Author Topic: T1 2-player Garden Tomb idea  (Read 2003 times)

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
T1 2-player Garden Tomb idea
« on: January 17, 2010, 11:51:10 PM »
0
Cards in Deck:  50

Lost Souls - 8
revealer
site doubler
anti-shuffler
female only
nt only
lost souls 2 line
anti-burial
hopper

Good Dominants - 5
son of god
new jerusalem
angel of the lord
guardian of your souls
harvest time

Evil Dominants - 4
destruction of nehushtan
christian martyr
burial
falling away

Fortresses - 4
garden tomb
wall of protection
the tabernacle
jerusalem tower

Artifacts - 4
temple veil
ark of the covenant
three nails
holy grail

Curses - 3
wastelands
Confusion of mind
Captured ark

Heroes - 9
mephibosheth (purple)
john (starter-purple)
jepthah (red)
salome (white)
mary mother of james (white)
angel of warning (TxP, silver)
joanna (green)
ethiopian treasurer (purple)
king hezekiah (priests-purple)

Hero Enhancements - 5
prosperity (purple)
first fruits (teal/white)
reach of desperation (purple)
aoc promo (purple)
pentecost (teal/purple)

Evil Characters - 1
the amalakite slave (gold/brown)

Sites - 7
babylonian banq hall (green)
pergamum (purple)
babylon x 5 (red)
« Last Edit: January 18, 2010, 10:49:39 AM by stefferweffer »

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: T1 2-player Garden Tomb idea
« Reply #1 on: January 18, 2010, 12:14:14 AM »
0
And if I were to add 6 more cards, maybe .....

Mephibosheth (purple hero)
Prosperity (purple hero enhancement)
Falling Away (Evil Dominant)
Grapes of Wrath (Good Dominant)
Image of Jealousy (TxP brown evil enhancement)
Unholy Writ (Artifact)

Which deck would be better, 50 or 56 cards?

Offline batman6768

  • Trade Count: (0)
  • Full Member
  • ***
  • Posts: 435
  • "we've survived the battle that we've fought"
Re: T1 2-player Garden Tomb idea
« Reply #2 on: January 18, 2010, 12:18:02 AM »
0
needs captured ark for sure to stop arts that allow access and confusion of mind to stop characters with access
If you do not stand for anything, you will fall to everything.

Offline hi123

  • Trade Count: (+31)
  • Hero Member
  • *****
  • Posts: 1673
  • Looking for VA playgroup.
    • -
    • East Central Region
Re: T1 2-player Garden Tomb idea
« Reply #3 on: January 18, 2010, 07:35:56 AM »
0
And if I were to add 6 more cards, maybe .....

Mephibosheth (purple hero)
Prosperity (purple hero enhancement)
Falling Away (Evil Dominant)
Grapes of Wrath (Good Dominant)
Image of Jealousy (TxP brown evil enhancement)
Unholy Writ (Artifact)

Which deck would be better, 50 or 56 cards?
none.Make it 185 cards ;)
Looking for VA Playgroup

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: T1 2-player Garden Tomb idea
« Reply #4 on: January 18, 2010, 10:51:56 AM »
0
Modified.  Changed entire defense to sites and evil dominants, but kept at 50 cards.  I know it is risky, but hopefully it is fast enough to beat most decks.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: T1 2-player Garden Tomb idea
« Reply #5 on: January 18, 2010, 11:03:55 AM »
0
Needs more Hormah.

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: T1 2-player Garden Tomb idea
« Reply #6 on: January 18, 2010, 11:08:24 AM »
0
I had Hormah in it when I had ECs, but now there would be no point.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: T1 2-player Garden Tomb idea
« Reply #7 on: January 18, 2010, 11:11:17 AM »
0
Lol, right. I forgot about that clause since I am so used to ECs. I'd add Malchus, Nebushadan, and Hormah then. Nebushadan will usually be able to get a block, even if it is in the future when they simply don't attack you due to lack of access, and Malchus is another soul to rescue. He's a nice combo with TAS too. Hormah is then a personal preference; if you don't mind having another site color for 3 ECs, it's worth it. I could see it goign either way on whether or not to include it.

If you do end up goign defenseless, I'd add 2-3 heroes. 9 isn't enough in my expirience. You need to be getting at least 2 heroes in your opening draw in order for this to work effectively, and proabbly even 3 for the best results.

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: T1 2-player Garden Tomb idea
« Reply #8 on: January 18, 2010, 11:19:08 AM »
0
Well how about adding COTH, Claudia, Simeon, Jacob, Tribal Elder and Brass Serpent promo?  That would take it to 56 cards with another way to rescue lost souls.  (It would also make it a virtual clone of 3/4 of other tournament decks these days, but oh well)

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: T1 2-player Garden Tomb idea
« Reply #9 on: January 18, 2010, 11:21:15 AM »
0
You don't want to go to 56 unless you want to add defense. If you stay defenseless, you need to stay at 50 cards to give yourself the best chances to win.

Offline 3-Liner And Bags Of Chips

  • Tournament Host
  • Trade Count: (+23)
  • *****
  • Posts: 2324
  • I'm officially a tourney host now...yippie!
    • -
    • East Central Region
Re: T1 2-player Garden Tomb idea
« Reply #10 on: January 18, 2010, 01:58:17 PM »
0
king zimri + hormah
Polar Bears Rule Teh World
Sponsered by CountFount
http://sites.google.com/site/marylandredemption

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal