New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Heroless is already very risky as it is; I personally don't think heroless decks will ever get too far, but whatever's fun for the player, I guess.Quote from: Rawrlolsauce! on December 08, 2008, 08:27:18 AMOh, I get it now ! What should I take out for Trembling Demon?Whatever you were going to take out for Uzzah. Quote from: Rawrlolsauce! on December 08, 2008, 08:27:18 AMIf they somehow kill Paul (how, though? He can't be captured, converted, or removed from the game and I have 3 healing cards!), I can still recur my Unbowed with my white brigade hero.Infectious disease (or Two Possessed by Demons if both of you have played your SoG's)...he's a goner. Set-aside is practically unprotectable, so you may want to put in Emp. Augustus just in case - he fits perfectly.
Oh, I get it now ! What should I take out for Trembling Demon?
If they somehow kill Paul (how, though? He can't be captured, converted, or removed from the game and I have 3 healing cards!), I can still recur my Unbowed with my white brigade hero.
I'm working on the Offense, maybe something like this?Words of EncouragementReach of DesperationJordan InterruptedAOCPTrumpet BlastZeal for the lordBrass SerpantBuilt on Rock
Define far :-p
Idk why you need protection from capture, you have built on the rock. Switch that out for Blessings.
Quote from: TheKarazyvicePresidentRR on December 09, 2008, 02:28:17 AMDefine far :-pA notable place at nationals, perhaps?Quote from: TheKarazyvicePresidentRR on December 09, 2008, 02:28:17 AMIdk why you need protection from capture, you have built on the rock. Switch that out for Blessings.Have you ever played a self-capture Assyrian deck? They're terrible, especially without a capture preventer.
Quote from: BubbleBoy on December 09, 2008, 07:53:20 AMQuote from: TheKarazyvicePresidentRR on December 09, 2008, 02:28:17 AMDefine far :-pA notable place at nationals, perhaps?Quote from: TheKarazyvicePresidentRR on December 09, 2008, 02:28:17 AMIdk why you need protection from capture, you have built on the rock. Switch that out for Blessings.Have you ever played a self-capture Assyrian deck? They're terrible, especially without a capture preventer.15th at nationals notable enough? . XD Actually I use a self capture deck but if the defense works properly and shuts down their offense a self capture can only go so far. Self capture is just a stall technique.
Even if they somehow get around hidden treasures, hopefully my cards like Great Image, The Wages of Sin, Captures (aftering using HQ at Riblah), etc will have destroyed most, if not all, of their offense.
15th at nationals notable enough?
Hmm, now that I think of it self capture won't be a problem. They'll run out of capture enhancements fairly quickly, and if my heroless defense works stalling is useless. The only thing I'd be worried about is timing out, and I usually play fast .My biggest concern is still Arts/Covs/Curses...
With discarding Heroes, just make sure you get rid of CoF, or it isn't too helpful;
as for The Wages of Sin, I still don't see how that really helps.
Destruction + Desecrate the Temple + Lying unto god seems like it would do the trick !
It can discard (Christian Martyr) or remove a hero .
Quote from: TheKarazyvicePresidentRR on December 09, 2008, 03:28:17 AM15th at nationals notable enough? WinkIf you can get to 10th even, then I'll eat my words.
Hey, are you able to use I Am Healing when a Hero is about to be discarded, or can you only use it during the Art phase? You want to make absolutely sure that Paul won't be discarded, because once he is, he becomes an EC again, and things like CoF can't bring him back.
I don't think that teal is all that great to compete in a competitive tourneys. I have never had a teal deck beat me to the win, or even penetrate my D. Not enough of an arsenal. Orange is still good because unlike teal, is can recur.
Burial Shroud -> I'd like to keep this if possible. Great for stalling if I'm running out of power.Belshazzar's Banquet -> I don't like this idea. I focus on killing their heroes, not stalling.
Coliseum Lions -> No
KotW -> Why?!?! It Protects my Saul/Paul from aotl, if I got rid of this I'd only be able to hold 7 cards in my hand, because I'd have to keep my Saul/Paul in it. Not to mention it deals with pesky CTB decks.
Quote from: Rawrlolsauce! on December 21, 2008, 03:09:05 PMBurial Shroud -> I'd like to keep this if possible. Great for stalling if I'm running out of power.Belshazzar's Banquet -> I don't like this idea. I focus on killing their heroes, not stalling.Somehow this is controversial.
Quote from: Rawrlolsauce! on December 21, 2008, 03:09:05 PMColiseum Lions -> NoWhy not? It's NT so it's less useful, you need initiative to use it, it's easy to protect against, it's negatable; there's really nothing special about it, and it could easily be replaced with something better.
Quote from: Rawrlolsauce! on December 21, 2008, 03:09:05 PMKotW -> Why?!?! It Protects my Saul/Paul from aotl, if I got rid of this I'd only be able to hold 7 cards in my hand, because I'd have to keep my Saul/Paul in it. Not to mention it deals with pesky CTB decks.I just don't really see it being too useful. AotL is something that your opponent will probably never use on Saul/Paul, a big reason being that AotL is used almost exclusively in battle to win a LS. As for CTB decks...is that really a big problem? If you're really worried about that, though, Lurking is an option, Unknown Nation being another. Lots of things can stop CTB decks.
Apprehended isn't really that great; you already have enough capture, and capture is something that can easily be protected against. Also, it's NT.
I don't know if you noticed King MB's SA, but he is able to play Carried int Exile, Set Fire, or Desecrate the Temple before your opponent even gets to say "mi?" and also gives you a good peek at your opponent's arsenal.
You don't seem to like Belshazzar's banquet, and by this I am extremely shocked....see: Belshazzar's Banquet is just about the greatest evil enhancement! It is second only to DoU in its usefulness. Just block with a low-number character to get initiative (like Ashpenaz or Nebushasban - or it's nice with Gomer and your opp's EC - it's also great with Archers of Kedar if you had it, which you should), and then when you play it your opp can't negate. What's the matter with stalling, anyway?