Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Arrthoa on November 29, 2012, 10:42:43 AM
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Total: 56
Souls: 8
Female
Wanderer
Shutdoor
Revealer
Beggar
Discard from hand
Site Doubler
Hopper
Doms: 7
SoG
AotL
NJ
Grapes
Mayhem
CM
DoN
Arts: 4
Writ
4DC
Crown
Grail
Sites: 3
Hormah
Chorazin
CP
Fort: 1
Boat
Heroes: 11
The Eleven Disciples
Good Enhancements: 8
New Commandment
Pentecost
Reach
Passover Hymn
AOCP
Mustard Seed
MLMG
New Covenant
Evil Characters: 7
Scribe
Emperor V
Sabbath Breaker
Entrapping
Hard-Hearted Leaders
Proud
Pharisee
Evil Enhancements: 6
Self-Righteous Prayer
Just a Hireling
Tenants Kill the Son
Pretension
Balaam's Disobedience
Nightraid
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I would drop
faith as a mustards seed
Sons of thunder
Crown
Wash basin
Hard hearted religious leaders
Two evil enhancements of your choice
Swap FBTN and beggar for NT only and Woman only
Drop another EC for the magi
Drop writ for captured ark
Drop FA for DoN (you gotta deal with arts negating your hero's
Drop Andrew for gifts of the magi
Add hopper
Much fast and you cAn get to Thad's power faster
I would consider dropping MLaMG for uzzah
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I would drop
faith as a mustards seed
Sons of thunder
Crown
Wash basin
Hard hearted religious leaders
Two evil enhancements of your choice
Swap FBTN and beggar for NT only and Woman only
Drop another EC for the magi
Drop writ for captured ark
Drop FA for DoN (you gotta deal with arts negating your hero's
Drop Andrew for gifts of the magi
Add hopper
Much fast and you cAn get to Thad's power faster
Crown of Thorns gets to Thad's power faster. Activating it is like instantly putting 3 Disciples in play, plus you get rid of characters like Gomer and Survivor. And if you are going to be underdecking Disciples via Boat to draw, that is one less Disciple for Thad. Crown is necessary to abuse Thad.
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Valid point I guess I found to get rolling I never really needed the -3 on defensive characters
What I did find was that I was negated all the time by the pale green curse (name slipping my mind) CWD and people using holy grail to put me at 4 offensive brigades in play stuffing Thad
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Wash Basin might be fun but it's not needed.
The Ends of the Earth isn't necessary since you have Fishing Boat.
If you take out those two I would add;
Herod's Temple to keep both your offense and defense alive against discard abilities.
The Garden Tomb, since you have both Peter and John that can walk in for a free LS sometimes with it.
Cut A New Commandment for Holy Grail and drop Sons of Thunder to make room for another EE.
On defense I like Emperor Vitellius better than Nero. Any decently built offense will not have any trouble with Nero's immunity. Uzzah is nice but you're probably better off with another Pharisee in this defense.
I haven't found Self-Righteous Prayer to be very helpful. However, having played a lot of Pharisee defenses I do really like Night Raid and Golden Shield.
I won't assume you know how to use Golden Shield properly, because most players don't, so I'll explain. You enter battle, hopefully with a Pharisee band that ends with Proud Pharisee. You're bigger than the opponent and get to play first so you use Golden Shield to convert the Hero to a brigade which the player doesn't have. They do not get initiative to play anything until the conversion completes so the Hero loses by the numbers. Alternatively you can enter battle smaller, convert the Hero in battle, then play one or more of your 3/3 EEs on their characters in territory (Night Raid or Tentants Kill the Son) to get high enough to win by the numbers. That can be fun to win the battle while ruining their territory and they can't do anything about it.
Overall your deck looks pretty solid. It's hard to go wrong with Disciples/Pharisees though! :)