Author Topic: Disciples/Herods - Needs Some Work  (Read 6431 times)

Rawrlolsauce!

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Re: Disciples/Herods - Needs Some Work
« Reply #25 on: March 15, 2011, 06:12:45 PM »
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I could see either Beheaded or Imprisoned coming out for Falling Away, but I'd really discourage going above 56.

browarod

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Re: Disciples/Herods - Needs Some Work
« Reply #26 on: March 15, 2011, 06:55:08 PM »
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Keeping Peter for 4DC, mostly for the drawing, I'm tentatively thinking of swapping Andrew for Herodias. I've gotten by without FA before, and it's not terrible (if my offense and defense work how they're supposed to, I shouldn't be needing to take one of their souls to assure my victory, lol), and I like Harvest Time over Hopper for LS generation (less backfire if my opponent is using the FBTN soul).

The reason I like Sent 2 By 2 is because several people at my playgroup use demons, so the first part of the effect has been very useful in the past, even if the banding is eh (though the banding has helped, too). I suppose I can try without it this month.

Warrior_Monk

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Re: Disciples/Herods - Needs Some Work
« Reply #27 on: March 15, 2011, 11:59:44 PM »
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7 Evil Characters for 8 Enhancements is about right, IMO. Even is preferable. Herod the Great is better than Archeleus because he searches for Herod's Temple. I don't use Thad abuse that much, but having the extra disciples for Fishing Boat, Matthew, and Herod's Temple with Simon, plus 4 Dolla Holla, has really helped me. If your local meta is with demons, go ahead with Sent Two by Two. I actually play with very few good enhancements because I can always use Thad as a back up, and my playgroup is balanced/offensive. I have David's Triumph, Centurian's Proc, AoCP, Reach, Pentecost, Sons of Thunder, and My Lord and My God. I've never had problems with running out of power.

They are probably -1ing because they disagree with your opinion.

browarod

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Re: Disciples/Herods - Needs Some Work
« Reply #28 on: March 16, 2011, 11:39:40 AM »
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7 Evil Characters for 8 Enhancements is about right, IMO. Even is preferable. Herod the Great is better than Archeleus because he searches for Herod's Temple. I don't use Thad abuse that much, but having the extra disciples for Fishing Boat, Matthew, and Herod's Temple with Simon, plus 4 Dolla Holla, has really helped me. If your local meta is with demons, go ahead with Sent Two by Two. I actually play with very few good enhancements because I can always use Thad as a back up, and my playgroup is balanced/offensive. I have David's Triumph, Centurian's Proc, AoCP, Reach, Pentecost, Sons of Thunder, and My Lord and My God. I've never had problems with running out of power.
Hmm, interesting. I'll keep that in mind, thanks for the tips. I rarely use Thad, and I either seem to draw lots of Disciples but no Boat, or Boat but no Disciples, haha. I think I'll just go with this build, see how it works at this weekend's tournament, and then go from there.

browarod

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Re: Disciples/Herods - Needs Some Work
« Reply #29 on: March 16, 2011, 01:28:17 PM »
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I won't be at the tourney though, so I can't help you there. :(

By the by, I hope a red deck wins in my absence. ;)
Sad! You shall be missed.

LOL! I dunno if anyone else plays red, but we'll see. ;)

Chronic Apathy

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Re: Disciples/Herods - Needs Some Work
« Reply #30 on: March 16, 2011, 02:32:47 PM »
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I'm not the OP, but how does a Babs/Heretics defense to look to compliment Disciples in a 70 card deck? I've playing around with it in smaller decks (56 and 63), but can't really pick up the "oomph" I need to defend effectively AND abuse Fishing Boat. Thoughts?

browarod

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Re: Disciples/Herods - Needs Some Work
« Reply #31 on: March 16, 2011, 02:36:34 PM »
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Heretics are better in T2, from what I've heard.

Offline SomeKittens

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Re: Disciples/Herods - Needs Some Work
« Reply #32 on: March 16, 2011, 08:43:48 PM »
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Do you only play that deck locally?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline SomeKittens

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Re: Disciples/Herods - Needs Some Work
« Reply #33 on: March 16, 2011, 09:53:52 PM »
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So it's more than just the local meta?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline SomeKittens

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Re: Disciples/Herods - Needs Some Work
« Reply #34 on: March 16, 2011, 10:00:35 PM »
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sounds interesting.  I've always wondered how bigger Disciple speed works.  Do you have trouble accessing Doms?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline RTSmaniac

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Re: Disciples/Herods - Needs Some Work
« Reply #35 on: March 17, 2011, 09:56:38 PM »
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I would like to play sometime. Do you have RTS?
This is the way Lackey gave it to me. All hail the power of Lackey!

browarod

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Re: Disciples/Herods - Needs Some Work
« Reply #36 on: March 17, 2011, 09:58:28 PM »
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I would like to play sometime. Do you have RTS?
Me or Master Q? lol

Offline RTSmaniac

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Re: Disciples/Herods - Needs Some Work
« Reply #37 on: March 17, 2011, 11:30:34 PM »
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both :)
This is the way Lackey gave it to me. All hail the power of Lackey!

browarod

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Re: Disciples/Herods - Needs Some Work
« Reply #38 on: March 18, 2011, 12:54:21 PM »
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I do have RTS on my home computer, but I'm not online very often to play. I really should put it on my laptop, too, so I can play at work or on campus between classes, lol.

 


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