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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Rawrlolsauce! on November 19, 2008, 08:34:30 PM

Title: COMPLETE Crimson Heroless
Post by: Rawrlolsauce! on November 19, 2008, 08:34:30 PM
This is my first heroless, I promise you it won't work until you guys change 90% of it ;)

Lost Souls:8
Color Guard
Speed Bump
2-Liner
NT
Female
Revealer
Lost Soul - Acts 14:4
Site Doubler

Dominants: 7
Son of God
New Jerusalem
Angel of the Lord
Burial
Christian Martyr
Destruction
Faling Away

Fortresses:4

Storehouse
The Tabernacle
Kingdoms of this World OR Healing of Naaman. I'll be playing around until I get something I like.
HQ at Riblah

Sites:1
Pergamum (used for color guard LS ;))

Artifacts/Curses/Covenants:9
Holy Grail
Lampstand of the Sanctuary
Unholy Writ
Asherah Pole
Holy of Holies
Unknown Nation
I am Healing
Go into Captivity
Burial Shroud

Evil Characters:14
Gray
Saul/Paul

Crimson:
Judas Iscariot
Red Dragon
Leviathan
Ashpanez
The Winged Lion
Babylonian Forces
Gomer
Nergalsharezer
The Imperial Guard
Seven Sons of Sceva
... that other Babylonian that lets me switch lost souls.

Orange
King of Tyrus
Trembling Demon


Evil Enhancements: 13

Crimson
Carried into Exile
Swift Horses
Nebuchadnezzar's Pride
Nebuchadnezzar's Dream
Head of Gold
Great Image
Sarah's Jealousy
Apprehended
Desecrate the Temple
Destructive Decay
Coliseum of Lions
Imitating Evil

Multi
Lying Unto God

Good Enhancements: 7

Purple
Authority of Christ
Reach of Desperation

Yellow

Built on Rock

Multi
Brass Serpant

Teal
Trumpet Blast
Jordan Interrupted
Zeal for the Lord
Title: Re: Type 1 -> Teal and Orange
Post by: lightningninja on November 19, 2008, 08:36:09 PM
Actually, it's Teal that is week. Orange pwns. Looks good, but I'd try like green, purple, or silver. All of them can pack a nice punch with such a small amount of cards.
Title: Re: Type 1 -> Teal and Orange
Post by: Rawrlolsauce! on November 19, 2008, 08:42:34 PM
I already have an OK silver deck and a pretty good purple one :P.

I hate green (prophet). I had one about 2 months ago, and it was decent, but it was boring  :-\. I don't want to go through that again :(
Title: Re: Type 1 -> Teal and Orange
Post by: lightningninja on November 19, 2008, 08:46:06 PM
I'd try white then, with transig. recurence. Really fun to use, too, what with the new musicians.
Title: Re: Type 1 -> Teal and Orange
Post by: JSB23 on November 19, 2008, 08:48:18 PM
Actually, it's Teal that owns. Orange is weak. Looks good, but I'd try like green, purple, or silver. All of them can pack a nice punch with such a small amount of cards.
Fixed  ;D
Title: Re: Type 1 -> Teal and Orange
Post by: Rawrlolsauce! on November 19, 2008, 08:50:30 PM
 ;D. I'll keep the white in mind, but I kinda want to use a teal offense because it is something I've never done before.
Title: Re: Type 1 -> Teal and Orange
Post by: lightningninja on November 19, 2008, 08:52:08 PM
;D. I'll keep the white in mind, but I kinda want to use a teal offense because it is something I've never done before.
Trust me, teal is very limited and boring. You'll see.
Title: Re: Type 1 -> Teal and Orange
Post by: JSB23 on November 19, 2008, 08:56:15 PM
I've been playing Teal since it came out and I'm not bored yet  ;)
Title: Re: Type 1 -> Teal and Orange
Post by: Captain Falcon on November 21, 2008, 07:36:51 PM
I've been playing Teal since it came out and I'm not bored yet  ;)

yeah, defendin' teal.  That's what's UP ;D

I hate green (prophet). I had one about 2 months ago, and it was decent, but it was boring  :-\. I don't want to go through that again :(

Prophets aren't BORING >:( They're actually really good... if you know how to play w/them.  The new roa sets made them really good.  I do not mean to toot my own horn AT ALL, but my green deck is quite good. ;)
Title: Re: Type 1 -> Teal and Orange
Post by: Rawrlolsauce! on November 21, 2008, 09:27:47 PM
Prophets aren't BORING >:( They're actually really good... if you know how to play w/them.  The new roa sets made them really good.  I do not mean to toot my own horn AT ALL, but my green deck is quite good. ;)

I'm not saying it isn't a good brigade, I'm saying i've had bad... bad... expirences with them. Time to go see a shrink ;D
Title: Re: Type 1 -> Teal and Orange
Post by: TheHobbit13 on November 21, 2008, 10:48:23 PM
If you want this deck to be a tournament level deck I would  ditch orange (if you have another solid defensive color),  because orange isn't the greatest evil brigade to play with right now.  If this deck is just a fun deck by all means  play orange it is a cool brigade!(by the first glance it looks like you built the orange side well).  :)



Fact: orange won't grant you very much success in competitive tournament level play.
Title: Re: Type 1 -> Teal and Orange
Post by: Isildur on November 21, 2008, 11:33:56 PM
 +1 I somewhat agree with Hobbits Statement Orange is not as strong as some other brigades but IF used right it can have far more potential then making some boring Babylonian defense  :P. SO Far your deck looks fine the Teal is what a Teal deck is boring..... Your orange, I find your pick in evil enahnsments odd Evil Armor and Following demons could be taken out and replaced with some Multi Color enhans with far more power specificly Lurking and LuG. Also keep in mind Purple/White which takes the fun speed and the power of White and Purple and you get a fun little New Test deck that can pack a huge punch (I used one of those at the 2007 Nats and it did very well).
Title: Re: Type 1 -> Teal and Orange
Post by: thestrongangel on November 22, 2008, 11:12:43 AM
Orange pwns, Teal is old
Title: Re: Type 1 -> Teal and Orange
Post by: BubbleBoy on November 22, 2008, 11:15:22 AM
Teal may be old, but it certainly isn't obsolete. I think both Teal and Orange can work well if used right.
Title: Re: Type 1 -> Teal and Orange
Post by: thestrongangel on November 22, 2008, 11:20:00 AM
I'd try silver and orange
Title: Re: Type 1 -> Teal and Orange
Post by: YourMathTeacher on November 22, 2008, 11:45:52 AM
Teal is old

By "old," you mean Old Testament of course. Teal is the newest hero brigade, so it is pre-teen at best. If you want "old," try playing the bright yellow hero brigade.  ;)
Title: Re: Type 1 -> Teal and Orange
Post by: TheHobbit13 on November 22, 2008, 12:00:58 PM
Orange pwns


Nah.
Title: Re: Type 1 -> Teal and Orange
Post by: BubbleBoy on November 22, 2008, 12:07:35 PM
Oh, Orange is powerful, no boutadoutit.
Title: Re: Type 1 -> Teal and Orange
Post by: Rawrlolsauce! on November 22, 2008, 01:12:09 PM
I know orange won't be very effective at tournament level, just something I wanted to try ;). Generally, for a tournament I'll use my purple/pale green or my silver/crimson. I just wanted to try this.

So, I honestly don't care it if isn't good... I just want it to be the best it can.
Title: Re: Type 1 -> Teal and Orange
Post by: lightningninja on November 22, 2008, 01:54:24 PM
I don't think that teal is all that great to compete in a competitive tourneys. I have never had a teal deck beat me to the win, or even penetrate my D. Not enough of an arsenal. Orange is still good because unlike teal, is can recur.
Title: Re: Type 1 -> Teal and Orange
Post by: Isildur on November 22, 2008, 02:51:23 PM
I don't think that teal is all that great to compete in a competitive tourneys. I have never had a teal deck beat me to the win, or even penetrate my D. Not enough of an arsenal. Orange is still good because unlike teal, is can recur.
OH OH OH if teal is used right (with a certian Agur and Buds) hehehehe Teal can Recur oh so so so much  :maul:
Title: Re: Type 1 -> Teal and Orange
Post by: JSB23 on November 22, 2008, 05:40:16 PM
I don't think that teal is all that great to compete in a competitive tourneys.
:rollin: Great joke fireninja
Title: Re: Type 1 -> Teal and Orange
Post by: amelo on November 22, 2008, 05:57:34 PM
yeah, teal is amazing
Title: Re: Type 1 -> Teal and Orange
Post by: BubbleBoy on November 22, 2008, 06:12:10 PM
OH OH OH if teal is used right (with a certian Agur and Buds) hehehehe Teal can Recur oh so so so much  :maul:
Well, yeah, sorta, but it's hard to bring enhancements back to your hand so you can play them later in battle.
Title: Re: Type 1 -> Teal and Orange
Post by: Isildur on November 22, 2008, 06:14:40 PM
thats why you bring them back to place on your hero silly geese doesnt any one use agur  :P
Title: Re: Type 1 -> Teal and Orange
Post by: Tsavong Lah on November 22, 2008, 07:56:22 PM
Yeah, but for Agur to recur cards you need Book of the Law up. ::)
Title: Re: Type 1 -> Teal and Orange
Post by: michael/michaelssword on November 22, 2008, 09:17:04 PM
Silver pwns teal
Title: Re: Type 1 -> Teal and Orange
Post by: JSB23 on November 22, 2008, 10:18:13 PM
Teal pwns Silver
You just mixed up the brigades

Title: Re: Type 1 -> Teal and Orange
Post by: michael/michaelssword on November 22, 2008, 10:20:06 PM
Silver pwns Teal
You are so right.


well thanks
Title: Re: Type 1 -> Teal and Orange
Post by: TheHobbit13 on November 22, 2008, 11:09:51 PM
I don't think that teal is all that great to compete in a competitive tourneys.
:rollin: Great joke fireninja

Yah teal is pretty good not that it should be.
Title: Re: Type 1 -> Teal and Orange
Post by: JSB23 on November 22, 2008, 11:46:41 PM
Teal pwns Silver
you mixed up the brigades
thanks for pointing that out
Your welcome
Title: Re: Type 1 -> Teal and Orange
Post by: Tsavong Lah on November 23, 2008, 12:14:01 AM
Teal packs a massive wallop, but it runs out of juice pretty quickly against sustained defenses. There's only four real battlewinners and three or four good support cards; however, when you supplement it with a little bit of splash, it's epic. Especially after RoA and FooF, teal mixes really well with several brigades... particularly purple and green.
Title: Re: Type 1 -> Teal and Orange
Post by: BubbleBoy on November 23, 2008, 02:38:23 PM
Yeah, I just wish Zerubbabel had been in one of those brigades. Playing four is risky business, even if you suicide Zerubbabel. He does make it possible to use Moses and Elders, though, which could be nice for ZT or AoC(P).
Title: Re: Type 1 -> Teal and Orange
Post by: Rawrlolsauce! on November 24, 2008, 02:55:29 PM
I still need help. It seems my orange is fine, especially with the added help from my sites. I just need to know what to do with my teal  :-\
Title: Re: Type 1 -> Teal and Orange
Post by: JSB23 on November 24, 2008, 02:58:16 PM
This is the offense I'm using
Heroes: 8

Teal

Priests of Christ
Eliashib
Phinehas
Abiathar
Joshua
melchizedak

Silver

TSA (warriors)

Purple

Widow

Good enhancements: 8

Teal

Jordon interrupted
Burning of incense
Filling Z's temple
Trumpet Blast
Zeal for the Lord

Purple

Reach
AocP
Royal parade
Title: Re: Type 1 -> Teal and Orange
Post by: Captain Falcon on November 27, 2008, 01:08:07 AM
Orange pwns


Nah.


what he said
Title: Re: Type 1 (2 decks) -> Teal/Orange and Blue/Crimson
Post by: BubbleBoy on November 27, 2008, 07:58:18 AM
This is the offense I'm using
Heroes: 8

Teal

Priests of Christ
Eliashib
Phinehas
Abiathar
Joshua
melchizedak

Silver

TSA (warriors)

Purple

Widow

Good enhancements: 8

Teal

Jordon interrupted
Burning of incense
Filling Z's temple
Trumpet Blast
Zeal for the Lord

Purple

Reach
AocP
Royal parade
This actually works really well; I've seen it in action. To be honest, I'm surprised that a non-ZT Priest deck placed 2nd at MN state. ;)...I don't know about Royal Parade, though. :-\ Melchizedek is the only one who can use it.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on November 28, 2008, 07:55:31 PM
I loved Babylonians, but I HATED my genesis. So, I changed this a... HEROLESS! *Dramatic Music*
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on November 28, 2008, 08:00:07 PM
That was a subtle change.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on November 28, 2008, 08:07:04 PM
That was a subtle change.

Were you being sarcastic? It is kinda hard to tell online...

If you were: I don't think it was too extreme; I just bumped it up to 63, added sites, and replaced my good heroes/enhancements with artifacts and evil characters/enhancements. (If you weren't being sarcastic, please ignore this argument)

If you weren't: Completely changing your style is subtle!? This is just as big as themes, in fact this is bigger! (If you were being sarcastic, please ignore this argument)
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on November 28, 2008, 08:10:04 PM
Yes, I was being sarcastic...because I like your first response better. ;)
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on November 29, 2008, 03:03:59 PM
I loved Babylonians, but I HATED my genesis. So, I changed this a... HEROLESS! *Dramatic Music*
You lack enough ITB to stop their battle winners.

You also lack enough battle winners to win 4 battles.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on November 29, 2008, 03:17:21 PM
How many battle winners should I have then? What should I take out for ITB?
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on November 29, 2008, 07:07:04 PM
What does ITB mean again?
Title: Re: Type 1 -> Crimson Heroless
Post by: YourMathTeacher on November 29, 2008, 07:17:15 PM
ITB = Interrupt the Battle
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on November 29, 2008, 07:24:23 PM
Right, I knew it was something simple. :P I guess I'm not quite a natural nerd. :D
Title: Re: Type 1 -> Crimson Heroless
Post by: Lawfuldog on November 30, 2008, 05:39:13 PM
Too lazy to completely look it over and help, but at first glance.

Sevon Sons of Sceva (pretty much useless with only one Orange EC) out for Uzzah.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on November 30, 2008, 05:43:43 PM
That might be a sensible suggestion, but personally I think KoT is worth adding a single card to recur.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on November 30, 2008, 06:19:49 PM
I'd put Uzzah in there, but I traded both of my Torments (it was too good of an offer to pass up), and I don't see the point in putting in Uzzah for 1 block, especially when I have to get rid of an artifact. Whereas SSoS can bring back KOT and he'll be good for more blocks

I'll keep it in mind, though.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on November 30, 2008, 09:25:03 PM
I would suggest Trembling Demon rather than Uzzah. He does practically the same thing, and if you need, you can bring him back with SSoS (and/or Torment).
Title: Re: Type 1 -> Crimson Heroless
Post by: JSB23 on November 30, 2008, 11:31:34 PM
Only add Trembling Demon if you have HoH
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 01, 2008, 07:27:38 AM
He does; that's why I said that.
Title: Re: Type 1 -> Teal and Orange
Post by: Captain Falcon on December 06, 2008, 11:02:41 AM
I already have an OK silver deck and a pretty good purple one :P.


I'm sorry, but i used to have purple and IT got boring fast.  I mean, it worked for the most part, but all purple decks lack variety due to lack of really good cards.  AoC and King david are cool, but there isn't much more than that.  All purple decks are all basically the same.
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 06, 2008, 01:42:02 PM
I already have an OK silver deck and a pretty good purple one :P.


I'm sorry, but i used to have purple and IT got boring fast.  I mean, it worked for the most part, but all purple decks lack variety due to lack of really good cards.  AoC and King david are cool, but there isn't much more than that.  All purple decks are all basically the same.
with the release of ROA Kingly decks are very fun to play.
Title: Re: Type 1 -> Teal and Orange
Post by: lightningninja on December 06, 2008, 08:09:15 PM
I already have an OK silver deck and a pretty good purple one :P.


I'm sorry, but i used to have purple and IT got boring fast.  I mean, it worked for the most part, but all purple decks lack variety due to lack of really good cards.  AoC and King david are cool, but there isn't much more than that.  All purple decks are all basically the same.
I can't disagree more. My newest purple deck has won more than any other deck that I have built, is the most fun ever to use, and never leaves my opponents going "well... that was kind of cheap," like a Zebulen ignore deck. Overall... purple is the most fun brigade in my opinion.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 06, 2008, 08:16:06 PM
Yeah, I like it a lot.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 07, 2008, 10:24:45 PM
Deck updated,  ;D

However, Why add Trembling Demon? I don't see the point.

Trembling Demon

Type: Evil Char. • Brigade: Orange • Ability: 0 / 3 • Class: None • Special Ability: If no good Enhancements are played this battle, protect all Lost Souls from rescue. Opponent may discard a good Enhancement from hand to negate this. • Identifiers: Generic NT Male Demon • Verse: James 2:19 • Availability: Faith of Fathers (Set 2)

I'll defend, and they'll discard a good enhancement. I then will have no enhancements (aside from Lying Unto God) to play on him and probably die.
Title: Re: Type 1 -> Crimson Heroless
Post by: lightningninja on December 08, 2008, 01:09:40 AM
HOH negates the word "negate" on TD. So it's unnegatable. Pretty awesome.
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 08, 2008, 02:07:15 AM
Unintturuptable ;). Ok Im missing something. How does the offense work?
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 08, 2008, 07:44:37 AM
Look at the title of the post; it's a heroless.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 08, 2008, 08:27:18 AM
Oh, I get it now ;)! What should I take out for Trembling Demon?

As for how it works, I'll destroy their offense (I'm worried about chariots of fire, so I put in 3 artifact killers... Destruction of Nehustan, Destructive Decay, and Desecrate the Temple). After they decked out, they'll only have 8 cards left. I'll convert Ashpenaz/Babylonian with swift horses to a white brigade hero and Saul to Paul. I then will use Built on Rock on Paul and playing I am Healing/Brass Serpant when needed. I'll then use AOCP, Unbowed, and recur them as nessecary (Lost Coin Found and Moses and Elders) with Saul. If they somehow kill Paul (how, though? He can't be captured, converted, or removed from the game and I have 3 healing cards!), I can still recur my Unbowed with my white brigade hero.
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 08, 2008, 04:05:24 PM
Look at the title of the post; it's a heroless.
I know that :-p His offense has ONE battle winner.

They can kill Paul easily due to the size of him. I see that you are hoping to deplete their enhancements but what if they use zimri, or hophni and phinehas or storehouse or a protection fort? Not trying to rain on your parade, I just find I need alot more ITB/Fbtn cards to make it effective.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 08, 2008, 04:50:58 PM
Heroless is already very risky as it is; I personally don't think heroless decks will ever get too far, but whatever's fun for the player, I guess.

Oh, I get it now ;)! What should I take out for Trembling Demon?
Whatever you were going to take out for Uzzah. :dunno:

If they somehow kill Paul (how, though? He can't be captured, converted, or removed from the game and I have 3 healing cards!), I can still recur my Unbowed with my white brigade hero.
Infectious disease (or Two Possessed by Demons if both of you have played your SoG's)...he's a goner. Set-aside is practically unprotectable, so you may want to put in Emp. Augustus just in case - he fits perfectly.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 08, 2008, 06:16:01 PM
Firstly, I didn't really have any idea who to take out for Uzzah in the first place;). Secondly, I'll think about Emperor Augustus... but I think it is kinda of a waste of a card slot I can't afford. Maybe I'll add Hidden Treasures and one more Healing card (getting rid of I am Healing. I need to keep Lampstand up so they wont DON me :/)? Then Paul will get to play an enhancement.

I'm working on the Offense, maybe something like this?

Words of Encouragement
Reach of Desperation
Jordan Interrupted
AOCP
Trumpet Blast
Zeal for the lord
Brass Serpant
Built on Rock

I will then have 3 battle winners and 3 interruptes. Along with AOTL and SOG/NJ....
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 08, 2008, 06:37:16 PM
You know, with a heroless deck you have to account for whatever you can. I don't think Auggy is a "waste," he's just an extra precautionary measure; there are evil set-aside battle-winners in many different brigades (I didn't even mention Moses Kills Egyptian or Nebby's Pride), and it would be a good idea to find a way to get around them just in case.

As for Hidden Treasures, that could be pretty nice with Paul.

A few suggestions for your offense: Two Bears will be useful (and you can take out Jordan Interrupted for it); you need more healing enhancements, like The Body of Christ; you should have a way to get around self-capture also - Covenant of Palestine could be good.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 08, 2008, 06:52:18 PM
What I'm saying about Emperor Augustus is if I add Hidden Treasures, chances are I wouldn't need him.

Also, I have 3 heals. If I took out I am Healing I would add in The Body of Christ which brings me up to 2, I'd like to have more but I'm not sure what to take out, and what other heals there are.

I have no idea how to deal with self-capture. I'll already have Lampstand of the Sanctuary active and Hidden Treasures... I'm not beyond confused :S...

Maybe nix the Hidden Treasures, add a Book of the Covenant to hold I am Healing and Covenant with Palestines? If that be the case, my deck could look something like this

Lost Souls:8
Color Guard
Speed Bump
2-Liner
NT
Female
Revealer
Lost Soul - Acts 14:4
Site Doubler

Dominants: 7
Son of God
New Jerusalem
Angel of the Lord
Burial
Christian Martyr
Destruction
Faling Away

Fortresses:4

Storehouse
The Tabernacle
Kingdoms of this World
HQ at Riblah

Sites:1
Pergamum (used for color guard LS ;))

Artifacts/Curses/Covenants:10
Holy Grail
Lampstand of the Sanctuary
Unholy Writ
Asherah Pole
Holy of Holies
Unknown Nation
I am Healing
Go into Captivity
Book of the Covenant
Covenant with Palestines

Evil Characters:13
Gray
Saul/Paul

Crimson:
Judas Iscariot
Red Dragon
Leviathan
Ashpanez
The Winged Lion
Babylonian Forces
Gomer
King Abijah (should I keep this in, or Archers of Kedar?)
Nergalsharezer
The Imperial Guard
Seven Sons of Sceva

Orange
King of Tyrus

Evil Enhancements: 14

Crimson
Carried into Exile
Swift Horses
Treacher of jezebel
Nebuchadnezzar's Pride
Nebuchadnezzar's Dream
Head of Gold
Great Image
Imitating Evil
Apprehended
Desecrate the Temple
Destructive Decay
Coliseum of Lions
The Wages of Sin

Multi
Lying Unto God

Good Enhancements: 8

Purple
Authority of Christ
Reach of Desperation

Yellow

Built on Rock

Multi
Brass Serpant


White

Words of Encouragement

Teal
Trumpet Blast
Zeal for the Lord

Green
Two Bears

If that be the case, I'll have 2 too many cards. What should I take out? (I still haven't added Emperor Augustus or Trembling Demon...)
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 08, 2008, 07:09:06 PM
I'm sorry, Cov-o-P was a bad idea; I forgot it brought back your opponent's captured Heroes also :P Blue Tassels will be fine instead, though.

You can take out these:

King Abijah
Apprehended
Coliseum of Lions
Destructive Decay
The Wages of Sin


To make way for these:

Emperor Augustus
Trembling Demon
Lying Unto God


Making it an even 63 by my math.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 08, 2008, 07:21:55 PM
I'm sorry, Cov-o-P was a bad idea; I forgot it brought back your opponent's captured Heroes also :P Blue Tassels will be fine instead, though.
I don't think Cov-O-P was a bad idea. I can discard HQ at Riblah to get rid of the ones in my Land of Bondage... I was just kinda using HQ at Riblah as a precaution if they rescued my color guard lost soul, or stole one of my sites. Artifacts are my main worry, I'll have to keep Lampstand up after I convert. Should I keep Book of the Covenant so I can have both Cov-O-P and and I Am Healing on it, or should I take it out and add Hidden Treasures, switching to Blue Tassels if they use captures.

Quote
You can take out these:

King Abijah
Apprehended
Coliseum of Lions
Destructive Decay
The Wages of Sin


To make way for these:

Emperor Augustus
Trembling Demon
Lying Unto God


Making it an even 63 by my math.
Wow. Will that hurt my defence too badly? That gets rid of 2 battle winners (Coliseum of Lions and Apprehended), something that recurs a dominant (The Wages of Sin) and my 3rd artifact killer! (I've had Lying Unto God in there for a while)

I will switch out King Abijah for Trembling Demon, though.

Also, I have no idea what I was thinking when I put Treachery of Jezebel in there... So I took that out.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 08, 2008, 07:26:32 PM
You know...I need to make a physical, manual copy of this deck before I say any more. :P
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 08, 2008, 07:29:15 PM
Hah :P. I'd do that, but..

A.) I'm missing about 9-10 cards I need (I have all but 3 maybe, but their in my other decks... which I don't have with me as of now  :()
B.) I can't get RTS to work :/
C.) Pie
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 08, 2008, 07:38:42 PM
Those are lame excuses!...Except for that last one.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 08, 2008, 07:41:34 PM
1 is no longer an excuse! A sharpie and 9 copies of "Faithful Servant" (Promo) have fixed the problem!

... (Hey, this FSP is signed by Rawrlolsauce! Is it worth more?!?!)
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 08, 2008, 07:45:45 PM
:o *Horror sweeps over his face and he falls dead*
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 08, 2008, 07:55:31 PM
Oh don't worry. I know your scared because you'll get confused if you read <insert Card>'s effect with Faithful Servant's Picture, so I TOTALLY drew over the picture... and beings I'm such an amazing artist, I simply drew in the correct one!
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 08, 2008, 08:05:10 PM
...
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 09, 2008, 02:28:17 AM
Heroless is already very risky as it is; I personally don't think heroless decks will ever get too far, but whatever's fun for the player, I guess.

Oh, I get it now ;)! What should I take out for Trembling Demon?
Whatever you were going to take out for Uzzah. :dunno:

If they somehow kill Paul (how, though? He can't be captured, converted, or removed from the game and I have 3 healing cards!), I can still recur my Unbowed with my white brigade hero.
Infectious disease (or Two Possessed by Demons if both of you have played your SoG's)...he's a goner. Set-aside is practically unprotectable, so you may want to put in Emp. Augustus just in case - he fits perfectly.
Define far :-p
Quote
I'm working on the Offense, maybe something like this?

Words of Encouragement
Reach of Desperation
Jordan Interrupted
AOCP
Trumpet Blast
Zeal for the lord
Brass Serpant
Built on Rock
That is a smaller version of what I use. It should work fine. Idk why you need protection from capture, you have built on the rock. Switch that out for Blessings.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 09, 2008, 07:53:20 AM
Define far :-p
A notable place at nationals, perhaps?

Idk why you need protection from capture, you have built on the rock. Switch that out for Blessings.
Have you ever played a self-capture Assyrian deck? They're terrible, especially without a capture preventer.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 09, 2008, 08:16:11 AM
Define far :-p
A notable place at nationals, perhaps?

Idk why you need protection from capture, you have built on the rock. Switch that out for Blessings.
Have you ever played a self-capture Assyrian deck? They're terrible, especially without a capture preventer.
I'll cross that road when I need to, but this deck isn't really competitive; just for fun. Also, with that being said, I don't think I'll have much trouble with self captures if I put Hidden Treasures in, I'll end the battle before they get to play a capture card!

Even if they somehow get around hidden treasures, hopefully my cards like Great Image, The Wages of Sin, Captures (aftering using HQ at Riblah), etc will have destroyed most, if not all, of their offense.

So, beings that will be the case... I'm taking out Book of the Cov. and Covenant of Palestines.
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 09, 2008, 05:28:44 PM
Define far :-p
A notable place at nationals, perhaps?

Idk why you need protection from capture, you have built on the rock. Switch that out for Blessings.
Have you ever played a self-capture Assyrian deck? They're terrible, especially without a capture preventer.
15th at nationals notable enough? ;). XD Actually I use a self capture deck but if the defense works properly and shuts down their offense a self capture can only go so far. Self capture is just a stall technique.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 09, 2008, 07:05:13 PM
Define far :-p
A notable place at nationals, perhaps?

Idk why you need protection from capture, you have built on the rock. Switch that out for Blessings.
Have you ever played a self-capture Assyrian deck? They're terrible, especially without a capture preventer.
15th at nationals notable enough? ;). XD Actually I use a self capture deck but if the defense works properly and shuts down their offense a self capture can only go so far. Self capture is just a stall technique.
Hmm, now that I think of it self capture won't be a problem. They'll run out of capture enhancements fairly quickly, and if my heroless defense works stalling is useless. The only thing I'd be worried about is timing out, and I usually play fast ;).

My biggest concern is still Arts/Covs/Curses...
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 09, 2008, 09:12:15 PM
Even if they somehow get around hidden treasures, hopefully my cards like Great Image, The Wages of Sin, Captures (aftering using HQ at Riblah), etc will have destroyed most, if not all, of their offense.
With discarding Heroes, just make sure you get rid of CoF, or it isn't too helpful; as for The Wages of Sin, I still don't see how that really helps.

15th at nationals notable enough? ;)
If you can get to 10th even, then I'll eat my words.

Hmm, now that I think of it self capture won't be a problem. They'll run out of capture enhancements fairly quickly, and if my heroless defense works stalling is useless. The only thing I'd be worried about is timing out, and I usually play fast ;).

My biggest concern is still Arts/Covs/Curses...
Yeah, I suppose, but I still think it's annoying and would be nice to prevent if possible.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 09, 2008, 09:27:48 PM
Quote
With discarding Heroes, just make sure you get rid of CoF, or it isn't too helpful;
Destruction + Desecrate the Temple + Lying unto god seems like it would do the trick ;)!
 
Quote
as for The Wages of Sin, I still don't see how that really helps.
Type: Evil Enh. • Brigade: Crimson • Ability: 2 / 2 • Class: None • Special Ability: Search draw pile for one Grim Reaper card and put it in your hand, or remove a Hero in a territory from the game. • Identifiers: None • Verse: Romans 6:33 • Availability: Patriarchs booster packs (Common)

It can discard (Christian Martyr) or remove a hero ;). I just mentioned it because it can discard... Sorry about the confusion
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 09, 2008, 10:14:39 PM
Destruction + Desecrate the Temple + Lying unto god seems like it would do the trick ;)!
Desecrate the Temple doesn't negate, you know. (Replace it with DoN, though.)

It can discard (Christian Martyr) or remove a hero ;).
The "discarding" part uses a dominant that you would have simply drawn later otherwise, and the removal part cannot win you a battle if you use it. You might as well just replace it with a battle-winner, IMO.
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 10, 2008, 02:39:57 AM
Quote
Quote from: TheKarazyvicePresidentRR on December 09, 2008, 03:28:17 AM
15th at nationals notable enough? Wink
If you can get to 10th even, then I'll eat my words.
1st year heroless 25th, 2nd year heroless 20th, 3rd year heroless 15th. If the trend keeps up you will ;).

I agree on wages of sin, add in sarah's jealousy for it. If you switch their hero, play Gi then cm their hero you just killed ALL their heroes.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 10, 2008, 07:31:03 AM
I've done that before; it's really fun (epecially if they don't have a way to get their heroes back).
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 12, 2008, 11:28:47 PM
DECK UPDATED, anyone have some more improvements? I'd like to finish this deck up soon (I'm missing about 5-6 cards in it; hoping to get the list of what I need down so I can get them for Christmas... haha)
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 13, 2008, 02:16:13 AM
Hey, are you able to use I Am Healing when a Hero is about to be discarded, or can you only use it during the Art phase? You want to make absolutely sure that Paul won't be discarded, because once he is, he becomes an EC again, and things like CoF can't bring him back.
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 13, 2008, 03:55:55 AM
Hey, are you able to use I Am Healing when a Hero is about to be discarded, or can you only use it during the Art phase? You want to make absolutely sure that Paul won't be discarded, because once he is, he becomes an EC again, and things like CoF can't bring him back.
it'd be useless if it wasn't like UW. It works at any time.

Also, HOH out for G cow. Your def can own tsa. I'd also add in either jordan inturupted or another ITb play next card.
Title: Re: Type 1 -> Crimson Heroless
Post by: Tsavong Lah on December 13, 2008, 05:00:48 AM
If you pull HoH, you lose Trembling Demon's usefulness.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 13, 2008, 08:47:38 AM
Two Bears could be quite nice.
Title: Re: Type 1 -> Teal and Orange
Post by: Captain Falcon on December 13, 2008, 10:27:06 AM
I don't think that teal is all that great to compete in a competitive tourneys. I have never had a teal deck beat me to the win, or even penetrate my D. Not enough of an arsenal. Orange is still good because unlike teal, is can recur.

Then i assume you haven't played josh brinkman, eh? ;)
Title: Re: Type 1 -> Crimson Heroless
Post by: JSB23 on December 13, 2008, 12:10:53 PM
shame, Martin you don't use actual names
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 21, 2008, 02:23:12 PM
I finally got around to testing this deck. It drew pretty poorly, I'd like to make the defence bigger.
What should I take out? Should I bump it up to 70 cards?
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 21, 2008, 02:31:47 PM
How many games did ya play?
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 21, 2008, 02:37:24 PM
I would get rid of:
Burial Shroud
Apprehended
Coliseum Lions
KotW

for:
King Merodach-Baladan
Belshazzar's Banquet
Midianite Attack
Set Fire
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 21, 2008, 03:09:05 PM
I would get rid of:
Burial Shroud -> I'd like to keep this if possible. Great for stalling if I'm running out of power.
Apprehended -> I'll think about this, but this is a good card.
Coliseum Lions -> No
KotW -> Why?!?! It Protects my Saul/Paul from aotl, if I got rid of this I'd only be able to hold 7 cards in my hand, because I'd have to keep my Saul/Paul in it. Not to mention it deals with pesky CTB decks.

for:
King Merodach-Baladan
Belshazzar's Banquet -> I don't like this idea. I focus on killing their heroes, not stalling.
Midianite Attack -> Hmm. I can see this owning with Leviathan :D! I'll probably replace this with Apprehended.
Set Fire -> I can see discarding fortresses useful, but I don't think this warrants a spot. I'll think about it, though.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 21, 2008, 03:40:21 PM
Burial Shroud -> I'd like to keep this if possible. Great for stalling if I'm running out of power.
Belshazzar's Banquet -> I don't like this idea. I focus on killing their heroes, not stalling.
Somehow this is controversial. ;)

Coliseum Lions -> No
Why not? It's NT so it's less useful, you need initiative to use it, it's easy to protect against, it's negatable; there's really nothing special about it, and it could easily be replaced with something better.

KotW -> Why?!?! It Protects my Saul/Paul from aotl, if I got rid of this I'd only be able to hold 7 cards in my hand, because I'd have to keep my Saul/Paul in it. Not to mention it deals with pesky CTB decks.
I just don't really see it being too useful. AotL is something that your opponent will probably never use on Saul/Paul, a big reason being that AotL is used almost exclusively in battle to win a LS. As for CTB decks...is that really a big problem? If you're really worried about that, though, Lurking is an option, Unknown Nation being another. Lots of things can stop CTB decks.

Apprehended isn't really that great; you already have enough capture, and capture is something that can easily be protected against. Also, it's NT.

I don't know if you noticed King MB's SA, but he is able to play Carried int Exile, Set Fire, or Desecrate the Temple before your opponent even gets to say "mi?" and also gives you a good peek at your opponent's arsenal.
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 21, 2008, 03:52:11 PM
Burial Shroud -> I'd like to keep this if possible. Great for stalling if I'm running out of power.
Belshazzar's Banquet -> I don't like this idea. I focus on killing their heroes, not stalling.
Somehow this is controversial. ;)
Focus isn't exclusive.

Coliseum Lions -> No
Why not? It's NT so it's less useful, you need initiative to use it, it's easy to protect against, it's negatable; there's really nothing special about it, and it could easily be replaced with something better.
Like what? I'd sooner take this over Belsharezer's Banquet or Set Fire

KotW -> Why?!?! It Protects my Saul/Paul from aotl, if I got rid of this I'd only be able to hold 7 cards in my hand, because I'd have to keep my Saul/Paul in it. Not to mention it deals with pesky CTB decks.
I just don't really see it being too useful. AotL is something that your opponent will probably never use on Saul/Paul, a big reason being that AotL is used almost exclusively in battle to win a LS. As for CTB decks...is that really a big problem? If you're really worried about that, though, Lurking is an option, Unknown Nation being another. Lots of things can stop CTB decks.
Firstly, if they know it is heroless they will AoTL my Saul/Paul and chances are I'll just curl up and die from there. Secondly, if I were to add in another card to protect me from CTB... why not Kingdoms?

Apprehended isn't really that great; you already have enough capture, and capture is something that can easily be protected against. Also, it's NT.
Enough capture? Hah, the more the merrier. Even if I got rid of this, what should I add in? I'd sooner take this over Set Fire and Belsharezer's Banquet.

I don't know if you noticed King MB's SA, but he is able to play Carried int Exile, Set Fire, or Desecrate the Temple before your opponent even gets to say "mi?" and also gives you a good peek at your opponent's arsenal.
I'd add him in, but I don't have any room.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 21, 2008, 04:08:47 PM
You don't seem to like Belshazzar's banquet, and by this I am extremely shocked....see: :o Belshazzar's Banquet is just about the greatest evil enhancement! It is second only to DoU in its usefulness. Just block with a low-number character to get initiative (like Ashpenaz or Nebushasban - or it's nice with Gomer and your opp's EC - it's also great with Archers of Kedar if you had it, which you should), and then when you play it your opp can't negate. What's the matter with stalling, anyway?
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 21, 2008, 04:15:36 PM
You don't seem to like Belshazzar's banquet, and by this I am extremely shocked....see: :o Belshazzar's Banquet is just about the greatest evil enhancement! It is second only to DoU in its usefulness. Just block with a low-number character to get initiative (like Ashpenaz or Nebushasban - or it's nice with Gomer and your opp's EC - it's also great with Archers of Kedar if you had it, which you should), and then when you play it your opp can't negate. What's the matter with stalling, anyway?
Firstly, I took out Archers of Kedar to fit in Trembling Demon ;)
Secondly, I'd like to keep my low number characters alive! After I convert, initiative owns.
Finally, I don't mind stalling if it is a normal deck, but stalling in heroless doesn't seem to work well, mainly because they'll just come back next turn while your still waiting for them to deck out.
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 21, 2008, 06:18:29 PM
How many games did ya play?
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 21, 2008, 06:26:16 PM
Oh, sorry I missed your post  :(.

I've played it in 5 games (3 losses - 2 win), all against my other deck(s). Hopefully sometime soon I'll play it against someone competent ;D
Title: Re: Type 1 -> Crimson Heroless
Post by: Warrior_Monk on December 22, 2008, 07:44:54 PM
This deck appears quite good. Bring it to our next tourney, I want to play it. The offence is typical Heroless, oh so uncreative, but oh so effective. I WANT TO PLAY THIS DECK!
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 22, 2008, 07:59:52 PM
This deck appears quite good. Bring it to our next tourney, I want to play it. The offence is typical Heroless, oh so uncreative, but oh so effective. I WANT TO PLAY THIS DECK!
Depends if I can get the 6 cards I need...  ::) (Burial Shroud, Trembling Demon, Saul/Paul, Coliseum of Lions, Zeal for the Lord, and Pergamum)
Title: Re: Type 1 -> Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 23, 2008, 06:17:53 AM
well if your defense doesn't run out s/p is no issue. Also a key to heroless is being able to improvise if your S/p gets killed prematurely.

P.s. Have you read my site on www.redemptionnexus.com ?
Title: Re: Type 1 -> Crimson Heroless
Post by: EmJayBee83 on December 23, 2008, 08:10:02 AM
I've run something similar, and (IMHO) you should add Healing of Naaman.

I play AotL and kill Saul in territory.  OK, I heal Saul and convert him to Paul.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 23, 2008, 08:26:18 AM
I would suggest the same, except this deck is crimson, not grey. :(
Title: Re: Type 1 -> Crimson Heroless
Post by: EmJayBee83 on December 23, 2008, 02:50:36 PM
I would suggest the same, except this deck is crimson, not grey. :(

Saul is grey. The only reason for adding Healing of Naaman is to give you a surprise heal and and even more surprising conversion of Saul to Paul. When you play it, it can be an emotional back-breaker for your opponent. Not only did they waste an in territory kill, they directly served your nefarious purposes.

Mwuhahahahaha.   ;)
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 23, 2008, 02:52:26 PM
And then lose a block?
Title: Re: Type 1 -> Crimson Heroless
Post by: EmJayBee83 on December 23, 2008, 02:56:11 PM
And then lose a block?

Once people know you are playing a S/P heroless, they will save AotL for an in-territory head shot. At least that is what the best players did to me.

There are no Crimson heal cards and Torment doesn't help you, so Healing of Naaman is pure wyn.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 23, 2008, 03:18:15 PM
You still lose a Lost Soul from doing that. I don't think it's worth it.
Title: Re: Type 1 -> Crimson Heroless
Post by: Tsavong Lah on December 23, 2008, 03:19:55 PM
BubbleBoy, you'd be surprised at the amount of unconventional uses AoTL can have. People drop it in territory all the time, and I've discarded it to Confusion of Mind before in order to win me the game.

Quote
You still lose a Lost Soul from doing that. I don't think it's worth it.

No you don't. We're talking about an in-territory kill here; you can play a healing card any time someone is being discarded. Someone plays Angel of the Lord on your Saul while he's sitting in territory before they rescue attempt, and you play Healing of Naaman. I don't see how that loses you the rescue.
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 23, 2008, 03:21:26 PM
Wait, you can play healing cards outside of battle?
Title: Re: Type 1 -> Crimson Heroless
Post by: MichaelHue on December 23, 2008, 03:43:43 PM
Wait, you can play healing cards outside of battle?
Yup
Title: Re: Type 1 -> Crimson Heroless
Post by: BubbleBoy on December 23, 2008, 05:09:13 PM
Well, I didn't know that. Throw it in for sure then! (And you can take out KotW)
Title: Re: Type 1 -> Crimson Heroless
Post by: Rawrlolsauce! on December 23, 2008, 05:33:17 PM
Wow, that strategy is evil... I love it!
Title: Re: COMPLETE Crimson Heroless
Post by: Rawrlolsauce! on December 23, 2008, 11:42:49 PM
This deck is finally complete! Thanks to all who helped.
Title: Re: COMPLETE Crimson Heroless
Post by: TheKarazyvicePresidentRR on December 24, 2008, 10:02:03 AM
Good luck and may your heroes be none.
Title: Re: COMPLETE Crimson Heroless
Post by: Rawrlolsauce! on December 30, 2008, 01:25:54 AM
I decided to go with KOTW instead of Healing of Namaan...

My main problem is if they attack and use a capture I'm in major trouble. Or if they try to discard him I'll be forced to use Healing of Namaan, and I'm in MAJOR trouble if they have CM and I don't have Brass Serpent in my hand.

(Although I was able to win without Paul ;), he just makes it so much easier)
Title: Re: COMPLETE Crimson Heroless
Post by: EmJayBee83 on December 30, 2008, 02:04:14 AM
Best of luck to you.
Title: Re: COMPLETE Crimson Heroless
Post by: TheKarazyvicePresidentRR on March 20, 2009, 02:32:18 AM
cuz most people want to kill something other than paul with aotl.
Title: Re: COMPLETE Crimson Heroless
Post by: SoulSaver on March 24, 2009, 11:13:42 AM
Cool deck, I played one back in the day. Good times!
Title: Re: COMPLETE Crimson Heroless
Post by: Warrior_Monk on March 24, 2009, 03:10:10 PM
Cool deck, I played one back in the day. Good times!
woah. you played a heroless??!!

guys, I think someone hacked SoulSaver. it's not him!!
Title: Re: COMPLETE Crimson Heroless
Post by: SoulSaver on March 24, 2009, 04:10:43 PM
Yeah, I sure did. It was a ton of fun to play. I think it was like 50 cards total, which is like unheard of.
Title: Re: COMPLETE Crimson Heroless
Post by: EmJayBee83 on March 26, 2009, 01:08:10 AM
Yeah, I sure did. It was a ton of fun to play. I think it was like 50 cards total, which is like unheard of.
Did you post that deck--or was it Lawful Dog? Anyway, I "borrowed" the idea, tweaked it a bit, and played a 52 card crimson heroless for a while. It was fun, but the problem I had was that the smaller deck was much more sensitive to bad draws than the 63 card version.
Title: Re: COMPLETE Crimson Heroless
Post by: SoulSaver on March 26, 2009, 10:24:16 AM
Quote
the problem I had was that the smaller deck was much more sensitive to bad draws than the 63 card version.
Really? That's quite interesting... I always got what I needed pretty quickly, but maybe it was just luck.

And yeah it was me that made a 50 card crimson heroless, I don't know why I didn't keep it. It was really really good.
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