Author Topic: Disciples/Philistines Deck  (Read 7241 times)

browarod

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Disciples/Philistines Deck
« on: November 25, 2010, 02:47:19 PM »
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I suck at deck-building, don't tear me a new one please, lol. Help fixing this would be most appreciated.

I think I have too much offense and not enough defense.

Total Cards in Deck: 56
Lost Souls: 7
  Luke 13:25
  Luke 19:10
  Luke 16:20-21
  Revealer
  Shuffler
  1st Round
  Wanderer

Artifacts: 5
  Lampstand
  Blue Tassels
  Chariot of Fire
  The New Covenant
  Captured Ark

Dominants: 9
  AotL
  CM
  DoN
  Grapes
  NJ
  SoG
  GoYS
  FA
  Burial

Fortresses: 3
  Fishing Boat
  Herod's Temple
  Philly Outpost

Heroes: 11
  Bart
  James
  Matthew
  Philip
  Thad
  Thomas
  Simon
  John
  James
  Peter
  Andrew

Hero Enhancements: 9
  My Lord and My God
  Sons of Thunder
  AoCP
  Reach
  Sent Two by Two
  Pentecost
  Faith as a Mustard Seed
  Testing Solomon's Wisdom
  Centurion's Proclamation

Evil Characters: 5
  Philly Armor Bearer
  Philly Garrison
  12-Fingered Giant
  Fallen Warrior
  Simon the Magician

Evil Enhancements: 7
  Philly Chariot and Horses
  Land Dispute
  Overwhelmed by Phillies
  Bringing Fear
  Joseph in Prison
  Foolish Advice
  Wrath of Satan
« Last Edit: November 27, 2010, 10:10:51 PM by browarod »

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Re: Disciples/Philistines Deck
« Reply #1 on: November 25, 2010, 03:15:59 PM »
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It is offensive heavy to me. But di needs to be. But i'd do either 8-9 heores and 9 enhancements.
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Offline Alex_Olijar

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Re: Disciples/Philistines Deck
« Reply #2 on: November 25, 2010, 04:38:08 PM »
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Needs 11 disciples. You can get by with 5-6 enhancements.

Offline CJSports

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Re: Disciples/Philistines Deck
« Reply #3 on: November 25, 2010, 05:06:02 PM »
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Take out burial and I don't usually use grapes or Fa in my decks but that is my opinion.
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Offline crazycars

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Re: Disciples/Philistines Deck
« Reply #4 on: November 25, 2010, 06:30:30 PM »
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 :police:do banding philistines:saph banded to lahmi banded to ishbenob banded to phili garriston
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Re: Disciples/Philistines Deck
« Reply #5 on: November 25, 2010, 07:55:37 PM »
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those days are dead. banding phillies give the offense sooo much inititive and you act like it is that hard to get  ::)
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Offline RTSmaniac

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Re: Disciples/Philistines Deck
« Reply #6 on: November 26, 2010, 09:12:44 AM »
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I would use something to negate opponents Herod's Temple so your discarding enhancements work.

You also stop your own Kir and Outpost with your Nazzy.

I think i would take out Nazzy for WoP. I dont think you want your opponent banding to your defense.
« Last Edit: November 26, 2010, 12:30:36 PM by RTSmaniac »
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browarod

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Re: Disciples/Philistines Deck
« Reply #7 on: November 26, 2010, 07:20:43 PM »
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Needs 11 disciples.
I don't see the point. I don't know of any good ECs that have 11 toughness, so 10 is just as good as 11 for Thad (since I don't think you can currently get up to 12).

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Re: Disciples/Philistines Deck
« Reply #8 on: November 26, 2010, 09:26:03 PM »
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that still doesnt mean you will have all 10 out at the same time, especially with some buried in the deck or discarded. all 11 ensures you get your fishing boat/thad online as quickly and efficiently as possible.
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Offline Red

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Re: Disciples/Philistines Deck
« Reply #9 on: November 26, 2010, 09:36:45 PM »
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Needs 11 disciples.
I don't see the point. I don't know of any good ECs that have 11 toughness, so 10 is just as good as 11 for Thad (since I don't think you can currently get up to 12).
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browarod

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Re: Disciples/Philistines Deck
« Reply #10 on: November 26, 2010, 10:14:49 PM »
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So, after a test game, I have more to fear from capture than not having enough Disciples out. Bart and A New Covenant are the only anti-capture this currently has, and that doesn't seem enough.

So, if you could please stop obsessing over how many heroes I have and actually give constructive criticism on something (anything) else, that would be infinitely better.

EDIT: Small update made.
« Last Edit: November 26, 2010, 10:19:42 PM by browarod »

Offline YourMathTeacher

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Re: Disciples/Philistines Deck
« Reply #11 on: November 26, 2010, 10:27:13 PM »
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How about Covenant of Palestine?
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Re: Disciples/Philistines Deck
« Reply #12 on: November 26, 2010, 10:48:55 PM »
+1
exactly what capture are you especially fearful of? you already have more anti-capture than most top-tier decks would run. unholy writ is really the only top capture card used anymore, and don/bart/new covenant alleviate those concerns threefold. why you also dont have captured ark in here is beyond me, and thats another card that deals with it.

if you dont want constructive criticism on how to build a proper disciples deck, then it would be wise to not post decks in deck advise blatantly asking for help fixing it.
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browarod

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Re: Disciples/Philistines Deck
« Reply #13 on: November 26, 2010, 10:56:32 PM »
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exactly what capture are you especially fearful of? you already have more anti-capture than most top-tier decks would run. unholy writ is really the only top capture card used anymore, and don/bart/new covenant alleviate those concerns threefold. why you also dont have captured ark in here is beyond me, and thats another card that deals with it.
I faced off against a herod defense and Dungeon + Stan's Seat was uber annoying. I hadn't thought about Captured Ark, I may put that in rather than Blue Tassels.

if you dont want constructive criticism on how to build a proper disciples deck, then it would be wise to not post decks in deck advise blatantly asking for help fixing it.
I do want help, but hearing the same suggestion 6 times is not constructive. If it'll make you happy, I'll side in Andrew and do some more testing to see if having 1 more disciple out at any given time is really that much better.
« Last Edit: November 26, 2010, 11:04:44 PM by browarod »

Offline Alex_Olijar

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Re: Disciples/Philistines Deck
« Reply #14 on: November 26, 2010, 10:57:27 PM »
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So, after a test game, I have more to fear from capture than not having enough Disciples out. Bart and A New Covenant are the only anti-capture this currently has, and that doesn't seem enough.

So, if you could please stop obsessing over how many heroes I have and actually give constructive criticism on something (anything) else, that would be infinitely better.

EDIT: Small update made.

Maybe I am "obsessing" about it because it matters.

browarod

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Re: Disciples/Philistines Deck
« Reply #15 on: November 26, 2010, 11:05:26 PM »
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Maybe I am "obsessing" about it because it matters.
Saying "you need 11 heroes" is not constructive. If you want me to add something you also need to tell me what to take out for it.

EDIT: Updated again. Took out Goliath's Armor for Andrew.
« Last Edit: November 26, 2010, 11:13:00 PM by browarod »

Offline Alex_Olijar

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Re: Disciples/Philistines Deck
« Reply #16 on: November 26, 2010, 11:21:39 PM »
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I figured it would be pretty obvious what I wanted to add.

browarod

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Re: Disciples/Philistines Deck
« Reply #17 on: November 26, 2010, 11:26:16 PM »
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I figured it would be pretty obvious what I wanted to add.
Read what I said again, lol.

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Re: Disciples/Philistines Deck
« Reply #18 on: November 27, 2010, 03:13:08 AM »
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I suck at deck-building, don't tear me a new one please, lol. Help fixing this would be most appreciated.

I think I have too much offense and not enough defense.

Total Cards in Deck: 56
Lost Souls: 7
  Luke 13:25
  Luke 19:10
  Luke 16:20-21
  Revealer
  Shuffler
  Female-only
  Wanderer

Artifacts: 7
  Lampstand
  Four-Drachma Coin
  Wash Basin
  Chariot of Fire
  The New Covenant
  Darius' Decree
  Captured Ark

Dominants: 10
  AotL
  CM
  DoN
  Grapes
  Mayhem
  NJ
  SoG
  GoYS
  FA
  Burial

Fortresses: 3
  Fishing Boat
  Herod's Temple
  Philly Outpost

Heroes: 11
  Bart
  James
  Matthew
  Philip
  Thad
  Thomas
  Simon
  John
  James
  Peter
  Andrew

Hero Enhancements: 7
  My Lord and My God
  Sons of Thunder
  AoC (non-P)
  Reach
  Passover Hymn
  Pentecost
  Faith as a Mustard Seed

Evil Characters: 5
  Philly Armor Bearer
  Philly Garrison
  Philly Priest
  12-Fingered Giant
  Fallen Warrior

Evil Enhancements: 6
  Philly Chariot and Horses
  Land Dispute
  Overwhelmed by Phillies
  Bringing Fear
  Joseph in Prison
  Foolish Advice
Wash Basin is mediocre at best unless your local meta does a LOT of Demon defenses. And especially in this deck, you'll need your art slot for other cards.

I'm going against the grain on Andrew. I never use him in any of my Disciples decks unless I'm running Centurion's Proclamation and the other new Red card. His sole purpose for being in your deck is to just exist.

AoC needs to change to AoCP. Bottom-recurring a negatable Discard-all is WAY less effective in this particular deck than having a one-time CBN Discard-all. If you haven't won in 5 turns you're in trouble, and using AoC rather than AoCP subsidizes the weakness.

You don't have much/anything to fear from curses (except RBD) or placed EE's, and your offense shouldn't have any sort of problems with immunity. About the only thing Passover Hymn is doing is stopping UN and RBD. Drop the hymn and add Nazareth and you still stop UN and have Mayhem and Captured Ark protection as well. Or, if you're really adamant about having a silver bullet for RBD in addition to Captured Ark, keep it and live with the fact that you have an often-dead card.

Philistine Priests isn't really doing anything for you. It's a sneaky way to get around LotS, but probably at the cost of losing the block since you can only use JiP and Foolish Advice (the former will more than likely be Negated and the latter is of limited use with PP's less-than-stellar defense).

Those are five cards out. I can't stress enough how important Blue Tassels is to a Disciples offense, as it's usually the difference between losing horribly and standing a chance against Herods (a pretty common defense). With the remaining four cards, either just leave them out and get an extra turn of speed, or add some more beef to your offense (particularly Sent Two by Two, The Sabbath, and Testing Solomon's Wisdom could be useful).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

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Re: Disciples/Philistines Deck
« Reply #19 on: November 27, 2010, 03:32:11 AM »
-1
here are the changes i would personally make:

out:
4 drachma coin: drawing 4 cards is great, but is it worth the dead space in your art pile until you draw into your peter (or may never get to, or perhaps he is discarded). its too situational a card for me, and you already have superior card drawing with fishing boat, pentecost, reach, and matthew.
wash basin: is this supposed to be specific tech against something? i would assume demons/goh, but disciples really have no problem handling demons. wash basin pretty much belongs exclusively in a mill deck.
chariot of fire: with the surplus of heroes you shouldnt need this at all. even further, herods temple will protect your important heroes once its online.
darius' decree: is this also specific tech against something, perhaps the mirror match?
passover hymn: immunity is never a problem with disciples because of the vast number of interrupts available to them.

you may also possibly look into cutting the number of evil doms in your deck because of lampstand. mayhem would probably be the first to go.

as for what to put in, you could add more purple enhancements to strengthen your disciples while at the same time being fuel for herods temple if need be. at second glance tassels might be worth the slot since disciples are a horrible matchup against herods. or actually, you could just add king david and widow, as both of those roll over herods with ease and still have practical uses outside of being herod tech.

you may also want to splash a red enhancement or two since you now have 3 red heroes. davids triumph and centurions proclamation are excellent choices.

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Re: Disciples/Philistines Deck
« Reply #20 on: November 27, 2010, 04:27:07 AM »
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having worked with you tonight browarod im going to surprise myself and agree with pol and mkc
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Re: Disciples/Philistines Deck
« Reply #21 on: November 27, 2010, 04:46:33 AM »
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I'll also agree that DD can go, although you do need CoF. If Thad gets dead before you have HT up, your offense doesn't have nearly enough fuel to get by even a normal-sized defense.

It's also come to my attention that you've got some rules wrong, which may be skewing the way you're building this deck. ITB will never, under any circumstances interrupt Herod's Dungeon. You also cannot AotL a Herod after blocking but before Dungeon is used if the blocker intends to use it right away. Basically, there is no way to stop Herod's Dungeon outside of Negating a Site or Protecting from Capture. It's also concerning to me that you're a tournament host (and presumably a judge) and you've got the wrong idea of how these rulings are.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

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Re: Disciples/Philistines Deck
« Reply #22 on: November 27, 2010, 08:38:05 AM »
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pol, he has the new covenant as well, i really think cof is overkill.
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Offline adotson85

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Re: Disciples/Philistines Deck
« Reply #23 on: November 27, 2010, 11:04:48 AM »
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I agree Blue Tassels must be in here. When Matt told me you were testing out your disciples offense against his herod defenese the first question I asked was if you had blue tassels. I also like to add dragon raid into my disciples offense. Gives site access and is an easy way to discard satan's seat.
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browarod

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Re: Disciples/Philistines Deck
« Reply #24 on: November 27, 2010, 01:59:46 PM »
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It's also concerning to me that you're a tournament host (and presumably a judge) and you've got the wrong idea of how these rulings are.
I wasn't serious about AotL stopping it (plus he had Herod's Temple, too, so it didn't really matter), and my argument about ITB with sites was more about the REG being inconsistent than that I actually thought it would work, lol.

EDIT: Took some of the above suggestions, how does it look now?
« Last Edit: November 27, 2010, 02:05:48 PM by browarod »

 


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