Author Topic: Heretics in Type 1? O.o  (Read 2864 times)

Offline I am Knot a Blonde!

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Heretics in Type 1? O.o
« on: December 01, 2011, 11:24:59 AM »
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Lost Souls:
Shuffle a NT LS when rescued
Withdraw LS
speed bump
Pigs
Negater
Search territory for a site LS
Mark 1:40 generic

Doms:
Burial
AoTL
CM
SOG
NJ
DoN

Artifacts:
Holy Grail
I am Patience
Uknown Nation
Chariot of Fire
The New Covenant

Fortresses: Herod's Temple

Sites:
Nazereth
Hormah
Mildewed House
Golgotha
Marketplace

Heroes:Joshua the High Priest
Providing Angel
Watchful Servant
Saul/Paul
Jepthah

GE:
Provisions
Zeal for the Lord
Words of Encouragement
Reach of Desperation
Trumpet Blast
AoC (Not Promo)
Striking Herod
David's Triumph

EC:
Judas Iscariot
Creeping Deciever
Scribe
Evil Spawn
False Teacher
Leviathan
Philetus
King Zimri

EE:
Thievery of Judas
Imitating Evil
Treachery of Jezebel
Wolves in Sheep's Clothing
Hating the Light
Great Image
Four Horns
Dream
Christian Suing Another
Mididanite Attack

Still to come:
Rhoda
Thomas
Micheal (Possibly)
More Doms...
Goshen
Coat of Many Colors
Torment
More Healing abilities for heroes (try to keep S/P alive as long as possible)

This is a 56 card deck, but I am thinking that i may want to make it 63..

Thoughts?
« Last Edit: December 01, 2011, 11:29:37 AM by I am Knot a Blonde! »

Offline Red Wing

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Re: Heretics in Type 1? O.o
« Reply #1 on: December 01, 2011, 12:32:27 PM »
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Definitely needs Hidden Treasures. I'd take out Provisions, 4 horns, Treachery of jezebel (or Midianite attack),  Mildewed House, and Evil Spawn (or Scribe) for Hidden Treasures, CP, Lampstand of the Sanctuary, Belshazzar's banquet, and Nebby's Pride. If you want to go up to 63, then I'd suggest splashing in a couple Babs, like maybe Nebby, Nebushahsban, & King Belshazzar with maybe one or two babylonian enhancements. 
« Last Edit: December 01, 2011, 12:52:48 PM by Red Wing »
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Offline I am Knot a Blonde!

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Re: Heretics in Type 1? O.o
« Reply #2 on: December 01, 2011, 01:27:46 PM »
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Why take out provisions? it gives me card draw and its basically a free lost soul.

Offline I am Knot a Blonde!

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Re: Heretics in Type 1? O.o
« Reply #3 on: December 01, 2011, 01:29:00 PM »
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I do like the bab splash idea though. I definitely do need more EC's. 6 EC's basically in a defense heavy deck is not the best idea, lol. Is there any more decent NT ECs than the ones that i have in my deck already?

Offline SomeKittens

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Re: Heretics in Type 1? O.o
« Reply #4 on: December 01, 2011, 01:39:41 PM »
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A) Please don't double post
B) Provisions is nice, but you can only play it on Saul/Paul, and by the time you get Paul out, you should be rolling, and won't need the extra draw two turns beyond.  Put Horses in with the Babs, and you should do fine with drawing.
C) Your offense is scattered.  I'd find one particular Heroless/Herolite strategy and stick with that
D) You need Storehouse to keep your GE's in until you get Paul.
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Offline Red Wing

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Re: Heretics in Type 1? O.o
« Reply #5 on: December 01, 2011, 02:24:40 PM »
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+1 with SomeKittens. Also Pigs ls stops half the benefit of Provisions.
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Offline I am Knot a Blonde!

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Re: Heretics in Type 1? O.o
« Reply #6 on: December 01, 2011, 02:26:08 PM »
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A) Please don't double post
B) Provisions is nice, but you can only play it on Saul/Paul, and by the time you get Paul out, you should be rolling, and won't need the extra draw two turns beyond.  Put Horses in with the Babs, and you should do fine with drawing.
C) Your offense is scattered.  I'd find one particular Heroless/Herolite strategy and stick with that
D) You need Storehouse to keep your GE's in until you get Paul.

Well, what if he gets CM and i dont have my healing stuff out?

I actually played a game where they stole my saul/paul with laban -_-

So, i plan on putting in charachters that have the same ability as saul/paul in as back up, and to get LS's while im still waiting for saul/paul.

Offline I am Knot a Blonde!

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Re: Heretics in Type 1? O.o
« Reply #7 on: December 01, 2011, 02:27:06 PM »
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+1 with SomeKittens. Also Pigs ls stops half the benefit of Provisions.

True, but i need effective NT lost souls, and i dont have that much card draw, so if i prevent a card or two of my own to prevent many of my opponents, its a good trade. I do plan on taking out provisions though.

Offline Red Wing

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Re: Heretics in Type 1? O.o
« Reply #8 on: December 01, 2011, 02:36:14 PM »
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You may also consider Annanias of Damascus because he converts Saul to paul, has low numbers, & can play reach+AoC.
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Offline I am Knot a Blonde!

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Re: Heretics in Type 1? O.o
« Reply #9 on: December 01, 2011, 02:39:55 PM »
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You may also consider Annanias of Damascus because he converts Saul to paul, has low numbers, & can play reach+AoC.

Interesting...

I actually put providing angel in so that that i can search for all of my healing enhancements.. Perhaps i should take our nazereth. Itll be good to try get all of the things i need for Saul/Paul as fast as possible.. Is there a way to search for Saul/Paul?

Offline Red Wing

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Re: Heretics in Type 1? O.o
« Reply #10 on: December 01, 2011, 02:42:32 PM »
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since he enters play as an EC, i can only think of Unknown Nation, and that puts him in battle, which you won't want to do.
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Offline I am Knot a Blonde!

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Re: Heretics in Type 1? O.o
« Reply #11 on: December 01, 2011, 02:53:24 PM »
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yes, this is very unfortunate. Are there any more interupt the battle and win the battle good enhancements that im missing?

Offline Red Wing

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Re: Heretics in Type 1? O.o
« Reply #12 on: December 01, 2011, 03:04:32 PM »
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Sammy's Edict, Protection of Angels, & Two Bears.
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Offline I am Knot a Blonde!

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Re: Heretics in Type 1? O.o
« Reply #13 on: December 01, 2011, 03:10:26 PM »
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and saul/paul can use all of these and win, right? theres no specific requirement that he doesnt meet?

Offline Red Wing

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Re: Heretics in Type 1? O.o
« Reply #14 on: December 01, 2011, 03:59:33 PM »
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and saul/paul can use all of these and win, right? theres no specific requirement that he doesnt meet?
Yup.


Two Bears (RA)

Type: Hero Enh. • Brigade: Green • Ability: 4 / 2 • Class: None • Special Ability: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle them into deck. • Play As: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle [return] them into deck. • Identifiers: None • Verse: II Kings 2:24 • Availability: Rock of Ages booster packs (None)

Protection of Angels (Pi)

Type: Hero Enh. • Brigade: Silver • Ability: 2 / 3 • Class: None • Special Ability: Interrupt the battle and protect all Heroes in play and set aside areas from evil cards until end of turn. • Play As: Interrupt the battle and protect all Heroes in play and set aside areas from evil special abilities until end of turn. • Identifiers: OT, Involves Music • Verse: Psalms 91:11 • Availability: Priests booster packs (Common)

Samuel's Edict (RA2)

Type: Hero Enh. • Brigade: Yellow • Ability: 3 / 3 • Class: None • Special Ability: Negate an evil card. Discard an Evil Character. Cannot be negated if the only Hero in battle is Samuel or a Judge with no special ability. • Identifiers: None • Verse: I Samuel 15:33 • Availability: Rock of Ages Extended booster packs (None)
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Offline Nameless

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Re: Heretics in Type 1? O.o
« Reply #15 on: December 01, 2011, 06:49:06 PM »
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and saul/paul can use all of these and win, right? theres no specific requirement that he doesnt meet?
Yup.


Two Bears (RA)

Type: Hero Enh. • Brigade: Green • Ability: 4 / 2 • Class: None • Special Ability: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle them into deck. • Play As: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle [return] them into deck. • Identifiers: None • Verse: II Kings 2:24 • Availability: Rock of Ages booster packs (None)

Protection of Angels (Pi)

Type: Hero Enh. • Brigade: Silver • Ability: 2 / 3 • Class: None • Special Ability: Interrupt the battle and protect all Heroes in play and set aside areas from evil cards until end of turn. • Play As: Interrupt the battle and protect all Heroes in play and set aside areas from evil special abilities until end of turn. • Identifiers: OT, Involves Music • Verse: Psalms 91:11 • Availability: Priests booster packs (Common)

Samuel's Edict (RA2)

Type: Hero Enh. • Brigade: Yellow • Ability: 3 / 3 • Class: None • Special Ability: Negate an evil card. Discard an Evil Character. Cannot be negated if the only Hero in battle is Samuel or a Judge with no special ability. • Identifiers: None • Verse: I Samuel 15:33 • Availability: Rock of Ages Extended booster packs (None)

Sam's Edict says Judge so Paul could not win with it.

Offline Josh

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Re: Heretics in Type 1? O.o
« Reply #16 on: December 01, 2011, 06:52:04 PM »
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and saul/paul can use all of these and win, right? theres no specific requirement that he doesnt meet?
Yup.


Two Bears (RA)

Type: Hero Enh. • Brigade: Green • Ability: 4 / 2 • Class: None • Special Ability: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle them into deck. • Play As: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle [return] them into deck. • Identifiers: None • Verse: II Kings 2:24 • Availability: Rock of Ages booster packs (None)

Protection of Angels (Pi)

Type: Hero Enh. • Brigade: Silver • Ability: 2 / 3 • Class: None • Special Ability: Interrupt the battle and protect all Heroes in play and set aside areas from evil cards until end of turn. • Play As: Interrupt the battle and protect all Heroes in play and set aside areas from evil special abilities until end of turn. • Identifiers: OT, Involves Music • Verse: Psalms 91:11 • Availability: Priests booster packs (Common)

Samuel's Edict (RA2)

Type: Hero Enh. • Brigade: Yellow • Ability: 3 / 3 • Class: None • Special Ability: Negate an evil card. Discard an Evil Character. Cannot be negated if the only Hero in battle is Samuel or a Judge with no special ability. • Identifiers: None • Verse: I Samuel 15:33 • Availability: Rock of Ages Extended booster packs (None)

Sam's Edict says Judge so Paul could not win with it.

Actually, Sam's Edict does not require a judge to use it.  It requires a judge to be CBN, but with Paul, it would already be CBN.
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Offline Nameless

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Re: Heretics in Type 1? O.o
« Reply #17 on: December 01, 2011, 06:54:19 PM »
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and saul/paul can use all of these and win, right? theres no specific requirement that he doesnt meet?
Yup.


Two Bears (RA)

Type: Hero Enh. • Brigade: Green • Ability: 4 / 2 • Class: None • Special Ability: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle them into deck. • Play As: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle [return] them into deck. • Identifiers: None • Verse: II Kings 2:24 • Availability: Rock of Ages booster packs (None)

Protection of Angels (Pi)

Type: Hero Enh. • Brigade: Silver • Ability: 2 / 3 • Class: None • Special Ability: Interrupt the battle and protect all Heroes in play and set aside areas from evil cards until end of turn. • Play As: Interrupt the battle and protect all Heroes in play and set aside areas from evil special abilities until end of turn. • Identifiers: OT, Involves Music • Verse: Psalms 91:11 • Availability: Priests booster packs (Common)

Samuel's Edict (RA2)

Type: Hero Enh. • Brigade: Yellow • Ability: 3 / 3 • Class: None • Special Ability: Negate an evil card. Discard an Evil Character. Cannot be negated if the only Hero in battle is Samuel or a Judge with no special ability. • Identifiers: None • Verse: I Samuel 15:33 • Availability: Rock of Ages Extended booster packs (None)

Sam's Edict says Judge so Paul could not win with it.

Actually, Sam's Edict does not require a judge to use it.  It requires a judge to be CBN, but with Paul, it would already be CBN.
WOW I never read the card. I do not feel smart right now.

 


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