Author Topic: ABOMB deck design suggestions  (Read 2431 times)

DR-VAGS

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ABOMB deck design suggestions
« on: March 19, 2012, 09:08:20 PM »
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My deck is currently as below:

Artifacts: Samaritan Water Jar, Unholy Writ
Covenant: Covenant of Palestine
Curse: Peter's Curse
Dominants: Angel of the Lord, Burial, Christian Martyr, Guardian of Your Souls, New Jerusalem, Son of God
Evil
        Characters: Antiochus IV Epiphanes, Fallen Warior, Goat with Horn, Philistine Armor Bearer, Philistine Garrison, Twelve-Fingered Giant, Winged Leopard
        Enhancements: Abomination of Desolation, Babel, Bringing Fear, Overwhelmed by Philistines, Philistine Chariot and Horses, Pride of Simon, Stone of Thebez
Good
        Characters: Generous Widow, Good Samaratin, Joiada Son of Eliashib, Lazarus, Martha, Sower, Thankful Leper, Watchful Servant, Woman at the Well
        Enhancements: Convincing Miracle, Feast of Trumpets, Fishers of Men, Hospitality of Martha, Kindness, Meeting the Messiah, New Creation, Preaching the Truth, Repetance and Restituation
Lost Souls: NT only, same testament, Hand discard, exchanger, Female only, 1st round protect, anti ignore
Territories
        Evil: Philistine Outpost, High Places
        Good: House in Bethany, Zerubbabel's Temple
53 card total

Thank you for your advice, tips, and comments. They were all helpful. I wish to make this deck as good as it can be and keep it for a while before changing decks. I am trading and building now and I will be updating the post soon if you want to say any thing else.
« Last Edit: March 21, 2012, 07:12:03 PM by DR-VAGS »

Offline Nameless

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Re: ABOMB deck design suggestions
« Reply #1 on: March 20, 2012, 08:45:15 AM »
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Looks pretty good. How many cards is it?

Offline Red Wing

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Re: ABOMB deck design suggestions
« Reply #2 on: March 20, 2012, 09:40:35 AM »
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You'll have trouble against Demons, as almost all of your battle winners can't effect them. Of course Demons don't seem to be all that popular. Hur and Gifts of the Magi would both help. Hur triggers Abom, and Gifts will give you a fair amount of draws to help get Abom out quicker. Plus, they work together so you can draw 7 cards. Hur will also give you another hero to play feast of trumpets incase Joaida gets killed.
« Last Edit: March 20, 2012, 09:47:08 AM by Red Wing »
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Offline CJSports

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Re: ABOMB deck design suggestions
« Reply #3 on: March 20, 2012, 09:48:29 AM »
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Needs CoF and Lampstand w/ a temple to put it in. That is so crucial so you can keep using TGW on your own heros and keep using ABOM. Also use Demons on defense and trim down your offense because watchful servant should be enough if you add demons.
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Offline SomeKittens

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Re: ABOMB deck design suggestions
« Reply #4 on: March 20, 2012, 09:55:06 AM »
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He's got Z's temple for Lampy.
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Offline Wings of Music

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Re: ABOMB deck design suggestions
« Reply #5 on: March 20, 2012, 11:12:17 AM »
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6 Artifacts: Samaritan Water Jar, Unholy Writ, Gifts of the Magi, this will help you draw more when combined with your forced drawing characters. Blue Tassels, Lampstand of the Sanctuary Protects gifts The Master's Table Deals with Demons

Covenant: Covenant of Palestine Blue Tassels would be a better option, it stops soul generation by opponents.

1 Curse: Peter's Curse Curses are easy to get rid of, and Peters Curse often makes you want to hold back on your dominants
 
7 Dominants: Angel of the Lord, Burial, Christian Martyr, Guardian of Your Souls, New Jerusalem, Son of God, Grapes of wrath, mayhem, Destruction of Neheshtuan. If you don't have the dominants that I listed in bold, what you have here is just fine, but if you do have them I would recommend changing out burial, guardian and Babel for them.

8 Evil Characters: Antiochus IV Epiphanes, Fallen Warior, Goat with Horn, Philistine Armor Bearer, Philistine Garrison Too easy to get around these days, Twelve-Fingered Giant, Winged Leopard, Goliath A good add to your defense would be Goliath if you have him or can get a hold of him. Uzzah With so many arts it doesn't make sense to not have him.
       
6 Enhancements: Abomination of Desolation, Babel, Bringing Fear, Overwhelmed by Philistines, Philistine Chariot and Horses, Pride of Simon, Stone of Thebez

10 Good Characters: Generous Widow, Good Samaratin, Joiada Son of Eliashib, Lazarus, Martha, Sower, Thankful Leper, Watchful Servant, Woman at the Well, Hur a +7 for you with gifts, and awesome destruction with abom
       
8 Enhancements: Convincing Miracle, Feast of Trumpets, Fishers of Men, Hospitality of Martha, Kindness, Meeting the Messiah, New Creation Out for the master's table, Preaching the Truth Faith as a mustard seed. You could keep preaching the truth I guess, but I think that faith as a mustard seed is a better option. Repetance and Restituation

7 Lost Souls: Lost Soul - Acts 11:18, Lost Soul - Acts 14:4, Lost Soul - I Corinthians 1:27, Lost Soul - Ezekiel 34:6, Lost Soul - Jeremiah 7:18, Lost Soul - Matthew 19:26, Lost Soul - Proverbs 22:10  Thanks for putting up the names!  :)

4 Fortresses

Evil: Philistine Outpost, High Places

Good: House in Bethany, Zerubbabel's Temple Leave this in

Total Cards in Deck: 56

Welcome to the boards, I hope that my comments helped! :)  This is a really fun looking deck!
« Last Edit: March 21, 2012, 02:17:34 PM by Wings of Music »
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Offline BubbleBoy

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Re: ABOMB deck design suggestions
« Reply #6 on: March 20, 2012, 11:45:34 AM »
+1
I think you need The Master's Table. (Maybe remove New Creation for it.) Otherwise, I agree pretty well with Wings. As for the souls, I'm not sure if the Punisher is in there, but it certainly should be.
Use the Mad Bomber to rescue his Province.

Offline Wings of Music

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Re: ABOMB deck design suggestions
« Reply #7 on: March 20, 2012, 11:47:45 AM »
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That's a good suggestion, the masters table didn't even cross my mind when I wrote up my suggestions.  I want to affirm this idea, it will help you deal with demons.
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Offline galadgawyn

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Re: ABOMB deck design suggestions
« Reply #8 on: March 20, 2012, 05:28:46 PM »
+4
I agree that many of their suggestions are good but not the part about taking out Joiada, Z-temple and the Feast.  Maybe he doesn't realize that is one of the best combos with A-bomb. 

This is partly play style but I'd cut your offense a little for some defense.  I've not seen A-bomb win fast; it tends to be a longer win strategy and I think your defense needs a little help to hold out. 

I think a little judges complement would pair well with this:  Jair, Gideon, Angel under the Oak, Angel wi secret name, Samsons Sacrifice, Judges Seat.  Some speed to help you get to A-bomb would be nice. 

I always want to add Reheboam for some more a-bomb usage. 

Offline Wings of Music

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Re: ABOMB deck design suggestions
« Reply #9 on: March 20, 2012, 05:34:41 PM »
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Oh wow you're right, I didn't even think about trumpets working with Abomb.  In that case I would go ahead an add in Lampstand of the Sanctuary, Hur, and the masters table.

I'll update my original post accordingly.

EDIT:

Ok I'm done.  Per my new suggestions you also get to keep Philly garrison on the defense, as well as add in Philetus to help beef up you defense some, since I've added him, you may want to consider adding some N.T. souls into your deck for him to be really useful.
« Last Edit: March 20, 2012, 05:54:11 PM by Wings of Music »
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Offline BubbleBoy

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Re: ABOMB deck design suggestions
« Reply #10 on: March 20, 2012, 09:33:39 PM »
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I agree that many of their suggestions are good but not the part about taking out Joiada, Z-temple and the Feast.  Maybe he doesn't realize that is one of the best combos with A-bomb.
I realize it is a good combo if you can set it up. However, you need 3 cards to use it - cards that must be drawn (hard in this deck) and all serve no other purpose, making them wasted slots most of the time. Also, how often will you really want to sacrifice a rescue attempt to make your opponent draw next turn?

If you are super dedicated to forced drawing and want to keep Trumpets, what I might suggest is to replace Joiada and ZT with Hur and another green guy, maybe Aaron, who would be great with Moses if you added him. A Provisions in there wouldn't hurt either.

But really, what are the chances that your opponent won't have drawing abilities of his own? I think the forced drawing you have in Gold is as much as you will need, as long as you can keep your heroes alive and draw fast enough. And it will free some slots up for you if you just stay mono Gold.

By the way, I will also suggest Gifts of the Magi. Almost forgot that.
Use the Mad Bomber to rescue his Province.

Offline Wings of Music

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Re: ABOMB deck design suggestions
« Reply #11 on: March 21, 2012, 12:04:35 PM »
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Oops I realized I forgot to make room for the masters table in my last edit of your deck.  I took out Philly Garrison for it in my original post. 

With so many arts now you may want to consider squeezing in Uzzah if you can manage it. You could probably take Philetus out for him, in fact I think I I'll make that change too.
« Last Edit: March 21, 2012, 02:17:00 PM by Wings of Music »
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Offline dermo4christ

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Re: ABOMB deck design suggestions
« Reply #12 on: April 19, 2012, 11:00:52 PM »
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I must ask...what's ABOMB?

Offline Jmbeers

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Re: ABOMB deck design suggestions
« Reply #13 on: April 20, 2012, 12:38:37 AM »
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Its a deck that focuses on using and exploiting the Evil Black enhancement Abomination of Desolation, Which says:
 "If used by a Greek, place in opponent's territory. Each time opponent draws cards (except during draw phase). you may discard a card in that territory except a Lost Soul.
Identifier: False Religious Practice, Limit of one in territory
The only reason people get lost in thought is because it's unfamiliar territory.

Offline dermo4christ

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Re: ABOMB deck design suggestions
« Reply #14 on: April 20, 2012, 10:32:10 AM »
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that's what i thought but I wasn't sure. I had a deck that used it once but couldn't draw the card fast enough.

 


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