Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Noah on March 16, 2011, 05:44:45 PM
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Any coments welcome. It would be preffered to get advice before Saturday the 19th. If not thats fine.
Cards in deck 56
Doms 7
Son of God
New Jerusalem
Angel of the Lord
Mayhem
Destrution of Nehushtan
Christian Martyr
Burial
Lost Souls 7
N.T. Only
Speed Bump
The one that takes a Lost Soul out of a site
Hand Discarder
The new one that gets a site from your discard pile
The one that protects from angels (In a way)
First Round Protect
Forts 3
Z's Temple
High Places
Satan's Seat
Sites 5
Nazareth
Marketplace
Chorazin
CP
Golgotha
Arts 6
Chariot of Fire
Samaritan Water Jar
Darius' Decree
Gifts of the Magi
Lampstand
Holy of Holies
Heros 7
Joiada, Son of Eliashib
Martha
Lazarus
Watchful Servent
Good Samaritan
The Generous Widow
The Thankful Leper
Good Enhancements 8
Benedictus
Feast of Trumpets
Meeting the Messiah
Hospitality of Martha
Kindness
Repentance and Restitution
Convincing Miracle
Faith as a Mustard Seed
Evil Characters 8
Antiochus IV Epiphanes
The Winged Leopard
The Goat With Horn
Philetus
Creeping Deceiver
False Teacher
Leviathan
Red Dragon
Evil Enhancements 5
Abom
Belshazzar's Banquet
Wolves in Sheep's Clothing
Midianite Attack
Nebuchadnezzer's Pride
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Maybe it's just me, but it seems like you have way too many strategies going on here, lol.
Z's Temple (for one hero?), Luke/John conversion, Heretics, Abom....seems overstuffed.
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Maybe it's just me, but it seems like you have way too many strategies going on here, lol.
Z's Temple (for one hero?), Luke/John conversion, Heretics, Abom....seems overstuffed.
Z's Temple is for use with Joiada to get back Feast of Trumpets to make him draw when he doesn't have a deck, The Luke/John conversion is for the drawing as well, and the Heretics are the meet of the defense.
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Maybe it's just me, but it seems like you have way too many strategies going on here, lol.
Z's Temple (for one hero?), Luke/John conversion, Heretics, Abom....seems overstuffed.
agreed
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Angel of the Lord, Grapes of Wrath. In 99% of decks. Now you're down to 4 EC's. I would add 2 more EC's. Red Dragon/Leviathan to go with a Mid Attack would be solid. Other than that I would add a Unholy Writ and you're good.
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I would take out:
House of Beth
Hur
The Masters Table
I would also include some way to deal with demons in battle
Add:
Grapes
and leave you with a question- Does Simeon the Zealot stop force draw?
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I would be preffered to get advice before Saturday the 19th. If not thats fine.
I wonder why? ;)
You can take House in Bethany out, maybe for Darius' Decree or Captured Ark. I would maybe drop Judas' Plot for Midianite Attack or Torment.
U have 5 sites but it says there are 6? U have 55 cards right now, not 56...
I could take out House in Bethany but I don't know about Judas' Plot. I forgot to put in Golgotha ::). Fixed.
Angel of the Lord, Grapes of Wrath. In 99% of decks. Now you're down to 4 EC's. I would add 2 more EC's. Red Dragon/Leviathan to go with a Mid Attack would be solid. Other than that I would add a Unholy Writ and you're good.
That's why I want to keep Judas' Plot. what would you suggest to take out for those?
I would take out:
House of Beth
Hur
The Masters Table
I would also include some way to deal with demons in battle
Add:
Grapes
and leave you with a question- Does Simeon the Zealot stop force draw?
I could do all of those but Hur. For one he adds the needed speed to the deck. And two he can make them draw when they don't have a deck. That's a very good question.
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Hur can hurt you too. especially if they have Nazzy or Zealot out.
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Updated!
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Do you ever find this deck losing to an offense heavy deck? I only see you having about 5-6 solid blocks. An offense heavy deck would be constantly attacking this and I am not sure if the defense could hold out long enough to get Abomb out, and make your opponent draw to get rid of their key cards.
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I usually find I never get Abomb out until my opponent decks. And yes I have trouble with offense heavy decks particularly DI. Otherwise I use Abomb to get rid of there sites and then the heretics take over when they do attack.
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Do you ever find this deck losing to an offense heavy deck? I only see you having about 5-6 solid blocks. An offense heavy deck would be constantly attacking this and I am not sure if the defense could hold out long enough to get Abomb out, and make your opponent draw to get rid of their key cards.
+ 1 Im not sure if your heretics will even last that long though I do like that idea for keeping the defense small. I think your offense looks fine.
I would personally try and squeeze back in FA and put in Torment and that other heretic I dont see... I would prolly take out Lampstand (offense seems buff to me), Burial (your doing mass protecting so not much need for that), and maybe don (since you have Abom).
Also you might want to change up your sites so they are all one or two colors considering Heritics only need to hit the souls and not the sites.
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The main problem I see is that you have 6 EC's. 1 of your enhancements kills the EC, and another sets your EC aside for 4 turns. Not including your opponent's Grapes/Aotl you are already low on EC's. I know Sheep's Clothing heals once, but I think you need a tiny bit more. This deck doesn't want to give up lost souls early, because at the end of the game when Abomb is out you should be good, it's setting it up early that wins the game.