New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Very excited to see this archetype potentially be viable! Mill is conventionally an organic counter to ultra speed decks and I have no doubt that if this type of deck is top tier it will cause a big shift in the meta.
This is one of the cards I used in this deck that I don't think we've shown yet.Spoiler (hover to show)
What about putting Pagan Sacrifices in - either to getting it's effect or to use it as 3Ws bait or for some Gam's Speech or similar target?Pagan Sacrifices:"Place in an opponent’s territory. During opponent’s upkeep phase, he must discard the top card of own draw pile. If that card is a Lost Soul, put it in play and discard this card instead."
How much "slow down"/"hindering" for opponents do you consider when putting such kind of decks together?Currently I always have HSR and CoM in my decks in order to either get some effect or have at least 3Ws baits out.Since these cards (or similar ones) are not in this decklist (and aren't in any [most of] of the latest ones which have been listed from Nats the last 2 years) what is the reason? Why are these cards not considered being staple/competetive anymore?
Excellent questions!
Pagan Sacrifices didn't make the cut in my old version back in 2010. It suffers from the need to be played in battle before it can be placed so you can end up holding it for a while before it gets a chance to do anything. And it stops working as soon as it hits a Lost Soul. It's just not reliable enough.
Compared that with Given Over to Egypt which starts working as soon as you draw it and can be activated on Pithom to keep your artifact pile available.
The new Sun Worship is usually going to be far more effective both being placed (because it's territory class) and in the discard effect (because it can hit for more than 1 per turn and doesn't discard itself when it hits a LS). But it's currently in my reserve waiting to be grabbed.
I don't build card into my deck to soak up Woes or the class of Gam's Speech enhancements. I build them in to accomplish my goal and that gives my opponent plenty of targets. Sometimes it even gives me a couple good ways to deal with those. I know a lot of players that use HSR and it's quite effective! CoM is underrated but should see more play in combination with Balaam and the Moabites.
Cards that slow the opponent down are excellent when your goal is to outrace the opponent. The goal of a deck like this is the opposite - to outlast the opponent. Every card focuses on dealing with the opponent's threats and/or discarding something from their deck. D2 tries to deal with the opponent's strategy, not by limiting their options through slowing them down, but by limiting their options by crippling their strategy through removing pieces.
Quote from: Gabe on April 14, 2018, 09:09:28 PMExcellent questions!Thanks! But need to attend a dumb one: What does D2 mean in this case? Draw2 by Egyptian Spear?
Quote from: Gabe on April 14, 2018, 09:09:28 PMThe new Sun Worship is usually going to be far more effective both being placed (because it's territory class) and in the discard effect (because it can hit for more than 1 per turn and doesn't discard itself when it hits a LS). But it's currently in my reserve waiting to be grabbed.This is really a nice card - the ABom of decks! Both together with Hur in Offense and maybe Love at first Sight keeps territories clean and draw piles small!
And due to the limited Evil Gold Battle Winners - how are the tests so far in keeping defense up?And another question: How do you deal with site access?
Quote from: Reth on April 15, 2018, 10:29:14 AMAnd due to the limited Evil Gold Battle Winners - how are the tests so far in keeping defense up?And another question: How do you deal with site access?With five battle winners in the main deck (six, including Egyptian Treasures and not including the two to four Dom blocks) and two in the Reserve I feel like it probably does alright. The idea is really only to stall and hopefully mill enough of their key cards that battle-winners aren't as necessary.
Sun Worship doesn't quite work the way you want it to with Hur and Love at First Sight since it specifies "If an opponent uses..." Otherwise I think that would be just a bit too good...
And which Dom blocks are meant next to Martyr, R&D, FA?
Thanks!And what about recursion? Is there anything to get e.g. an early DCed Given over to Egypt or Sun Worship back?