Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: michael/michaelssword on November 26, 2008, 08:42:26 PM
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so here it is what'dya think?
Cards in deck: 50
Lost Souls: 7
Lost Soul (*/4)
Lost Soul (anti-burial)
Lost Soul (Female Only)
Lost Soul (shuffler)
Lost Soul (Speed Bump)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lamb Dominants: 4
Angel of the Lord
Guardian Of Your Souls
New Jerusalem
Son of God
Grim Reaper Dominants: 3
Christian Martyr
Destruction of Nehushtan
Falling Away
Fortresses: 2
Assyrian Camp
Chamber of Angels
Multi-Color Sites: 1
Dragon Raid
Artifacts: 1
Assyria's Tribute
White Covenant Cards: 1
.Go Into Captivity (Crimson)
Silver Heroes: 8
Angel at Jerusalem
Angel at Shur
Angel of the Harvest
Captain of the Host
Gabriel
Michael
Strong Angel, The
The Destroyer
Gold Heroes: 1
Zaccheus
Silver Hero Enhancements: 10
Angel's Sword
Fire, Smoke, and Sulfur
First Seal, The
Flaming Sword
Help from Heaven
Might of Angels
Striking Herod
Swift Beings
Three Angels
Victory
Pale Green Evil Characters: 6
Assyrian Archer
King Sargon II
King Tiglath Pileser III
Prince of this World
The Assyrian Spoilers
The Rabsaris
Pale Green Evil Enhancements: 6
Achan's Sin
Captured by Assyria
Death of Unrighteous
Forgotten History
Slave Trade
Two Thousand Horses
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Try to make your deck a 50 carder and not 56, it'll make your deck flow a lot smoother. If you take it down to 50 I'll try to help you a bit more/ give you suggestions.
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how's 51?
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I believe I went against this deck and beat it, but it was a great game.
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Wait...where's Assyria's Tribute?
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fixed that deleted that instead of CoF>.> you beat it oncewhen I was really rusty you lost to it yesterday
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Celeb meh boy, you need to learn how to play with 50 exact. Of course you may like to play a different game than me. My game consists of getting what ever it is out and going full throttle early in the game, and of course not everybody has the same game plan. The way I see it, if you can get your deck out quicker you're going to be successful a very high percentage of the time because you get to execute what you have in your deck pretty much every game almost every time.
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there
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I don't have time right now to really go over it, but tomorrow I'll give it a shot young whipper snapper. ;)
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I don't have time right now to really go over it, but tomorrow I'll give it a shot young whipper snapper. ;)
I beat Gabe and RR ;D with this deck
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Good job, over time playing the best means you're gonna get better, much better. Keep playing high caliber players like Gabe and Josh and you'll learn a ton.
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Try to make your deck a 50 carder and not 56, it'll make your deck flow a lot smoother. If you take it down to 50 I'll try to help you a bit more/ give you suggestions.
One of these days I'm making a 63 card Heroless deck and forcing you to play with it. ;D
Back on topic...
The main point of a 50 card deck is to get your offense flowing quickly to get your lost souls early in the game. In your case, you have way more defense than offense. I would suggest taking out Raiders' Camp, and a few other defensive cards and adding in a couple heroes and few more good enhancements. I would also advise taking Chamber out for Chariot of Fire, I'm aware CoF can be gotten rid of more easily, but if you lose a hero before you draw Chamber... he's gone... gone forever.
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Celeb take a look at my Silver/Orange deck that I made earlier, and Ben is right on target with what he's telling you.
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I just realized how long it has been since I've made a deck, or even touch my cards for that matter.
Now I'll be entertained for the next hour or two... :laugh:
And yeah, go look at Daniel's Silver offense in his Angel/Demon deck. It eats people alive... in one bite too.
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how's this?
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I don't even know, but his offense seems to always work. So it must be doing something right. :P
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I meant the updated deck ::)
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I've always been of the opinion that any deck with a regular (as in non-splash) defense should have at least as many ECs as LS and maybe even one more (to account for an opponent's hopper). Doing this means that in an average game, you will draw LS and ECs about equally. I say push the deck back to 56 and add in a couple ECs, Burial and a few more artifacts--there's no point in having just one or two artifacts because then it's an easy target for the opponent's DoN. If you have several artifacts in your pile, a smart opponent will hold DoN as long as possible if there's a particular artifact that could hurt them.
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Unholy Writ may be nice as long as you aren't using Raiders' Camp, CoF is a must, and I think you need an access site or two, like The Ends of the Earth and/or Dragon Raid.
you beat it once when I was really rusty you lost to it yesterday
No, I'm pretty sure I only went against you once (or actually one and a half times), and I distinctly remember winning.
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Try to make your deck a 50 carder and not 56, it'll make your deck flow a lot smoother. If you take it down to 50 I'll try to help you a bit more/ give you suggestions.
One of these days I'm making a 63 card Heroless deck and forcing you to play with it. ;D
Back on topic...
The main point of a 50 card deck is to get your offense flowing quickly to get your lost souls early in the game. In your case, you have way more defense than offense. I would suggest taking out Raiders' Camp, and a few other defensive cards and adding in a couple heroes and few more good enhancements. I would also advise taking Chamber out for Chariot of Fire, I'm aware CoF can be gotten rid of more easily, but if you lose a hero before you draw Chamber... he's gone... gone forever.
Please do, Then force him to play t1 MP with it.