Cards in deck: 154
Lost Souls: 21
Lost Soul (can't be prevented)
Lost Soul (can't be prevented)
Lost Soul (can't be prevented)
Lost Soul (deck discard)
Lost Soul (deck discard)
Lost Soul (deck discard)
Lost Soul (female only)
Lost Soul (female only)
Lost Soul (female only)
Lost Soul (N.T. only)
Lost Soul (N.T. only)
Lost Soul (N.T. only)
Lost Soul (punisher)
Lost Soul (punisher)
Lost Soul (punisher)
Lost Soul (site guard)
Lost Soul (site guard)
Lost Soul (site guard)
Lost Souls (2-line)
Lost Souls (2-line)
Lost Souls (2-line)
Lamb Dominants: 2
Grapes of Wrath
Son of God
Grim Reaper Dominants: 3
Christian Martyr
Falling Away
Mayhem
Fortresses: 6
Fishing Boat
Fishing Boat
Gate of Samaria
Gate of Samaria
High Places
The Gates of Hell
Green Sites: 21
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Samaria
Artifacts: 8
Four-Drachma Coin
Four-Drachma Coin
Four-Drachma Coin
Gifts of the Magi
Gifts of the Magi
The Bronze Laver
The Bronze Laver
The Bronze Laver
Covenants: 2
I am Salvation
Curses: 7
Covenant With Death (Brown/Pale Green)
Go Into Captivity (Crimson)
Go Into Captivity (Crimson)
Go Into Captivity (Crimson)
Unknown Nation (Yellow)
Unknown Nation (Yellow)
Unknown Nation (Yellow)
Multi-Color Heroes: 2
Samuel (Gold/Green)
Simon the Zealot (Red/Purple)
Silver Heroes: 3
The Angel Under the Oak
The Angel Under the Oak
The Angel Under the Oak
Red Heroes: 4
Andrew
Peter
Peter
Peter
Gold Heroes: 3
Zaccheus
Zaccheus
Zaccheus
Green Heroes: 4
David
Hur
Hur
Hur
Purple Heroes: 20
Bartholomew (Nathanael)
Bartholomew (Nathanael)
James, Son of Alphaeus
James, Son of Zebedee
John
John
King Solomon
King Solomon
King Solomon
Matthew (Levi)
Matthew (Levi)
Philip
Philip
Thaddeus
Thaddeus
The Magi
The Magi
The Magi
Thomas
Thomas
Purple Hero Enhancements: 3
Authority of Christ (Promo)
Authority of Christ (Promo)
Authority of Christ (non-promo)
Pale Green Evil Characters: 3
Assyrian Siege Army
Assyrian Siege Army
Assyrian Siege Army
Brown Evil Characters: 22
The Bear
Prince of Persia
Jezebel
Complainers
Complainers
Gomer
Gomer
King Ahab
King Ahab
King Ahab
King Jeroboam I
King Jeroboam I
King Nadab
King Nadab
King Omri
King Omri
King Omri
King Saul
The Jeering Youths
Uzzah
Uzzah
Uzzah
Brown Evil Enhancements: 20
Broken Cisterns
Broken Cisterns
Gibeonite Trickery
Gibeonite Trickery
Gibeonite Trickery
Haman's Plot
Haman's Plot
Haman's Plot
Image of Jealousy
Image of Jealousy
Korah's Rebellion
Korah's Rebellion
Korah's Rebellion
Stiff-Necked
Stiff-Necked
Wickedness Abounds
Wickedness Abounds
Wickedness of the Tenants
Wickedness of the Tenants
Wickedness of the Tenants
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I've been using this deck since nationals, and it's pretty fun to play online, generally resulting in really good games. It's certainly not refined or anything, so that's why I'm posting it here.
One thing a lot of people miss in this deck is the site lock/stall potential. Korah's Rebellion can take out any sites that they're using as access, and even Assyrian Seige Army can take out Fishing Boat (though generally he's in there to discard protect fortresses). Then I just have to discard their green guys (and with 21 Samarias, it's not impossible) and I'm good to go. The offense is mostly in there for speed and gimmicky lost souls, as Philip/Bart is still a monster, but I do have the AoC/AoCPs in case my 21 Samarias aren't enough for their offense and defense. I am Salvation is in case they exchanger for one of my female only souls and then SoG the exchanger, and then bury one of their souls, leaving me with four souls and two females I don't have access to. I use two in case they have DoN.
Thoughts? Suggestions?