Author Topic: Gates of Samaria-154  (Read 1341 times)

Warrior_Monk

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Gates of Samaria-154
« on: March 28, 2013, 05:08:43 PM »
+1
Cards in deck: 154
Lost Souls: 21
   Lost Soul (can't be prevented)
   Lost Soul (can't be prevented)
   Lost Soul (can't be prevented)
   Lost Soul (deck discard)
   Lost Soul (deck discard)
   Lost Soul (deck discard)
   Lost Soul (female only)
   Lost Soul (female only)
   Lost Soul (female only)
   Lost Soul (N.T. only)
   Lost Soul (N.T. only)
   Lost Soul (N.T. only)
   Lost Soul (punisher)
   Lost Soul (punisher)
   Lost Soul (punisher)
   Lost Soul (site guard)
   Lost Soul (site guard)
   Lost Soul (site guard)
   Lost Souls (2-line)
   Lost Souls (2-line)
   Lost Souls (2-line)

Lamb Dominants: 2
   Grapes of Wrath
   Son of God

Grim Reaper Dominants: 3
   Christian Martyr
   Falling Away
   Mayhem

Fortresses: 6
   Fishing Boat
   Fishing Boat
   Gate of Samaria
   Gate of Samaria
   High Places
   The Gates of Hell

Green Sites: 21
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria
   Samaria

Artifacts: 8
   Four-Drachma Coin
   Four-Drachma Coin
   Four-Drachma Coin
   Gifts of the Magi
   Gifts of the Magi
   The Bronze Laver
   The Bronze Laver
   The Bronze Laver

Covenants: 2
        I am Salvation

Curses: 7
   Covenant With Death (Brown/Pale Green)
   Go Into Captivity (Crimson)
   Go Into Captivity (Crimson)
   Go Into Captivity (Crimson)
   Unknown Nation (Yellow)
   Unknown Nation (Yellow)
   Unknown Nation (Yellow)

Multi-Color Heroes: 2
   Samuel (Gold/Green)
   Simon the Zealot (Red/Purple)

Silver Heroes: 3
   The Angel Under the Oak
   The Angel Under the Oak
   The Angel Under the Oak

Red Heroes: 4
   Andrew
   Peter
   Peter
   Peter

Gold Heroes: 3
   Zaccheus
   Zaccheus
   Zaccheus

Green Heroes: 4
   David
   Hur
   Hur
   Hur

Purple Heroes: 20
   Bartholomew (Nathanael)
        Bartholomew (Nathanael)
   James, Son of Alphaeus
   James, Son of Zebedee
   John
   John
   King Solomon
   King Solomon
   King Solomon
   Matthew (Levi)
   Matthew (Levi)
   Philip
   Philip
   Thaddeus
   Thaddeus
   The Magi
   The Magi
   The Magi
   Thomas
   Thomas

Purple Hero Enhancements: 3
   Authority of Christ (Promo)
   Authority of Christ (Promo)
        Authority of Christ (non-promo)

Pale Green Evil Characters: 3
   Assyrian Siege Army
   Assyrian Siege Army
   Assyrian Siege Army

Brown Evil Characters: 22
        The Bear
        Prince of Persia
        Jezebel
   Complainers
   Complainers
   Gomer
   Gomer
   King Ahab
   King Ahab
   King Ahab
   King Jeroboam I
   King Jeroboam I
   King Nadab
   King Nadab
   King Omri
   King Omri
   King Omri
   King Saul
   The Jeering Youths
   Uzzah
   Uzzah
   Uzzah

Brown Evil Enhancements: 20
   Broken Cisterns
   Broken Cisterns
   Gibeonite Trickery
   Gibeonite Trickery
   Gibeonite Trickery
   Haman's Plot
   Haman's Plot
   Haman's Plot
   Image of Jealousy
   Image of Jealousy
   Korah's Rebellion
   Korah's Rebellion
   Korah's Rebellion
   Stiff-Necked
   Stiff-Necked
   Wickedness Abounds
   Wickedness Abounds
   Wickedness of the Tenants
   Wickedness of the Tenants
   Wickedness of the Tenants
-------------------------------------------------------------------------------
I've been using this deck since nationals, and it's pretty fun to play online, generally resulting in really good games. It's certainly not refined or anything, so that's why I'm posting it here.

One thing a lot of people miss in this deck is the site lock/stall potential. Korah's Rebellion can take out any sites that they're using as access, and even Assyrian Seige Army can take out Fishing Boat (though generally he's in there to discard protect fortresses). Then I just have to discard their green guys (and with 21 Samarias, it's not impossible) and I'm good to go. The offense is mostly in there for speed and gimmicky lost souls, as Philip/Bart is still a monster, but I do have the AoC/AoCPs in case my 21 Samarias aren't enough for their offense and defense. I am Salvation is in case they exchanger for one of my female only souls and then SoG the exchanger, and then bury one of their souls, leaving me with four souls and two females I don't have access to. I use two in case they have DoN.

Thoughts? Suggestions?

Offline Professoralstad

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Re: Gates of Samaria-154
« Reply #1 on: March 28, 2013, 06:45:41 PM »
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The biggest problem I have with 154 card GoS decks is when I get 4-5 Samarias in my hand, but no GoS or King of Israel. So you definitely want 3 GoS (the others you can use for Laver), and I would throw in a Hiram or 2 (he also has a slight advantage over Solomon since he gets initiative to play AoCP easier). I would throw in a TAS to help the possible LS availability, and to search for a King of Israel. I personally wouldn't worry too much about the I am Salvation thing, as you should be using 3 Exchangers yourself (I would use those instead of your Female only's).

Not sure why The Bear is included. Sure, he's Brown and Orange, but GoH can band in any demon (not just Orange ones). I would definitely use Foul Spirit instead. Also, with 3 Pete's and 2 Johns, there is no reason to not include a TGT or 3.

The problem with Korah's Rebellion (or any interruptable EE for that matter) is that in today's meta, they will almost always be negated. I would still keep in 1 or 2, but 3 is excessive. I would max out on Wickedness Abounds; that card has helped me a ton when using 154-GoS monsters. Overall it looks fun.
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Warrior_Monk

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Re: Gates of Samaria-154
« Reply #2 on: March 28, 2013, 06:53:26 PM »
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AutO/Samuel is there to generate my king of israel. Another GoS never hurts though.

Definitely was thinking GoH was just orange demons. I guess that's for the discarding part though. Foul Spirit (and TAS, for that matter) was in the other version of the deck and somehow didn't make it into this version...

Why the 3 exchangers? What souls hurt me other than the female only?

Korah's Rebellion + CBP soul is really really good, and CBP can be grabbed by Gates for a nice surprise.

Will update later tonight.

Offline CJSports

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Re: Gates of Samaria-154
« Reply #3 on: March 28, 2013, 07:10:57 PM »
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It needs some ANB's. That's not even a joke. Reseting about 10 Samaria sites is awesome.
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Warrior_Monk

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Re: Gates of Samaria-154
« Reply #4 on: March 28, 2013, 08:01:44 PM »
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It needs some ANB's. That's not even a joke. Reseting about 10 Samaria sites is awesome.
I would add DoU way before I'd add ANB. I need to keep my offense set up to keep my defense set up.

 


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