact that you are able to present a character after they already have is very beneficial, and you have a 1/1, a 2/3, a 4/5, and a 6/6, which are a few good numbers for getting initiative, so I would change that statistic.
Also, if you play Forgotten History, or DoU, or you're blocking with Esau and you play a capture, you don't have to worry about being negated.
I just have to say that about 75% of the time I use Confusion, I get their SoG. And 75% of the rest of the time, I get their NJ. And even if I don't get one of those, I can snipe any other card I want.
Bottom line, Confusion is always worth it.