Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: cookie monster on May 03, 2011, 02:27:50 PM
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What are some god cards to have in a banding defence? post them here :)
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Son of God is the only God card in the game. ;)
Gomer
Wandering Spirit
Spirit of Temptation
King of Tyrus (doesn't band, but after a CBN string, he's beastly)
King Manasseh (with Gates of Jerusalem to make him CBN)
Fallen Angel isn't bad either. There's also pale green, but it's not very good.
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Son of God is the only God card in the game. ;)
Gomer
Wandering Spirit
Spirit of Temptation
King of Tyrus (doesn't band, but after a CBN string, he's beastly)
King Manasseh (with Gates of Jerusalem to make him CBN)
Fallen Angel isn't bad either. There's also pale green, but it's not very good.
I'm in shock. You didn't mention Seven Wicked Spirits??!?!?!?!!!?! :o
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Gates of Hell x3
Wandering Spirit x3
Legions x12
Seven Wicked Spirits x3
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The linchpins of a banding defense are SWS, SoT, King Manasseh, Gomer, and WS. Other points of interest include Salome, HA2, Lot's Wife, and the Fearsome Philistine Foursome.
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Not sure why the Phillies would be included in a banding deck, other than CBN banding to 12FG (which is AWESOME).
I can't believe I forgot SWS. He's uber.
Assyrian Archer and Rabsaris can also be used for banding, but pale green isn't very good...
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The four giants can haz Midianite Attack, Bringing Fear, Devourer, Namaan's Ride, Phillie's Ride, Begging for Grain, Dream, Moses Kills Egyptian, Denying Blame, JiP as a last resort, Stiff-Necked, and probably a few others I'm forgetting. They're sort of their own kind of banding deck, I didn't really mean to put them in with the others mentioned.
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I was thinking 12FG, Garrison, Armorbearer, and then I assumed Goliath...oops.
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Goliath is the missing piece of the puzzle for the Philistine defense I've been wanting to build for years. Ultimate versatility.
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Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Unless you want to stop a rescue or two. If you do, listen to them.
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The four giants can haz Midianite Attack, Bringing Fear, Devourer, Namaan's Ride, Phillie's Ride, Begging for Grain, Dream, Moses Kills Egyptian, Denying Blame, JiP as a last resort, Stiff-Necked, and probably a few others I'm forgetting. They're sort of their own kind of banding deck, I didn't really mean to put them in with the others mentioned.
The only problem I have with this defense is the serious brigade mismatch.
If you dont get ashdod quickly, or it gets nuked..... you could be in serious trouble.
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Perhaps, but it would be in a small deck. Ashdod is really just the glue, as the giants themselves give big enough numbers to not need Enhancements much of the time, and once you get PO you get any one of them.
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Demons are great for banding because if you are defeated once you don't lose anyone. (assuming your using the key cards like gates of hell and wandering spirit)
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Please rate how good you think a banding defence is. :)
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Solid banding is meh. A Tier (what I mentioned) with back up. When it's pretty much reliant on banding, C Tier (Panic Demons...).
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The Rabsaris TO
Assyrian Archer TO
King Sargon with 2K horses on him And an Assyria site in play then lay Captured by Assyria = CBN capture any two heros.
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The Rabsaris TO
Assyrian Archer TO
King Sargon with 2K horses on him And an Assyria site in play then lay Captured by Assyria = CBN capture any two heros.
humans
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If done right I think that a demon banding defense is the strongest defense there is. most of the key battle winners are only able to kill a couple of characters but if you can band in enough characters then you will cause them to use up all of their enhancements, you can just sit and laugh knowing there is nothing they can do to win. Then you just need the right offense.
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If done right I think that a demon banding defense is the strongest defense there is. most of the key battle winners are only able to kill a couple of characters but if you can band in enough characters then you will cause them to use up all of their enhancements, you can just sit and laugh knowing there is nothing they can do to win. Then you just need the right offense.
What are some characters to have in a demon banding chain "done right".
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Wandering spirit is absolutely necessary. Other nice ones are KOT, Spirit of temptation, Evil Spawn, Seven Wicked Spirits, and Strong Demon. You probably want to have a few humans too like seven sons, gomer, and King Menassa, in case your opponent uses three nails. You want a lot of generic demons and possibly try the panic demon chain as well as a legion chain.
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Would an evil banding defence need to have Enhancments, Or is it just evil charactors. and how big should an evil demon banding deck be ???
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As many cards as possible. You'll need them after the third territory wipe.
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Would an evil banding defence need to have Enhancments, Or is it just evil charactors. and how big should an evil demon banding deck be ???
In my deck I have 56 cards and only found need for three enhancements, Deceiving spirit, evil armor, and worshiping demons. Remember if Wandering spirit is in battle when you play Deceiving spirit, it goes beneath your deck after battle since it's a demon. I have a few more in there but they are really just used for Golgotha. Also you probably want a small offense. Most of my deck is evil cards. I have heard people say that this type of deck works well with 150 cards but I can't figure out how to speed through it enough. My deck works well and is second best in my playgroup and isn't too far off from being the best. (still have a little ways to go)
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Also I would recommend having a Darius Decree to prevent someone from using ET to AOC on you. The only real problems I have found with demons are that there are no protect fortresses and three nails. Having Wandering Spirit in battle is as good as good as, if not better than, having a protect fortress. Golgatha, Destruction, and Seven Sons are good to have in your deck to stop three nails right away because it can easily destroy your deck if you can't get rid of it.
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Also I would recommend having a Darius Decree to prevent someone from using ET to AOC on you. The only real problems I have found with demons are that there are no protect fortresses and three nails. Having Wandering Spirit in battle is as good as good as, if not better than, having a protect fortress. Golgatha, Destruction, and Seven Sons are good to have in your deck to stop three nails right away because it can easily destroy your deck if you can't get rid of it.
yeah Three Nails was one heck of a problem in Teams on Friday, thanks for building a deck that was decimated by one card :P
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Also I would recommend having a Darius Decree to prevent someone from using ET to AOC on you. The only real problems I have found with demons are that there are no protect fortresses and three nails. Having Wandering Spirit in battle is as good as good as, if not better than, having a protect fortress. Golgatha, Destruction, and Seven Sons are good to have in your deck to stop three nails right away because it can easily destroy your deck if you can't get rid of it.
yeah Three Nails was one heck of a problem in Teams on Friday, thanks for building a deck that was decimated by one card :P
The problem was that I don't know how to use demons for a teams deck. I now know both decks need more counters for that artifact or have one defense be mostly humans. If I was able to test it out a couple of times I probably would have realized that.
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Also I would recommend having a Darius Decree to prevent someone from using ET to AOC on you. The only real problems I have found with demons are that there are no protect fortresses and three nails. Having Wandering Spirit in battle is as good as good as, if not better than, having a protect fortress. Golgatha, Destruction, and Seven Sons are good to have in your deck to stop three nails right away because it can easily destroy your deck if you can't get rid of it.
yeah Three Nails was one heck of a problem in Teams on Friday, thanks for building a deck that was decimated by one card :P
The problem was that I don't know how to use demons for a teams deck. I now know both decks need more counters for that artifact or have one defense be mostly humans. If I was able to test it out a couple of times I probably would have realized that.
excuses, excuses...
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Golgatha, Destruction, and Seven Sons are good to have in your deck to stop three nails right away because it can easily destroy your deck if you can't get rid of it.
You forgot captured ark, that would be also great to get rid of three nails.
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Nobody techs against demons, so somehow you're safe.
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If you band Wandering Spirit to Spirit of Temptation to Gomer to the generic Sadducee you'll have a CBN band that's 13 on defense. The biggest character is 12 and your band can't be negated so you'll win, kthx.
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what is the biggest banding chain that can work without some of its ECs? that has a negate EC in it.
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BBTN:
WS - SoT - Gomer/King Mannassah (with GoJ) - KoT
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That's the canon CBNBTN Evil band.
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Three Nails is useless this season, thanks to Golgatha.
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Three Nails is useless this season, thanks to Golgatha.
Three Nails is useless for virtually every season, thanks to the general lack of sole demon defenses and relative strength of other artifact possabilities.
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Ok, more useless. The only time I've ever run it was as a prank.
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I ran it in multi last Nats due to the Gates of Hell stall decks I knew were there.
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I ran it in my TGT deck last year - Because it covered a weak spot - the deck was primarily conversion based to counter Philistines - so Three Nails covered the lack of true demon killers.