Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: The Schaefer on February 12, 2013, 11:42:55 PM
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Just looking for thoughts on a T1 deck I built. Is it any good and what suggestions do you have to make it better?
Artifacts
Holy Grail
Magic Charms
Unholy Writ
Curse
Captured Ark
ECs
Uzzah
Chaldeans
Egyptian Magicians
King Manasseh
The Amelikites Slave
Enchanter
EEs
Invoking Terror
Magicians Snakes
Achan's Sin
Death of Unrighteousness
The Rabsaris Attacks
Heros
Ira
Israelite Archer
Benaiah
Asahel
Heldai
Ishmaiah the Gibeonite
Captain of the Host
The Strong Angel
Abiathar
Ahimaaz
Joshua the High Priest
Phineas, Son of Eleazar
Maharai
GE
Brass serpent
Foreign Sword
Trumpet and Sword
A Soldiers Prayer
Davids Triumph
Burning Incense
Trumpet Blast
Zeal for the lord
Holy unto the lord
Dominants
Son of God
New Jerusalem
Angel of the Lord
Grapes of Wrath
Christian Martyr
Falling Away
Destruction of Nehushtan
Lost souls
Beggar
FBTN
Female only
Hopper
NT only
Revealer
Shuffler
Wanderer
Card count 52 cards
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I would suggest KoT (wa); and CBP lost soul to help your EE's stick ;)
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Defensively y not use astrologers over Chaldeans or possibly both putting you at 53?
Also spirit of temptation could play well other Manassah and EM
Manassah to SoT put a battle winner beneath deck then em enters reveals bottom and plays your battle winner.
Forgotten History could be a good add as well
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This would be good if you cut some of the GEs for the drawing feasts. As it stands you are going to get crushed.
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Martin didn't use any feasts. So much for getting crushed. ::)
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Martin didn't use any feasts. So much for getting crushed. ::)
You know as well as I do he had far more drawing than this.
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And here's Red: take out 2 evil cards and add in 2 feast switch 2 of your EC with EC that draw and switch CM for Mayhem.
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Martin used to run FBTNB/Teal. It can definitely work. I believe Martin ended up dropping the teal to bolster a defense, which served as his speed engine.
This deck has power overload, which isn't necessarily a good thing. Most of your rescues will come without playing an enhancement, with giant numbers and negation power. I don't think you need the teal battle winners, and instead use it as a speed engine. Something like this:
Brass serpent
Foreign Sword
A Soldiers Prayer
Davids Triumph
Pentecost
First Fruits
Zadok Anoints Solomon
Zeal for the Lord
Then for characters, just use Phineas, Abiathar and maybe Ahimaaz. I think you can do fine with just 2 priests though. I would also throw in an Urim and Thummim.
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Martin didn't use any feasts. So much for getting crushed. ::)
You know as well as I do he had far more drawing than this.
Most of his drawing was on defense, which makes his drawing far more reactive than proactive. And he didn't use Mayhem, by far the best drawing ability in the game and also the most easily used. I wonder why? ::)
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Enchanter does nothing for you, I would use Damsel instead.
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I second what Nameless had to say, Damsel would probably do better for you. I also agree with Westy in that you have a bit of power overload.
Here's what I would do:
Brass serpent
Foreign Sword
A Soldiers Prayer
David's Mighty Men
First Fruits
Zadok Anoints Solomon
Zeal for the Lord
Ira
Israelite Archer
Benaiah
Asahel
Heldai
Ishmaiah the Gibeonite
Captain of the Host
The Strong Angel
Joshua the High Priest
Phineas, Son of Eleazar
Maharai
In on defense:
Plot
Gomer
KoT
Goliath