Author Topic: Hand Control  (Read 5028 times)

Offline Lawfuldog

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Hand Control
« on: February 14, 2009, 10:59:35 PM »
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Lost Souls:
Exchanger
First Round
3-Line
RoA (Banding negater)
Shuffler
Female Only
RoA (punisher)

Dominants:
Son of God
New Jerusalem
Angel of the Lord
Christian Martyr

Artifacts, Covenants, Fortresses:
Holy of Holies
Blue Tassels
Chariot of Fire
I AM Healing
Storehouse

Offense:
Generous Widow
Ethiopean Treasure
Mephibosheth
Authority of Christ (promo)
Brass Serpent (promo)
Built on the Rock

Pale Green Defense:
Prince of this World
King Jehoiakin
Hophni, son of Eli
Phinehas, son of Eli
Esau the Hunter
Women of Snares
Death and Hades
--Confusion
--Mist
--Demonic Mist
--Death of Unrighteouss
--Forgotton History
--Words of Discouragement

Grey Defense:
Naaman
Emperor Galba
Lying Spirit
Sabbath Breaker
King Hoshea
Panic Demon
King Menahem
--Naaman's Chariot and Horses
--Deepening Lie
--Momentum Change
--Bearing Bad News
--Dishonest Trader
--Persistent Pestering
--Heavy Taxes

Multi-color Defense:
Love of Money

It looks strange, and like it wouldn't work, but it's actually not too shabby. Comments and suggestions would be great!
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SoulSaver

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Re: Hand Control
« Reply #1 on: February 14, 2009, 11:02:50 PM »
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Good job Ben, I've got to hand it to you for originality and class. :-* Seriously this deck has a lot of potential.

Offline Lawfuldog

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Re: Hand Control
« Reply #2 on: February 14, 2009, 11:04:34 PM »
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Ohhh just wait for the Type-2 version, it's gonna be epic.

In fact... I know what I'm doing in a minute...  ::)
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SoulSaver

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Re: Hand Control
« Reply #3 on: February 14, 2009, 11:06:20 PM »
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LOL :laugh:

Lamborghini_diablo

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Re: Hand Control
« Reply #4 on: February 14, 2009, 11:07:25 PM »
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Hmmm... that offense looks a little.... weak. only ONE battle winner?

That defense looks like something I'd build though. Nice and big.  ;D

What if I were to have a protection fort for my ECs?

SoulSaver

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Re: Hand Control
« Reply #5 on: February 14, 2009, 11:10:28 PM »
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Ben, you could take out maybe one evil character for KotW.

Offline Lawfuldog

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Re: Hand Control
« Reply #6 on: February 14, 2009, 11:18:23 PM »
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What if I were to have a protection fort for my ECs?

Hmm, never really thought about it. I might end up changing the Pale Green to Crimson, and make the Grey solid hand control. Set Fire would help with access and getting rid of forts, and Great Image would help clear their territory.
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Lamborghini_diablo

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Re: Hand Control
« Reply #7 on: February 14, 2009, 11:21:10 PM »
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Ehh... still. AoCP isnt a guaranteed walk in and win.

Theres plenty of ways to protect from it.

Offline Lawfuldog

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Re: Hand Control
« Reply #8 on: February 14, 2009, 11:27:11 PM »
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Well, if they don't have any protection fortresses out, then it should kill all of their evil characters in territory. I don't play AOC (promo) until the end of the game. By then I will have been playing defensive hand discard, taking them to down to 6-7ish after they deck out. After that I activate I AM Healing and attack with Generous Widow a few times, also using Brass Serpent, to take them down to 0. Then I pull out AOC and wipe their territory, and they don't have a hand left, so they should be out of evil characters.
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SoulSaver

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Re: Hand Control
« Reply #9 on: February 14, 2009, 11:27:48 PM »
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instead of hand control, what do you think about deck control? You could use blue for your good and gold for evil. Gold evil can get rid of a massive amount of cards as you already know. It's just a thought...

Offline Lawfuldog

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Re: Hand Control
« Reply #10 on: February 14, 2009, 11:31:49 PM »
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instead of hand control, what do you think about deck control? You could use blue for your good and gold for evil. Gold evil can get rid of a massive amount of cards as you already know. It's just a thought...

Yeah that's what I used to play, but it doesn't work as well as I wish it did. The problem with deck control compared to hand control is that hand control is getting rid of stuff they are about to play, sometimes preventing them from winning that rescue attempt. Whereas deck control just affects what they will be getting later, which you could get lucky and hit some major cards, but they will most likely end up winning that rescue attempt unless you have all of the discards AND a battle winner.

But, I'm gonna make one anyways just for fun.  ;)
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SoulSaver

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Re: Hand Control
« Reply #11 on: February 14, 2009, 11:34:18 PM »
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That's why I thought you played hand control. But if you played a few artifacts and certain battle winners I think it could work almost as good as hand control. I don't know... ::)

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Re: Hand Control
« Reply #12 on: February 14, 2009, 11:34:56 PM »
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I look forward to seeing what you come up with. :-*

Offline Lawfuldog

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Re: Hand Control
« Reply #13 on: February 15, 2009, 11:38:06 AM »
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I look forward to seeing what you come up with. :-*

Oh you'll do more than just see it, you're gonna be my test dummy.  ;)
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Offline Captain Falcon

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Re: Hand Control
« Reply #14 on: February 17, 2009, 11:44:41 PM »
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Your idea of a strategy is good; it seems like you've put some good thought into this. :police:
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Offline TimMierz

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Re: Hand Control
« Reply #15 on: February 19, 2009, 02:56:10 PM »
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It doesn't have OT Simeon. It's hopeless.
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Offline lightningninja

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Re: Hand Control
« Reply #16 on: February 19, 2009, 03:19:32 PM »
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Oh yeah... this works. Switch pale green to crimson, make it 154 cards and you're set. It works, trust me. You need crimson, even just for the sole purpose of "arrogance." And you need some more defensive battle winners... you need to waste their hand and then win. For the most part right now all you can do is discard their hand. Throw in a gray capture or two and then throw in the recursion with demons gray enhancement. It helps get back persistent pestering, which discards the most cards at once.  :)
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SoulSaver

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Re: Hand Control
« Reply #17 on: February 19, 2009, 03:24:22 PM »
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154 cards? Are you crazy, don't answer that.

Offline Gohanick

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Re: Hand Control
« Reply #18 on: February 20, 2009, 09:33:29 PM »
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how can you call this a hand control deck if you don't even have I am Holy?

Put it in boy!

By the way, it's alot better to focus on hand disruption on the good end rather than the evil end for 2 major reasons:

1: You can't afford to play hand discard cards that might not win you the battle
2: You're relying on the fact that your opponent is going to make rescue attempts each of their turns.

My suggestion is with I am Holy, throw in more good characters to cycle through that and shave some defense off
« Last Edit: February 20, 2009, 09:36:56 PM by Gohanick »

Offline lightningninja

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Re: Hand Control
« Reply #19 on: February 20, 2009, 09:41:34 PM »
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154 cards? Are you crazy, don't answer that.
Yeah, it's actually successful, too.  :D
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Offline Lawfuldog

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Re: Hand Control
« Reply #20 on: February 22, 2009, 02:47:14 PM »
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how can you call this a hand control deck if you don't even have I am Holy?

Put it in boy!

By the way, it's alot better to focus on hand disruption on the good end rather than the evil end for 2 major reasons:

1: You can't afford to play hand discard cards that might not win you the battle
2: You're relying on the fact that your opponent is going to make rescue attempts each of their turns.

My suggestion is with I am Holy, throw in more good characters to cycle through that and shave some defense off

Thanks for the advice.  :)

First off, I'm aware that it's better to play more hand discards on offense, I only made this deck to see if the 6 card offense involving Generous Widow would work at all. You know, kind of like making a new archtype, you make something that seems like it won't work and then tweak it until it's viable.

I wanted to put I AM Holy in there, but it's too small of an offense. I was considering putting in TSA, CotH, and maybe one other Angel along with Chamber and I AM Holy, though.

But it's like making a heroless deck, sure it might be a lot better if you stick one or two heroes in it, but it ruins the whole concept of the deck. My concept in this deck is to have the smallest offense possible, and drive your opponent crazy using Generous Widow and constant healing while not being able to be captured, removed, or converted.
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