Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: browarod on March 08, 2011, 06:26:00 PM
-
I used this deck at my playgroup's tournament last month. I think I won twice, lost once, and had a timeout tie. Surprisingly, the biggest issues I had were my opponents not having Souls for me to rescue, my protect sites not getting out til after my opponent used abilities that they protected against, and then the game I lost was due to my opponent using Michael + Angel's Sword for several rescues in a row (which makes KoT and Herod's Dungeon useless) after I had already used Agrippa + Treachery to withdraw/capture. His deck was too large at that point to force Michael to withdraw with Philip, so I always had to let him play the first enhancement, and I don't have any negates (and only 1 interrupt) in this deck so he often got battle winners off easy-peasy.
Halp?
Cards in Deck: 56
Lost Souls: 7
Wanderer
Luke 13:25
Hand discard
Deck discard
Luke 16:20-21
Luke 15:13
Revealer
Sites: 3
Herod's Dungeon
Golgotha
CP
Dominants: 9
AotL
SoG
NJ
GoYS
Grapes
HT
DoN
Burial
CM
Fortresses: 2
Fishing Boat
Herod's Temple
Artifacts/Covs/Curses: 5
4DC
UW
Chariot
Crown of Thorns
The New Covenant
Heroes: 11
All the good disciples
Good Enhancements: 6
Reach
Faith/Mustard Seed
MLaMG
Pentecost
AoCP
Sons of Thunder
Evil Characters: 6
Herod the Great
Salome
Herod Philip 2
KoT (gold)
Herod Agrippa 2
Amalekite's Slave
Evil Enhancements: 7
Imprisoned
Wonders Forgotten
Escape to Egypt
Mask of Fear
Swift Horses
Beheaded
Herod's Treachery
-
Le BUMP.
Anyone want to help me with this? I could really use some suggestions for improvement.
-
Add the hopper/HT for soul generation (if you really want to go overboard, Amelikites slave too) and Passover Hymn. Take out Chorazin, it's not that good.
-
Add the hopper/HT for soul generation (if you really want to go overboard, Amelikites slave too) and Passover Hymn. Take out Chorazin, it's not that good.
I already have Am's Slave, lol, and I am perfectly willing to add hopper and HT, but I would need to take out 2 other cards for them. Passover Hymn I used to have and took out for some reason I don't remember anymore. As for Chorazin, I like it for the convert protection as well as a nice place to activate Captured Ark so I don't have to waste my artifact pile with it.
-
Hopper/HT are certainly worth slots. You might want to take out Disciples you never use.
-
Hopper/HT are certainly worth slots. You might want to take out Disciples you never use.
So like Andrew and Peter? :P
Also, I've never actually been able to use Chorazin for the Curse aspect (and the protection was one turn too late one of the times I actually drew it, lol), so I suppose I could take that out as another option for putting hopper or HT in.
-
In Disciples, Peter's never really useful unless you use Four Drachma Coin.
-
In Disciples, Peter's never really useful unless you use Four Drachma Coin.
I had 4DC in one of the earlier drafts of this offense, but was told to take it out (again, for a reason I don't remember).
Make it 56, or, if you can't find enough to ditch, 70, since you have the potential to do a lot of drawing.
If you add the hopper make sure to drop the Negator LS
I can't believe you're not using Mayhem! :o
I can't do 56 unless someone makes a really good suggestion for what to cut/replace, so did you have suggestions for what to add to get to 70?
Yeah, I know, lol.
I hardly ever use Mayhem. (I think I've put it in one deck I've ever built, and that deck only lasted one, maybe two, tournaments).
-
Mayhem can be an incredibly useful card. I've seen games decided by a first turn Mayhem.
-
I don't often find myself with a hand size small enough to make Mayhem a gain (as opposed to just a shuffle).
-
Do you think it would be better at 56 or 70?
-
56. 70 would be nice, but you'd need some incredible speed to pull it off.
-
Did the cuts that Master Q suggested as well as adding Crown of Thorns. Anything else I can cut to get FA, Hopper, or HT in there?
-
Mayhem can be an incredibly useful card. I've seen games decided by a first turn Mayhem.
Really? I just use it because it has elephants on it ;)
Same here ;). I liked the 63 better, but if you want to bring it down it looks good. I think you should keep Herodias in, she can be pretty usefull for clearing out herods dungeon and making Salome CBN.
-
I'd love to keep Herodias in, but idk what to take out instead.
-
You could take out Blue Tassels?
-
Cut Archeleus, Herod Antipas, and Sent Two by Two. Add Andrew, Peter, and 4 Drachma Coin.
-
Cut Archeleus, Herod Antipas, and Sent Two by Two. Add Andrew, Peter, and 4 Drachma Coin.
Then you might as well change the defense to pharisees ;D
-
Cut Archeleus, Herod Antipas, and Sent Two by Two. Add Andrew, Peter, and 4 Drachma Coin.
I'm really not at all sure why this would be beneficial.
-
Makes the deck faster.
-
I'm not sure how the reverse is beneficial. Herod Antipas? Really? Are you that desperate for evil characters? Archeleus is unnecessary with Herod the Great, and I've never thought of Sent Two by Two as helpful. I can't think of two disciples you might want to band together (that would get initiative to play it in the first place). Andrew and Peter add Disciples for Thad, Matt, and Fishing Boat, and 4 Dolla Holla, outside of being nice occasionally to protect yourself, draws four cards (which is awesome).
-
ok andrew your wrong herods need archaelus and herod the great they have diffrent functions yes there both great vs banding but htg also gets out your temple while archaelus can actually kill off a hero threat [unneccessary stuff]. Not to mention herod the great can end up giving them back initive while arachalus its easier to keep it with.
-
I get the Andrew/Peter = moar Disciples thing (though, to date, I've never actually used Thad's protection ever), and I like the drawing from Coin, but it seems like taking those 2 Herods out leaves me with barely any evil characters at all. Sent 2 By 2 has actually won me more battles than Thad's ability ever has (since he's won me exactly 0).
-
Okay, who's randomly -1'ing things here? If you can't handle opposing opinions, don't post. Seriously.
On topic: I updated the deck list in the first post to the current version of the deck. I still don't really like it totally, though. I'm probably going to end up dumping Andrew for one of these cards, I just don't know which:
-Falling Away
-Hopper LS
-Sent 2 By 2
-Herodias (seriously, she makes Salome CBN AND can empty out my Dungeon, I really dunno why it was suggested to take her out)
Either that, or I'll leave Andrew and put the deck back up to 63. I just don't know. :S
-
I'm not sure who's -1ing. CM25's post was inappropriate before he edited it which is probably why it got a -1 and deserved it. As for your post I can only assume that someone thinks there's only one right way to play Disciples, and that's Thad abuse.
Thad is good but he's overrated. There are a number of different focuses you could take with a Disciples offense. It's not necessary to abuse Thad even though that's very powerful when it work and it might be easiest approach. That style doesn't leave a lot of room for defense. I encourage you to hear the advice of others and only apply it as it fits with your goal and play style. Obviously you want to fit in a decent defense and that could give you an advantage over other Disciple decks.
-
I could see either Beheaded or Imprisoned coming out for Falling Away, but I'd really discourage going above 56.
-
Keeping Peter for 4DC, mostly for the drawing, I'm tentatively thinking of swapping Andrew for Herodias. I've gotten by without FA before, and it's not terrible (if my offense and defense work how they're supposed to, I shouldn't be needing to take one of their souls to assure my victory, lol), and I like Harvest Time over Hopper for LS generation (less backfire if my opponent is using the FBTN soul).
The reason I like Sent 2 By 2 is because several people at my playgroup use demons, so the first part of the effect has been very useful in the past, even if the banding is eh (though the banding has helped, too). I suppose I can try without it this month.
-
7 Evil Characters for 8 Enhancements is about right, IMO. Even is preferable. Herod the Great is better than Archeleus because he searches for Herod's Temple. I don't use Thad abuse that much, but having the extra disciples for Fishing Boat, Matthew, and Herod's Temple with Simon, plus 4 Dolla Holla, has really helped me. If your local meta is with demons, go ahead with Sent Two by Two. I actually play with very few good enhancements because I can always use Thad as a back up, and my playgroup is balanced/offensive. I have David's Triumph, Centurian's Proc, AoCP, Reach, Pentecost, Sons of Thunder, and My Lord and My God. I've never had problems with running out of power.
They are probably -1ing because they disagree with your opinion.
-
7 Evil Characters for 8 Enhancements is about right, IMO. Even is preferable. Herod the Great is better than Archeleus because he searches for Herod's Temple. I don't use Thad abuse that much, but having the extra disciples for Fishing Boat, Matthew, and Herod's Temple with Simon, plus 4 Dolla Holla, has really helped me. If your local meta is with demons, go ahead with Sent Two by Two. I actually play with very few good enhancements because I can always use Thad as a back up, and my playgroup is balanced/offensive. I have David's Triumph, Centurian's Proc, AoCP, Reach, Pentecost, Sons of Thunder, and My Lord and My God. I've never had problems with running out of power.
Hmm, interesting. I'll keep that in mind, thanks for the tips. I rarely use Thad, and I either seem to draw lots of Disciples but no Boat, or Boat but no Disciples, haha. I think I'll just go with this build, see how it works at this weekend's tournament, and then go from there.
-
I won't be at the tourney though, so I can't help you there. :(
By the by, I hope a red deck wins in my absence. ;)
Sad! You shall be missed.
LOL! I dunno if anyone else plays red, but we'll see. ;)
-
I'm not the OP, but how does a Babs/Heretics defense to look to compliment Disciples in a 70 card deck? I've playing around with it in smaller decks (56 and 63), but can't really pick up the "oomph" I need to defend effectively AND abuse Fishing Boat. Thoughts?
-
Heretics are better in T2, from what I've heard.
-
Do you only play that deck locally?
-
So it's more than just the local meta?
-
sounds interesting. I've always wondered how bigger Disciple speed works. Do you have trouble accessing Doms?
-
I would like to play sometime. Do you have RTS?
-
I would like to play sometime. Do you have RTS?
Me or Master Q? lol
-
both :)
-
I do have RTS on my home computer, but I'm not online very often to play. I really should put it on my laptop, too, so I can play at work or on campus between classes, lol.