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I would personally rank GoYS higher than Holy Spirit simply because it can be used in any deck type. Holy Spirit is only really useful in clay-oriented decks that run several of the Fruits.
I think shipwreack is beter than mayhem because mayhem is stopped by nazareth and lampstand.
I would swap Burial and Strife.Quote from: LukeChips on February 08, 2015, 02:44:49 PMI think shipwreack is beter than mayhem because mayhem is stopped by nazareth and lampstand.Lampstand actually doesn't stop Mayhem.
Quote from: Red Wing on February 08, 2015, 03:06:57 PMI would swap Burial and Strife.Quote from: LukeChips on February 08, 2015, 02:44:49 PMI think shipwreack is beter than mayhem because mayhem is stopped by nazareth and lampstand.Lampstand actually doesn't stop Mayhem.How? It protects all cards not in battle?
I would put7. DofN8.Burial9. Shipwreck10. Mayhem11. Vain Philosophy12. Falling Away13. The Holy Spirit14. Harvest Time15. Guardian16. StrifeThe rest same orderHere is the thing. In 12 years of playing I have never played outside of my play group. Everyone who plays is someone I taught or was taught by someone I taught. The point is every play group will have a different order based on their play group. Example: Falling Away is not played much in our group so Guardian basically becomes useless. We all play small decks 50-63 cards so Burial becomes more useful. We don't play much banding so strife is rearly ever used (especially when you have cards like scattered just incase). In other words this is a cool topic but very subjective based on your groups style.
Side note if no one in your group is playing guardian you should play falling away.
If your running falling away it's easy to include a way or 2 to get rid of Lampstand and not everyone is running lampstand. Although I can speak to that specific play group.
I actually like the idea of Lamp with FA, personally. When one player puts up a Lamp, if the other player does not have a temple to put it in it is very unlikely that they will activate their own for redundancy when the opportunity cost is not being able to use another artifact. Thus, the person who is using Lamp can deactivate it at a time of their choosing and still be able to use FA.
Yea, but what if I want to protect my cars next in their turn? I can't reactivate lampstand.
...if you really wanna know test.