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Son of God is the only God card in the game. GomerWandering SpiritSpirit of TemptationKing of Tyrus (doesn't band, but after a CBN string, he's beastly)King Manasseh (with Gates of Jerusalem to make him CBN)Fallen Angel isn't bad either. There's also pale green, but it's not very good.
The four giants can haz Midianite Attack, Bringing Fear, Devourer, Namaan's Ride, Phillie's Ride, Begging for Grain, Dream, Moses Kills Egyptian, Denying Blame, JiP as a last resort, Stiff-Necked, and probably a few others I'm forgetting. They're sort of their own kind of banding deck, I didn't really mean to put them in with the others mentioned.
The Rabsaris TOAssyrian Archer TOKing Sargon with 2K horses on him And an Assyria site in play then lay Captured by Assyria = CBN capture any two heros.
If done right I think that a demon banding defense is the strongest defense there is. most of the key battle winners are only able to kill a couple of characters but if you can band in enough characters then you will cause them to use up all of their enhancements, you can just sit and laugh knowing there is nothing they can do to win. Then you just need the right offense.
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Would an evil banding defence need to have Enhancments, Or is it just evil charactors. and how big should an evil demon banding deck be
Also I would recommend having a Darius Decree to prevent someone from using ET to AOC on you. The only real problems I have found with demons are that there are no protect fortresses and three nails. Having Wandering Spirit in battle is as good as good as, if not better than, having a protect fortress. Golgatha, Destruction, and Seven Sons are good to have in your deck to stop three nails right away because it can easily destroy your deck if you can't get rid of it.