Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: wyatt_marcum on May 31, 2012, 11:51:03 PM

Title: Bab Defence
Post by: wyatt_marcum on May 31, 2012, 11:51:03 PM
i need an eighteencard Bab defence. this includes Forts and artifact also have Go into captivity, Unknown nation, writ, and Captured ark. able to take one or two out for a really good art. if it has a strong argument. capture heavy is the kind i like most. thanks.

if absolutly necassary, i will go up another six cards. but that is if only nessasary for it.
Title: Re: Bab Defence
Post by: Isildur on June 01, 2012, 02:59:35 AM
Its easier just to make it and ask for suggestions.
Title: Re: Bab Defence
Post by: wyatt_marcum on June 01, 2012, 06:41:24 PM
here is what i have on the Babs so far.

Cards in deck:21

Fortresses: 1
   Headquarters at Riblah



Artifacts: 2
   Iron Pan
   Magic Charms


White Covenant Cards: 3
   Captured Ark (Crimson)
   Go Into Captivity (Crimson)
   Unknown Nation (Yellow)


Crimson Evil Characters: 5
   Babylonian Forces
   Babylonian Soldiers
   King Belshazzar
   Nebuchadnezzar
   Nergalsharezer

Multi-Color Evil Enhancements: 1
   Invoking Terror

Crimson Evil Enhancements: 9
   Axe
   Carried into Exile
   Christian Suing Another
   Great Image
   Head of Gold
   Imitating Evil
   Nebuchadnezzar's Dream
   Nebuchadnezzar's Pride
   Swift Horses
this is all i can fit in the deck. any suggestions?
Title: Re: Bab Defence
Post by: Captain Falcon on June 01, 2012, 07:21:10 PM
I would take out enhancements and put in more characters. maybe 7 characters to 7 enhancements or 8 to 6.
Title: Re: Bab Defence
Post by: wyatt_marcum on June 01, 2012, 08:17:48 PM
what do you suggest i change tho?
Title: Re: Bab Defence
Post by: Red Wing on June 01, 2012, 08:51:31 PM
here is what i have on the Babs so far.

Cards in deck:21

Fortresses: 1
   Headquarters at Riblah



Artifacts: 2
   Iron Pan
   Magic Charms


White Covenant Cards: 3
   Captured Ark (Crimson)
   Go Into Captivity (Crimson)
   Unknown Nation (Yellow)

Brown Evil Characters: 1
Uzzah

Crimson Evil Characters: 5
   Babylonian Forces
   Babylonian Soldiers
   King Belshazzar
   Nebuchadnezzar
  Nebushasban
   Nergalsharezer

Multi-Color Evil Characters: 2
  Astrologers
  Chaldeans

Multi-Color Evil Enhancements: 1
   Invoking Terror

Crimson Evil Enhancements: 9
   Axe
   Carried into Exile
   Christian Suing Another
   Great Image
   Head of Gold
   Imitating Evil
   Nebuchadnezzar's Dream
   Nebuchadnezzar's Pride
   Swift Horses
this is all i can fit in the deck. any suggestions?
Title: Re: Bab Defence
Post by: wyatt_marcum on June 01, 2012, 09:15:46 PM
i already had the astrologers and chaladeans. sorry about that. my fault.so mabey the nebashan for the Christian suing another.
Title: Re: Bab Defence
Post by: robm on June 01, 2012, 11:18:56 PM
if you put in uzzah I would put in the brown territory enhancement that negates a character or fort
Title: Re: Bab Defence
Post by: wyatt_marcum on June 01, 2012, 11:43:00 PM
im not really shure bout the uzzah really.
Title: Re: Bab Defence
Post by: Jonesy on June 05, 2012, 06:29:29 PM
Its an auto block
Title: Re: Bab Defence
Post by: wyatt_marcum on June 05, 2012, 08:22:35 PM
i know Mr. Jones, but it gets rid of an artifact. i dont have many of those in this deck(for once if you know my real decks well)
SimplePortal 2.3.3 © 2008-2010, SimplePortal