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This isn't the first deck I've seen on these forums without Falling Away, just wondering why that is?
Quote from: Tyreese on July 12, 2010, 07:25:22 PMThis isn't the first deck I've seen on these forums without Falling Away, just wondering why that is?I only own one Falling away and it's in my tournament grade deck and I did mention that I was playing this deck causally.
Your Evil Gold doesn't appear to have any battlewinners, so every time you block with just a Gold Evil Character, you're probably going to end up giving them a Lost Soul. Maybe you should add in Failed Objective and/or Enslaved By Egypt.
QuoteYour Evil Gold doesn't appear to have any battlewinners, so every time you block with just a Gold Evil Character, you're probably going to end up giving them a Lost Soul. Maybe you should add in Failed Objective and/or Enslaved By Egypt.wonders forgotten should also be considered. Wonders ForgottenType: Evil Enh. • Brigade: Gold • Ability: 0 / 4 • Class: None • Special Ability: Select up to four good cards from one player’s discard pile and remove them from the game. The battle immediately ends. Cannot be negated • Identifiers: None • Verse: Psalms 78:11 • Availability: Priests booster packs (Common)maybe theres some way you could use your offence to help your defence more. and yes i see you angel at the harvest. theres also: Troops DischargedType: Evil Enh. • Brigade: Gold • Ability: None • Class: None • Special Ability: Select two Evil Characters in play to fight each other. Wall of Protection has no effect. • Play As: Wall of Protection is negated this turn. Select two Evil Characters in play to fight each other. • Identifiers: None • Verse: II Chronicles 25:10 • Availability: Kings booster packs (Common)for some EC shennanigans!and how about stronghold in the desert?Stronghold in the DesertType: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: Protect contents from opponents' cards. While occupied, each time an opponent plays an Evil Character of a brigade he does not already have in play, discard the top card of his deck. • Attributes: Holds any number of OT warrior class human Heroes • Identifiers: Holds any number of II Samuel and I Chronicles warrior class Heroes • Verse: I Chronicles 12:8 • Availability: Rock of Ages (Set 11)
Quote from: Tyreese on July 12, 2010, 07:25:22 PMThis isn't the first deck I've seen on these forums without Falling Away, just wondering why that is?Also, sometimes Falling Away just isn't worth it. Most people have Guardian of Your Souls in their tournament decks, and as long as they draw GoYS before you draw FA, FA is worthless. If you're playing a deck that is slower than the average deck at drawing FA, then you'll get to use it (on average) less than 50% of the time, so there are often better cards to put in.Regarding the deck itself...Switch Pierced Heart for Lying Unto God so your Gold Evil Characters can use it.Your Evil Gold doesn't appear to have any battlewinners, so every time you block with just a Gold Evil Character, you're probably going to end up giving them a Lost Soul. Maybe you should add in Failed Objective and/or Enslaved By Egypt.Seeing as this deck doesn't seem to be particularly fast and you'll be going through your opponent's deck, Harvest Time probably isn't needed.With only 6 Heroes, I'd recommend Chariot of Fire or Chamber of Angels, otherwise you might run out of heroes.
I love evil gold, but I've never had luck mixing it with something else. I'd recommend taking out the Pale Green to make room for more battle winners and deck discard cards.