Author Topic: Disciple/Pharisee  (Read 1169 times)

Offline Arrthoa

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Disciple/Pharisee
« on: November 29, 2012, 10:42:43 AM »
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Total: 56
Souls: 8
Female
Wanderer
Shutdoor
Revealer
Beggar
Discard from hand
Site Doubler
Hopper

Doms: 7
SoG
AotL
NJ
Grapes
Mayhem
CM
DoN

Arts: 4
Writ
4DC
Crown
Grail


Sites: 3
Hormah
Chorazin
CP


Fort: 1
Boat

Heroes: 11
The Eleven Disciples

Good Enhancements: 8
New Commandment
Pentecost
Reach
Passover Hymn
AOCP
Mustard Seed
MLMG
New Covenant

Evil Characters: 7
Scribe
Emperor V
Sabbath Breaker
Entrapping
Hard-Hearted Leaders
Proud
Pharisee

Evil Enhancements: 6
Self-Righteous Prayer
Just a Hireling
Tenants Kill the Son
Pretension
Balaam's Disobedience
Nightraid
« Last Edit: November 30, 2012, 09:19:34 AM by Arrthoa »

Offline jbeers285

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Disciple/Pharisee
« Reply #1 on: November 29, 2012, 12:10:14 PM »
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I would drop
faith as a mustards seed
Sons of thunder
Crown
Wash basin
Hard hearted religious leaders
Two evil enhancements of your choice

Swap FBTN and beggar for NT only and Woman only

Drop another EC for the magi
Drop writ for captured ark
Drop FA for DoN (you gotta deal with arts negating your hero's
Drop Andrew  for gifts of the magi
Add hopper

Much fast and you cAn get to Thad's power faster

I would consider dropping MLaMG for uzzah
« Last Edit: November 29, 2012, 12:23:54 PM by jbeers285 »
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Offline Josh

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Re: Disciple/Pharisee
« Reply #2 on: November 29, 2012, 12:26:58 PM »
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I would drop
faith as a mustards seed
Sons of thunder
Crown
Wash basin
Hard hearted religious leaders
Two evil enhancements of your choice

Swap FBTN and beggar for NT only and Woman only

Drop another EC for the magi
Drop writ for captured ark
Drop FA for DoN (you gotta deal with arts negating your hero's
Drop Andrew  for gifts of the magi
Add hopper

Much fast and you cAn get to Thad's power faster

Crown of Thorns gets to Thad's power faster.  Activating it is like instantly putting 3 Disciples in play, plus you get rid of characters like Gomer and Survivor.  And if you are going to be underdecking Disciples via Boat to draw, that is one less Disciple for Thad.  Crown is necessary to abuse Thad.
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Offline jbeers285

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Disciple/Pharisee
« Reply #3 on: November 29, 2012, 01:03:12 PM »
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Valid point I guess I found to get rolling I never really needed the -3 on defensive characters

What I did find was that I was negated all the time by the pale green curse (name slipping my mind) CWD and people using holy grail to put me at 4 offensive brigades in play stuffing Thad
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Offline Gabe

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Re: Disciple/Pharisee
« Reply #4 on: November 29, 2012, 11:43:15 PM »
+1
Wash Basin might be fun but it's not needed.
The Ends of the Earth isn't necessary since you have Fishing Boat.

If you take out those two I would add;

Herod's Temple to keep both your offense and defense alive against discard abilities.
The Garden Tomb, since you have both Peter and John that can walk in for a free LS sometimes with it.

Cut A New Commandment for Holy Grail and drop Sons of Thunder to make room for another EE.

On defense I like Emperor Vitellius better than Nero. Any decently built offense will not have any trouble with Nero's immunity. Uzzah is nice but you're probably better off with another Pharisee in this defense.

I haven't found Self-Righteous Prayer to be very helpful. However, having played a lot of Pharisee defenses I do really like Night Raid and Golden Shield.

I won't assume you know how to use Golden Shield properly, because most players don't, so I'll explain. You enter battle, hopefully with a Pharisee band that ends with Proud Pharisee. You're bigger than the opponent and get to play first so you use Golden Shield to convert the Hero to a brigade which the player doesn't have. They do not get initiative to play anything until the conversion completes so the Hero loses by the numbers. Alternatively you can enter battle smaller, convert the Hero in battle, then play one or more of your 3/3 EEs on their characters in territory (Night Raid or Tentants Kill the Son) to get high enough to win by the numbers. That can be fun to win the battle while ruining their territory and they can't do anything about it.

Overall your deck looks pretty solid. It's hard to go wrong with Disciples/Pharisees though! :)
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