Author Topic: Disciples  (Read 5241 times)

Offline Alex_Olijar

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Disciples
« on: August 25, 2010, 11:06:58 PM »
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Make it faster and better.

Cards in deck: 51
Lost Souls: 8
   Lost Soul (female only)
   Lost Soul (first round)
   Lost Soul (hopper)
   Lost Soul (N.T. only)
   Lost Soul (revealer)
   Lost Soul (shuffler)
   Lost Soul (Wanderer)
   Lost Souls (2-line)

Lamb Dominants: 6
   Angel of the Lord
   Grapes of Wrath
   Guardian Of Your Souls
   Harvest Time
   New Jerusalem
   Son of God

Grim Reaper Dominants: 5
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Falling Away
   Mayhem

Fortresses: 2
   Fishing Boat
   Wall of Protection

Multi-Color Sites: 1
   The Ends of the Earth

Artifacts: 5
   Blue Tassels
   Chariot of Fire
   Four-Drachma Coin
   Lampstand of the Sanctuary
   Unholy Writ

Multi-Color Heroes: 1
   Simon the Zealot (Red/Purple)

Red Heroes: 2
   Andrew
   Peter

Purple Heroes: 8
   Bartholomew (Nathanael)
   James, Son of Alphaeus
   James, son of Zebedee
   John
   Matthew (Levi)
   Philip
   Thaddeus
   Thomas

Multi-Color Hero Enhancements: 4
   Brass Serpent
   Fall Like Lightning (Purple/Gold)
   Pentecost
   Preaching the Truth

Purple Hero Enhancements: 2
   Authority of Christ
   Reach of Desperation

Crimson Evil Characters: 1
   Nebushasban

Black Evil Characters: 1
   Malchus

Gray Evil Characters: 1
   Sabbath Breaker

Brown Evil Characters: 2
   Gomer
   Uzzah

Brown Evil Enhancements: 1
   Haman's Plot

Offline goldencomet

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Re: Disciples
« Reply #1 on: August 25, 2010, 11:21:29 PM »
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prosperity would let you draw another 3, that's a way to make it faster
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Warrior_Monk

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Re: Disciples
« Reply #2 on: August 25, 2010, 11:25:56 PM »
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add Gates of Hell. your deck will go faster than Usain Bolt.
Spoiler (hover to show)

Offline RTSmaniac

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Re: Disciples
« Reply #3 on: August 25, 2010, 11:30:52 PM »
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and is that the non promo AoC? :) I know Walking on Water is also a Matthew enhancement, could be something to look at. And i think My Lord My God is just too good to pass up (death to GoH). Blue Tassles is a nice addition. I still dont know if Sons of Thunder is good or not. And the 4D Coin has helped alot against herods lately but i never get to pop it with Peter. Most of the time i dont want to because its helping me. Simeon Zealot is anti-Mayhem which i love. Im not a big fan of Philip or Bartholomew, I think these could come out for some better characters. Andrew fits if you want more red like Walking on Water and i would love to see Saul/Paul show up and play it with HT (CBN immunity). The problem is that all these guys give up initiative.

You could go the TGT route with Jephthah and maybe Battlecry and splash The Destroyer and Angel of Warning with ET and philosophy Birth Fortold. This is a version im still working on as you need to get rid of all the new sites.
« Last Edit: August 26, 2010, 12:28:02 AM by RTSmaniac »
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Offline Smokey

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Re: Disciples
« Reply #4 on: August 25, 2010, 11:35:38 PM »
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Add more dominants, I want to see Glory of the Lord and Doubt. 

Warrior_Monk

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Re: Disciples
« Reply #5 on: August 25, 2010, 11:37:41 PM »
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why Malchus? take him out for Matthias.

(oh, and thanks for sticking in an Andrew.)

Offline Alex_Olijar

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Re: Disciples
« Reply #6 on: August 26, 2010, 12:35:55 AM »
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why Malchus? take him out for Matthias.

(oh, and thanks for sticking in an Andrew.)

Lost soul generation. If you haven't figured it out, the main goal is to abuse Thaddeus asap, hence the speed. My drawing thus far as been impeccable (and I only got Fishing Boat off in one game).

Phillip is a star since he can search and then band to Bartholomew. No way he comes out. Even if I don't want him for RAs, he's a number for Thadd and a Fisher.

No disciples will leave these deck. Please keep that in mind. I'd also prefer to avoid TGT (I have my own TGT disciples exp. deck). Thanks.

Offline redemptioncousin

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Re: Disciples
« Reply #7 on: August 26, 2010, 08:31:55 AM »
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I am really liking the idea of a walking on water addition.  I think it's a extremely underrated card that would go very well in a deck like this.
Gates of Hell is by far the best card in the game.  No questions asked.

Offline BubbleBoy

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Re: Disciples
« Reply #8 on: August 26, 2010, 08:39:10 AM »
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I would take out Blue Tassels, Chariot of Fire, and Brass Serpent for A New Covenant and Resurrection (which is recurrable with Matthew), leaving you one extra space for a Crown of Thorns, which I'm shocked you don't have if your goal is to get Thaddeus going.

You also might consider adding a Mustering for War, although taking two turns might be its downfall.
Use the Mad Bomber to rescue his Province.

Offline Professoralstad

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Re: Disciples
« Reply #9 on: August 26, 2010, 10:34:16 AM »
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I'm still surprised at how few NT decks I've seen without Wash Basin. Why wouldn't you want to discard evil cards from the bottom of your opponent's deck or possibly put Lost Souls on top?
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Warrior_Monk

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Re: Disciples
« Reply #10 on: August 26, 2010, 10:44:17 AM »
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why Malchus? take him out for Matthias.

(oh, and thanks for sticking in an Andrew.)

Lost soul generation. If you haven't figured it out, the main goal is to abuse Thaddeus asap, hence the speed. My drawing thus far as been impeccable (and I only got Fishing Boat off in one game).
IMO, Ammy Slave>Malchus. it's also another character to play Plot on.

Offline TheJaylor

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Re: Disciples
« Reply #11 on: August 26, 2010, 10:59:40 AM »
-1
you can't play plot on malchus

Warrior_Monk

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Re: Disciples
« Reply #12 on: August 26, 2010, 11:00:26 AM »
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you can't play plot on malchus
right. I was saying that Ammy Slave is better because you can play plot on him.

Offline Captain Falcon

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Re: Disciples
« Reply #13 on: August 26, 2010, 11:10:20 AM »
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I don't think the offense has enough umph.  I only see 3 battle winners, 4 with angel of the lord, and that's still a far cry from a battle won because a martyr could b dropped.  I would put in a couple more.
Ya ever eat, dirt?

Offline TheJaylor

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Re: Disciples
« Reply #14 on: August 26, 2010, 11:29:16 AM »
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I don't think the offense has enough umph.  I only see 3 battle winners, 4 with angel of the lord, and that's still a far cry from a battle won because a martyr could b dropped.  I would put in a couple more.
obviously you don't get the strategy of this deck

Offline Alex_Olijar

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Re: Disciples
« Reply #15 on: August 26, 2010, 04:07:35 PM »
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I am really liking the idea of a walking on water addition.  I think it's a extremely underrated card that would go very well in a deck like this.

It's definately something to consider. I have also thought about adding a Mentor, so that could go well.

I'm still surprised at how few NT decks I've seen without Wash Basin. Why wouldn't you want to discard evil cards from the bottom of your opponent's deck or possibly put Lost Souls on top?

Good call, I forgot about that. I will switch out Lampstand for Wash Basin probably. I originally had Herod's Temple in here, so Lampstand was a bit better.

why Malchus? take him out for Matthias.

(oh, and thanks for sticking in an Andrew.)

Lost soul generation. If you haven't figured it out, the main goal is to abuse Thaddeus asap, hence the speed. My drawing thus far as been impeccable (and I only got Fishing Boat off in one game).
IMO, Ammy Slave>Malchus. it's also another character to play Plot on.

I'll just use both :)

I don't think the offense has enough umph.  I only see 3 battle winners, 4 with angel of the lord, and that's still a far cry from a battle won because a martyr could b dropped.  I would put in a couple more.

You don't need oomph if you just mill the James, son of Alpheus and Thaddeus band. The main goal is to get to them, and then just get as many disciples out ASAP.

Offline RTSmaniac

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Re: Disciples
« Reply #16 on: August 27, 2010, 11:49:30 AM »
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anymore playtesting with the deck?
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Offline Alex_Olijar

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Re: Disciples
« Reply #17 on: August 27, 2010, 11:26:08 PM »
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I won another game 5-3 without maknig any changes to the deck.

Offline TheJaylor

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Re: Disciples
« Reply #18 on: August 27, 2010, 11:29:25 PM »
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looks like a pretty good deck to me

Offline RTSmaniac

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Re: Disciples
« Reply #19 on: August 27, 2010, 11:58:15 PM »
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I lost to JDS with it 4-5. close game i just couldnt break through at the end. early Rain becomes dust hurt even with a god draw. writ up and herods treachery on dude. i attack with philip banded to bart and he blocks with new guy.

Archelaus (Di)
Type: Evil Char. • Brigade: Gold • Ability: 6 / 9 • Class: Warrior • Special Ability: If 2 or more Heroes are in battle, discard 1 of them. Opponent may withdraw 2 of them instead. Cannot be prevented by a Hero. • Identifiers: NT Male Human, King (Jew), Royalty

so i let philip die and he CM bart he won next turn

also his nazareth stopped my mayhem and his james negated my EC's

not to mention red site stopped my aoc from killing his dudes.

I really feel WoW would have done well.
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Offline BubbleBoy

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Re: Disciples
« Reply #20 on: August 28, 2010, 08:40:38 AM »
+3
i attack with philip banded to bart
There's your problem: you attacked with someone other than Thaddeus. ::)
Use the Mad Bomber to rescue his Province.

Offline RTSmaniac

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Re: Disciples
« Reply #21 on: August 28, 2010, 08:44:13 AM »
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he had writ up and i had no blue tassels yet- i think i might have forgotten to put it in.
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Offline adamfincher

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Re: Disciples
« Reply #22 on: August 29, 2010, 09:33:39 AM »
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I like this deck. Seems very balanced and viable. the defense is all I would change, but it looks good also :D

Warrior_Monk

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Re: Disciples
« Reply #23 on: August 29, 2010, 03:52:50 PM »
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this deck needs a good name. "Disciples" is lame and unoriginal. something like "Thad is Mad" is lame but original...

Offline Alex_Olijar

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Re: Disciples
« Reply #24 on: August 29, 2010, 04:40:40 PM »
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I like this deck. Seems very balanced and viable. the defense is all I would change, but it looks good also :D

-1  for saying it is balanced

 


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