Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Arrthoa on November 29, 2011, 10:23:29 AM

Title: Disciple Offense
Post by: Arrthoa on November 29, 2011, 10:23:29 AM
What cards would I need for a 22 card Disciple offense?
Title: Re: Disciple Offense
Post by: Red Wing on November 29, 2011, 10:31:29 AM
Fishin' Boat

Peter
Phil
Bart
Jamie the lesser
James son of zebedee
John
Matthew
Thomas
Thad
Simon the Z

Herods temple

A new covenant
4 Drachama Coin

AoCP
Reach
Faith as a mustard seed
Sons of Thunder
A new Commandment
Pentecost
My lord & my God
Passover Hymn

Title: Re: Disciple Offense
Post by: browarod on November 29, 2011, 01:08:16 PM
I'd say Blue Tassels over A New Commandment just because Disciples don't have enough capture protection. Otherwise Red Wing's list looks good.
Title: Re: Disciple Offense
Post by: Arrthoa on November 29, 2011, 01:18:02 PM
Thanks, I really didn't know what the best ones were
Title: Re: Disciple Offense
Post by: SomeKittens on November 29, 2011, 01:53:47 PM
I've never seen the need for much capture protection.  New Cov can get them all back (and it still goes beneath deck)
Title: Re: Disciple Offense
Post by: Red Wing on November 29, 2011, 01:54:46 PM
and Bart protects from capture.
Title: Re: Disciple Offense
Post by: browarod on November 29, 2011, 04:33:44 PM
Okay, maybe it's just I'm biased against ANCommandment. It's not CBI and there's enough protection from convert these days that I just don't see it being useful.
Title: Re: Disciple Offense
Post by: Nameless on November 29, 2011, 05:25:48 PM
I have never found Sons of Thunder and A new Commandment very helpful.
Title: Re: Disciple Offense
Post by: Chronic Apathy on December 03, 2011, 01:57:31 PM
Sons of Thunder is largely situational, however, if you pull it off, it's fantastic.
SimplePortal 2.3.3 © 2008-2010, SimplePortal