Author Topic: Drawing defense  (Read 9859 times)

Offline SomeKittens

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Re: Drawing defense
« Reply #25 on: August 01, 2011, 02:07:22 PM »
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It's a lot harder to recur enhancements now.
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Offline BubbleBoy

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Re: Drawing defense
« Reply #26 on: August 01, 2011, 09:31:21 PM »
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What does golgotha have to do with Manny? ???
I think it has to do with Manny being multicolor? Now that I think of Golgotha's wording, that's probably not it.
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Offline Minister Polarius

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Re: Drawing defense
« Reply #27 on: August 01, 2011, 11:32:26 PM »
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It used to be you could pile your whole defense onto Golgotha from the Discard Pile and use DoU alternating Threatened Lives to have an infinite loop of Gibeonite Trickery and Forgotten History. Now the most shenanigans you can pull are getting an infinite loop off the much less stable Scribe/Abe's Kid alternation.
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Offline BubbleBoy

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Re: Drawing defense
« Reply #28 on: August 02, 2011, 08:29:27 AM »
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It used to be you could pile your whole defense onto Golgotha from the Discard Pile and use DoU alternating Threatened Lives to have an infinite loop of Gibeonite Trickery and Forgotten History. Now the most shenanigans you can pull are getting an infinite loop off the much less stable Scribe/Abe's Kid alternation.
I personally don't consider that a bad thing. Infinite loops in general are bad for the game IMO.
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Offline Minister Polarius

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Re: Drawing defense
« Reply #29 on: August 02, 2011, 02:41:09 PM »
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Not when it was the only reliable way to defeat Thad. Now there is no reliable way to defeat Thad.
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Offline Aelec Enitnel

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Re: Drawing defense
« Reply #30 on: August 02, 2011, 05:37:12 PM »
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...Satan's Seat works pretty stinkin' well
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Offline Korunks

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Re: Drawing defense
« Reply #31 on: August 02, 2011, 06:32:17 PM »
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...Satan's Seat works pretty stinkin' well

Except for My Lord and My God
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Re: Drawing defense
« Reply #32 on: August 02, 2011, 08:11:49 PM »
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Okay... then Confusion of Mind + Balaam (for recur)
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Offline BubbleBoy

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Re: Drawing defense
« Reply #33 on: August 02, 2011, 09:46:38 PM »
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Okay... then Confusion of Mind + Balaam (for recur)
That's not reliable at all. Your opponent gets rid of Confusion of Mind once, Balaam will never be able to get it back, assuming your opponent isn't mentally challenged and uses Thad to rescue the rest of the game. And even if you use him in a side battle or something to get back CoM, your opponent can go ahead and get rid of it real quick once more, and in the meantime he'll be making successful rescues.

You guys wanna know what a reliable counter to Thad is? You wanna hear it? Guards. That's right. Put it on a purple site and keep blocking with KoT or Claudius. Works every time...
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Offline Josh

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Re: Drawing defense
« Reply #34 on: August 02, 2011, 09:52:04 PM »
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Okay... then Confusion of Mind + Balaam (for recur)
That's not reliable at all. Your opponent gets rid of Confusion of Mind once, Balaam will never be able to get it back, assuming your opponent isn't mentally challenged and uses Thad to rescue the rest of the game. And even if you use him in a side battle or something to get back CoM, your opponent can go ahead and get rid of it real quick once more, and in the meantime he'll be making successful rescues.

Thad doesn't protect cards in discard piles from the blocking EC.  Therefore, Balaam/CoM is reliable, assuming you can continue to block with Balaam and stop rescues. 

Thad not protecting cards in discard piles from the blocking EC is what makes Goliath's Armor recursion such a good way to stop Thad.
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Offline Alex_Olijar

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Re: Drawing defense
« Reply #35 on: August 02, 2011, 09:52:59 PM »
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Best way to stop Thad: win before the end of the game when he's actually good.

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Re: Drawing defense
« Reply #36 on: August 02, 2011, 09:53:50 PM »
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Not like they have 5x AOC and 5x Reach. The best counter is to Molech Worship Uzzah for 14 turns. 5 Uzzahs.

Offline Bobbert

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Re: Drawing defense
« Reply #37 on: August 02, 2011, 10:31:04 PM »
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Best way to stop Thad: win before the end of the game when he's actually good.

It is impossible to win before the end of the game. When you win, the game ends. You can, however, win before the game gets very far along.  ;)
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Offline Aelec Enitnel

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Re: Drawing defense
« Reply #38 on: August 02, 2011, 10:56:44 PM »
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Not like they have 5x AOC and 5x Reach. The best counter is to Molech Worship Uzzah for 14 turns. 5 Uzzahs.
Not like I don't care, but... I don't care about T2 ;)
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Re: Drawing defense
« Reply #39 on: August 02, 2011, 11:19:01 PM »
+1
Thad isn't great in t1...

Offline Red Dragon Thorn

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Re: Drawing defense
« Reply #40 on: August 02, 2011, 11:25:58 PM »
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It's not that Thad isn't great in T1, it's that Phil+Bart are as good, if not better.
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Offline Aelec Enitnel

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Re: Drawing defense
« Reply #41 on: August 03, 2011, 05:29:24 PM »
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Actually Matthew is probably the most evil of the disciples...
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Offline Professoralstad

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Re: Drawing defense
« Reply #42 on: August 03, 2011, 05:56:22 PM »
+1
Actually Matthew is probably the most evil of the disciples...

Actually, I'd say Judas is...
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Offline Aelec Enitnel

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Re: Drawing defense
« Reply #43 on: August 03, 2011, 06:47:34 PM »
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heh heh*, true...



*fake laughter
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Offline SomeKittens

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Re: Drawing defense
« Reply #44 on: August 03, 2011, 08:22:01 PM »
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Actually Matthew is probably the most evil of the disciples...
I hate getting him endgame, he's next to useless.
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Offline Master KChief

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Re: Drawing defense
« Reply #45 on: August 03, 2011, 08:38:24 PM »
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you're kidding, right?
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Offline SomeKittens

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Re: Drawing defense
« Reply #46 on: August 03, 2011, 08:47:35 PM »
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I know that Passover Hymn + Matt is useful, but I've only done it once.  What am I missing?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Master KChief

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Re: Drawing defense
« Reply #47 on: August 03, 2011, 08:52:42 PM »
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no, that was it. i dont consider infinite card recursion that you'll see the next turn anywhere next to useless. at nc regionals, i ran completely out of my deck, but was able to recur hymn 4 or 5 times to beat down a turtle herod defense.

he also recurs he is risen as well.
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Offline SomeKittens

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Re: Drawing defense
« Reply #48 on: August 03, 2011, 09:12:44 PM »
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By the time you've got that ready to go, Thad should already be proving his Raddness.  It's good, but dwarfed by other options.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Master KChief

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Re: Drawing defense
« Reply #49 on: August 03, 2011, 09:43:59 PM »
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well no one was debating what hero is more effective than the other late-game...if we were, w.servant would win that debate everytime (and we all know how garbo w.servant is...::)). im just pointing out how matthew isnt near as useless late-game as some may perceive. what is thad going to do against turtle herods late game that continually capture him with dungeon? overall, i would say matthew is 'better' than thad point for point since he isnt useless early game like thad is.
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