Author Topic: herolite...  (Read 3952 times)

Warrior_Monk

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herolite...
« on: March 05, 2009, 07:16:17 PM »
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Cards in deck: 70
Lost Souls: 9
   Lost Soul (1st round)
   Lost Soul (can't be prevented)
   Lost Soul (deck discard)
   Lost Soul (Female Only)
   Lost Soul (N.T. only)
   Lost Soul (shuffler)
   Lost Soul (site doubler)
   Lost Soul (Wanderer)
   Lost Souls (2-line)

Lamb Dominants: 3
   Angel of the Lord
   New Jerusalem
   Son of God

Fortresses: 1
   Headquarters at Riblah

Blue Sites: 1
   Hormah

Artifacts: 6
   Asherah Pole
   Blue Tassels
   Golden Calf
   Hidden Treasures
   Holy Grail
   Lampstand of the Sanctuary
  Holy of Holies

Gold Covenant Cards: 1
   I am Healing

Multi-Color Heroes: 1
   Zechariah (green/teal)

Multi-Color Hero Enhancements: 4
   Brass Serpent
   Burning Incense (Teal)
   Holy unto the Lord (Teal)
   Zeal for the Lord (Teal)

Gold Hero Enhancements: 2
   Built on the Rock
   Training in Righteousness

Green Hero Enhancements: 1
   Provisions

Purple Hero Enhancements: 2
   Authority of Christ
   Reach of Desperation

Crimson Evil Characters: 15
   Ananias
   Archers of Kedar
   Arioch
   Ashpenaz
   Babylonian Forces
   Judas Iscariot
   King Merodach-baladan
   King Shallum
   King Zimri
   Leviathan
   Nergalsharezer
   Prophets of Baal
   Queen Maachah
   Sapphira
   Serpent, The

Gray Evil Characters: 1
   Saul/Paul

Brown Evil Characters: 1
   King Jeroboam I

Multi-Color Evil Enhancements: 1
   Two Possessed by Demons (Orange)

Crimson Evil Enhancements: 19
   Apprehended
   Belshazzar's Banquet
   Carried into Exile
   Christian Suing Another
   Coliseum Lions
   Deceit of Sapphira
   Destructive Decay
   Dream
   Great Image
   Habitation of Demons
   Head of Gold
   Imitating Evil
   Midianite Attack
   Nebuchadnezzar's Pride
   Set Fire
   Swift Horses
   Treachery of Jezebel

Gray Evil Enhancements: 1
   Healing of Naaman

Brown Evil Characters: 1
  Uzzah
I think it just didn't draw right... I need to throw in a Tabby too. 0-1 against sauce...

herolite #2 (take out a few cards please...)
Cards in deck: 65
Lost Souls: 8
   Lost Soul (*/4)
   Lost Soul (anti-ignore)
   Lost Soul (Color Guard)
   Lost Soul (female only)
   Lost Soul (N.T. only)
   Lost Soul (shame)
   Lost Soul (shuffler)
   Lost Souls (2-line)

Lamb Dominants: 2
   New Jerusalem
   Son of God

Grim Reaper Dominants: 4
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Falling Away

Fortresses: 3
   Pharoah's Throne Room
   The Tabernacle
   Wall of Protection

Multi-Color Sites: 1
   Dragon Raid

Gold Sites: 1
   Egypt

Blue Sites: 1
   Hormah

Artifacts: 6
   Asherah Pole
   Blue Tassels
   Hidden Treasures
   Lampstand of the Sanctuary
   Three Nails
   Unholy Writ

White Covenant Cards: 2
   .Given Over to Egypt (yellow)
   .Go Into Captivity (Crimson)

Gold Covenant Cards: 1
   I am Healing

Gold Heroes: 1
   Zaccheus

Green Heroes: 1
   Joel

Purple Heroes: 1
   Saint of Virtue

Multi-Color Hero Enhancements: 2
   Brass Serpent
   Spiritual Warfare

Gold Hero Enhancements: 1
   Training in Righteousness

Green Hero Enhancements: 1
   Tithe

Gold Evil Characters: 13
   Egyptian Archer
   Egyptian Charioteers
   Egyptian Warden
   Egyptian Wise Men
   Evil Spawn
   Huge Egyptian
   Jannes
   King Elah
   King of Tyrus
   King Shishak
   Pharoah Hophrah
   Potiphar's Wife
   Queen Tahpenes

Gold Evil Enhancements: 16
   Begging to go Back
   Egyptian Horses
   Egyptian Spear
   Enslaved by Egypt
   Evil Spirit
   Failed Objective
   Joseph's Brothers Scheme
   Mask of Fear
   Moses kills Egyptian
   Pagan Sacrifices
   Rizpah's Sackcloth
   Ruthless
   Seemingly Insignificant
   Spreading Mildew
   Swift Horses
   Wonders Forgotten
« Last Edit: March 05, 2009, 08:06:12 PM by Ring Wraith »

Offline Lawfuldog

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Re: herolite...
« Reply #1 on: March 05, 2009, 07:20:52 PM »
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A Holy of Holies would help, you could probably take out The Wages of Sin, I don't see that getting played when you have so many battle winners and other fun enhancements up your sleeve.

Nice deck. Mine's very similar, but with Black. Yes, the oh-so-weak, Black.  ::)
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Warrior_Monk

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Re: herolite...
« Reply #2 on: March 05, 2009, 07:27:49 PM »
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A Holy of Holies would help, you could probably take out The Wages of Sin, I don't see that getting played when you have so many battle winners and other fun enhancements up your sleeve.

Nice deck. Mine's very similar, but with Black. Yes, the oh-so-weak, Black.  ::)
changes made...

what about Without Food, should I keep that in as a cripple to them?

also, updated with another deck (somewhat defensively based of RR's Gold/Gold deck in completed decks)

Offline Lawfuldog

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Re: herolite...
« Reply #3 on: March 05, 2009, 08:03:54 PM »
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I've never used Without Food. So I'm sure it could be replaced with something more useful, such as Uzzah.
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Warrior_Monk

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Re: herolite...
« Reply #4 on: March 05, 2009, 08:13:11 PM »
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I've never used Without Food. So I'm sure it could be replaced with something more useful, such as Uzzah.
ok... fixed.

Offline Lawfuldog

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Re: herolite...
« Reply #5 on: March 05, 2009, 08:15:40 PM »
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I'm at the point where I won't make a deck without Uzzah. If my deck didn't have a single artifact in it, I would still put in Uzzah in just because it generally scares people.

F34R T3H UZZ4H!
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Rawrlolsauce!

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Re: herolite...
« Reply #6 on: March 05, 2009, 08:49:02 PM »
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I'm at the point where I won't make a deck without Uzzah. If my deck didn't have a single artifact in it, I would still put in Uzzah in just because it generally scares people.

F34R T3H UZZ4H!
+1. I have Uzzah in one of my decks that only has 1 artifact and 1 curse. Its great when he gets a territory AOTL... :)

Warrior_Monk

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Re: herolite...
« Reply #7 on: March 05, 2009, 11:55:20 PM »
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I'm at the point where I won't make a deck without Uzzah. If my deck didn't have a single artifact in it, I would still put in Uzzah in just because it generally scares people.

F34R T3H UZZ4H!
+1. I have Uzzah in one of my decks that only has 1 artifact and 1 curse. Its great when he gets a territory AOTL... :)
didn't you say you were gonna mock my deck???

Rawrlolsauce!

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Re: herolite...
« Reply #8 on: March 06, 2009, 12:17:39 AM »
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Oh, I forgot about that...
HAHAH, you have Son of God in your deck! NOOB!

I don't know what to say. Where is Storehouse? Why do you have Lampstand in there (when your not on the offensive yet, you have better artifacts you can use. When you are on the offensive, you'll have I am Healing up)?  Why don't you have evil dominants in there? Why don't you have Guardian in there (You WILL get it before you rescue a LS)

I don't know what I'm missing, what is the concept? The second you turn Holy Grail up it will get DON'd, in which case your only conversion is Healing of Namaan, which can only be played on one character. Even with that a simple capture or removal would stop you, or if they killed your Saul/Paul before you drew Healing of Namaan.

That only leaves you with Zechariah, and a capture/convert/removal will stop you beings you can't play Built on Rock.

If someone sees this, chances are they'll win because they know you can't protect your Grail, so they'll just DON it and make sure to be careful with Paul.

My suggestions
OUT
I don't know. You decide this.

IN
Storehouse
Guardian
Burial (You have the 2-Liner... After your Hormah abuse is over, you can just end it)
Christian Martyr
The Tabernacle (or something to hold LOTS)

EDIT: Now that I look at the wording, Healing of Naaman is a little more useful. However, I think its a waste. You'll have to hold it in your hand until you have Brass Serpent or something; otherwise you'll run the risk of CM.

I personally think that KOTW > Healing of Naaman ;)
« Last Edit: March 06, 2009, 12:29:39 AM by Rawrlolsauce! »

Warrior_Monk

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Re: herolite...
« Reply #9 on: March 06, 2009, 09:17:23 AM »
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Oh, I forgot about that...
HAHAH, you have Son of God in your deck! NOOB!

I don't know what to say. Where is Storehouse? Why do you have Lampstand in there (when your not on the offensive yet, you have better artifacts you can use. When you are on the offensive, you'll have I am Healing up)?  Why don't you have evil dominants in there? Why don't you have Guardian in there (You WILL get it before you rescue a LS)

I don't know what I'm missing, what is the concept? The second you turn Holy Grail up it will get DON'd, in which case your only conversion is Healing of Namaan, which can only be played on one character. Even with that a simple capture or removal would stop you, or if they killed your Saul/Paul before you drew Healing of Namaan.

That only leaves you with Zechariah, and a capture/convert/removal will stop you beings you can't play Built on Rock.

If someone sees this, chances are they'll win because they know you can't protect your Grail, so they'll just DON it and make sure to be careful with Paul.

My suggestions
OUT
I don't know. You decide this.

IN
Storehouse
Guardian
Burial (You have the 2-Liner... After your Hormah abuse is over, you can just end it)
Christian Martyr
The Tabernacle (or something to hold LOTS)

EDIT: Now that I look at the wording, Healing of Naaman is a little more useful. However, I think its a waste. You'll have to hold it in your hand until you have Brass Serpent or something; otherwise you'll run the risk of CM.

I personally think that KOTW > Healing of Naaman ;)
WOAH! FORGOT EVIL DOMINANTS! I do need Tabernacle for Lampy, though, once I get down there, I won't need Guardian, so I think it's a waste of a card. but yes, the rest NEED to go in.

ok... one other thing. if I can get them to AotL my Saul, great, I don't need him. I can just Holy Grail two others, Prophets of Baal to gold, one to purple... play Training in Righteousness on the one that's gold and play Built on the Rock on the one that's purple. then I walk in.

but what to take out? maybe the whole King Jeroboam I, Habitation, Seizing Spirit and Two Possesed?

Warrior_Monk

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Re: herolite...
« Reply #10 on: March 06, 2009, 08:05:33 PM »
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DoN needs to go in.

Offline franta012

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Re: herolite...
« Reply #11 on: March 06, 2009, 09:30:17 PM »
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just having a quick look at it, i'd add a fort killer to get rid of all the enh they might have in storehouse :)

Warrior_Monk

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Re: herolite...
« Reply #12 on: March 08, 2009, 02:52:11 PM »
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just having a quick look at it, i'd add a fort killer to get rid of all the enh they might have in storehouse :)
because set fire won't do it?

Offline TheKarazyvicePresidentRR

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Re: herolite...
« Reply #13 on: March 08, 2009, 04:55:16 PM »
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Am I just missing it, or does the first deck lack evil doms?
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Warrior_Monk

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Re: herolite...
« Reply #14 on: March 08, 2009, 06:30:38 PM »
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Am I just missing it, or does the first deck lack evil doms?
Christian Martyr and Burial are in... didn't update it after sauce's suggestion...

 


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