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I would add the hopper. It won't slow your deck down any, and it generates souls.
i went up against a herod super turtle at nc regionals with no blue tassels tech and i did perfectly fine. herods for one are usually too slow to set up against disciples, and phil/bart (bread n butta) and james the lesser say no to capture. in fact, my very last rescue was with a james the lesser that dropped a super-passover hymn with a crown of thorns on board. devestating.
No, it doesn't. Superturtle is bad regardless of size. I very clearly specified that the best Herods are paired with a fast offense for best results, which is not the case you are describing.
How many disciples decks did you end up playing?
Quote from: Minister Polarius on June 11, 2011, 02:19:29 PMNo, it doesn't. Superturtle is bad regardless of size. I very clearly specified that the best Herods are paired with a fast offense for best results, which is not the case you are describing.I don't see why they would be a more effective defense against di other than the fact that the offense would take more pressure off the defense. Is that what you mean? Because it seems to me the bigger the defense (and especially with herods) the more di will have trouble. You just have a lot more blocking options because 90 % of your deck is defense.
I have never tried Saul in my Pharisee defense. Is there any value in converting him or is he there simply as a Grey Pharisee?