Author Topic: Tier Lists (T1)  (Read 36187 times)

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Tier Lists (T1)
« Reply #275 on: January 11, 2012, 03:30:06 PM »
0
"I'm an 8/8 hero..."

"Cool, I block with a */10 evil character."

"Oh...well...good game?"

Philip/Bart is much better. You can just heal if they're discarded, and they can't be captured, as well has having huge CBN banding.

Sam has the same situation with Aaron/Moses.
CoT helps with that one, and if you're running straight Di without it, I won't feel sorry for you when you lose.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Tier Lists (T1)
« Reply #276 on: January 11, 2012, 03:47:06 PM »
0
"I'm an 8/8 hero..."

"Cool, I block with a */10 evil character."

"Oh...well...good game?"

Philip/Bart is much better. You can just heal if they're discarded, and they can't be captured, as well has having huge CBN banding.

Sam has the same situation with Aaron/Moses.

You're not really helping your argument much. Even when Disciples do lack in an area, they have something else to make up for it...

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Tier Lists (T1)
« Reply #277 on: January 11, 2012, 04:19:09 PM »
+1
The problem with this thread is there has been no discussion of deck building oppurtunity costs. As a resident Economics major, I have now taken it upon myself to produce such an analysis. Expect it to come up sometime by the end of this weekend.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Tier Lists (T1)
« Reply #278 on: January 11, 2012, 04:25:01 PM »
0
"I'm an 8/8 hero..."

"Cool, I block with a */10 evil character."

"Oh...well...good game?"

Philip/Bart is much better. You can just heal if they're discarded, and they can't be captured, as well has having huge CBN banding.

Sam has the same situation with Aaron/Moses.

You're not really helping your argument much. Even when Disciples do lack in an area, they have something else to make up for it...
I was making your argument stronger so that mine would be a better comparison. You have yet to comment on Aaron/Moses.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Tier Lists (T1)
« Reply #279 on: January 11, 2012, 04:33:08 PM »
0
I don't there's much of a comment to make. Aaron/Moses is strong; arguably the strongest two hero band in the game. Phil/Bart gains the advantage of capture protection, but Moses negates special abilities. I'd argue that Aaron/Moses is slightly more vulnerable in the mid-game from things like Plot, Writ, or Charms, but I'd rather have them in the end game.

Offline Mr.Hiatus

  • Global Moderator
  • Trade Count: (0)
  • *****
  • Posts: 1759
    • -
    • Southeast Region
Re: Tier Lists (T1)
« Reply #280 on: February 02, 2012, 03:37:25 AM »
0
Define end game. When you are about to win? Or when both players are close to, or have decked out. If you have decked out and are close to winning, does that mean end game? Now what if your opponent has a solid deck left with plenty of defense? End game is too opinionated.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Tier Lists (T1)
« Reply #281 on: February 02, 2012, 10:54:13 AM »
0
"About to win" doesn't work as a definition because it doesn't matter what you have when you're about to win. I'd argue the end game is one or both players have 10> cards in their deck and the game is still close.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Tier Lists (T1)
« Reply #282 on: February 02, 2012, 11:43:13 AM »
+3
The problem with this thread is there has been no discussion of deck building oppurtunity costs. As a resident Economics major, I have now taken it upon myself to produce such an analysis. Expect it to come up sometime by the end of this weekend.
...it's past the end of that weekend.  :)

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Tier Lists (T1)
« Reply #283 on: February 03, 2012, 10:43:08 AM »
+1
The problem with this thread is there has been no discussion of deck building oppurtunity costs. As a resident Economics major, I have now taken it upon myself to produce such an analysis. Expect it to come up sometime by the end of this weekend.
...it's past the end of that weekend.  :)

*lazy* Oops.

Offline cookie monster

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 560
  • cookies! Nom Nom Nom
    • -
    • North Central Region
Re: Tier Lists (T1)
« Reply #284 on: February 05, 2012, 07:16:59 AM »
0
Define end game. When you are about to win? Or when both players are close to, or have decked out. If you have decked out and are close to winning, does that mean end game? Now what if your opponent has a solid deck left with plenty of defense? End game is too opinionated.

I would define "End-game" as: when your deck is about to end the game. Think of it as follow through, giving a good, quick start and ending in the same way: Quickly and powerfully.

This is only an opinion, so please treat it that way.
Yo dog, sup in da hood! Cookie monsta is in da house.

Offline Mr.Hiatus

  • Global Moderator
  • Trade Count: (0)
  • *****
  • Posts: 1759
    • -
    • Southeast Region
Re: Tier Lists (T1)
« Reply #285 on: February 05, 2012, 02:55:30 PM »
+1
Quote
End game is too opinionated.

Quote
This is only an opinion, so please treat it that way.
;)

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal